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Assorted spelling/grammar/captitalization

No functional change.
This commit is contained in:
Arjun Temurnikar 2013-12-04 13:57:00 -08:00 committed by Marco Costalba
parent f026517e5e
commit 190aea4cdc
2 changed files with 9 additions and 9 deletions

View file

@ -66,10 +66,10 @@ static const char* Defaults[] = {
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set /// benchmark() runs a simple benchmark by letting Stockfish analyze a set
/// of positions for a given limit each. There are five parameters, the /// of positions for a given limit each. There are five parameters: the
/// transposition table size, the number of search threads that should /// transposition table size, the number of search threads that should
/// be used, the limit value spent for each position (optional, default is /// be used, the limit value spent for each position (optional, default is
/// depth 12), an optional file name where to look for positions in fen /// depth 12), an optional file name where to look for positions in FEN
/// format (defaults are the positions defined above) and the type of the /// format (defaults are the positions defined above) and the type of the
/// limit value: depth (default), time in secs or number of nodes. /// limit value: depth (default), time in secs or number of nodes.

View file

@ -25,7 +25,7 @@
namespace { namespace {
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7 // There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608 const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608
// Each uint32_t stores results of 32 positions, one per bit // Each uint32_t stores results of 32 positions, one per bit
@ -90,7 +90,7 @@ void Bitbases::init_kpk() {
for (idx = 0; idx < IndexMax; ++idx) for (idx = 0; idx < IndexMax; ++idx)
db.push_back(KPKPosition(idx)); db.push_back(KPKPosition(idx));
// Iterate through the positions until no more of the unknown positions can be // Iterate through the positions until none of the unknown positions can be
// changed to either wins or draws (15 cycles needed). // changed to either wins or draws (15 cycles needed).
while (repeat) while (repeat)
for (repeat = idx = 0; idx < IndexMax; ++idx) for (repeat = idx = 0; idx < IndexMax; ++idx)
@ -120,14 +120,14 @@ namespace {
else if (us == WHITE) else if (us == WHITE)
{ {
// Immediate win if pawn can be promoted without getting captured // Immediate win if a pawn can be promoted without getting captured
if ( rank_of(psq) == RANK_7 if ( rank_of(psq) == RANK_7
&& wksq != psq + DELTA_N && wksq != psq + DELTA_N
&& ( square_distance(bksq, psq + DELTA_N) > 1 && ( square_distance(bksq, psq + DELTA_N) > 1
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N)))) ||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
result = WIN; result = WIN;
} }
// Immediate draw if it is stalemate or king captures undefended pawn // Immediate draw if it is a stalemate or a king captures undefended pawn
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq])) else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq])) || (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
result = DRAW; result = DRAW;
@ -138,13 +138,13 @@ namespace {
// White to Move: If one move leads to a position classified as WIN, the result // White to Move: If one move leads to a position classified as WIN, the result
// of the current position is WIN. If all moves lead to positions classified // of the current position is WIN. If all moves lead to positions classified
// as DRAW, the current position is classified DRAW otherwise the current // as DRAW, the current position is classified as DRAW, otherwise the current
// position is classified as UNKNOWN. // position is classified as UNKNOWN.
// //
// Black to Move: If one move leads to a position classified as DRAW, the result // Black to Move: If one move leads to a position classified as DRAW, the result
// of the current position is DRAW. If all moves lead to positions classified // of the current position is DRAW. If all moves lead to positions classified
// as WIN, the position is classified WIN otherwise the current position is // as WIN, the position is classified as WIN, otherwise the current position is
// classified UNKNOWN. // classified as UNKNOWN.
const Color Them = (Us == WHITE ? BLACK : WHITE); const Color Them = (Us == WHITE ? BLACK : WHITE);