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Use NNUE in low piece endgames close to the root.
This patch enforces that NNUE evaluation is used for endgame positions at shallow depth (depth <= 9). Classic evaluation will still be used for high imbalance positions when the depth is high or there are many pieces. Passed STC: https://tests.stockfishchess.org/tests/view/624c193b3a8a6ac93892dc27 LLR: 2.94 (-2.94,2.94) <0.00,2.50> Total: 255840 W: 68024 L: 67362 D: 120454 Ptnml(0-2): 1074, 27089, 70926, 27763, 1068 Passed LTC: https://tests.stockfishchess.org/tests/view/624e8675e9e7821808467f77 LLR: 2.94 (-2.94,2.94) <0.50,3.00> Total: 67088 W: 17784 L: 17454 D: 31850 Ptnml(0-2): 45, 6209, 20715, 6521, 54 closes https://github.com/official-stockfish/Stockfish/pull/3978 bench: 6602222
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3 changed files with 5 additions and 2 deletions
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@ -1088,7 +1088,8 @@ Value Eval::evaluate(const Position& pos) {
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// but we switch to NNUE during long shuffling or with high material on the board.
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if ( !useNNUE
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|| abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count()))
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|| ((pos.this_thread()->depth > 9 || pos.count<ALL_PIECES>() > 7) &&
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abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count())))
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{
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v = Evaluation<NO_TRACE>(pos).value(); // classical
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useClassical = abs(v) >= 297;
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@ -1138,6 +1139,7 @@ std::string Eval::trace(Position& pos) {
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std::memset(scores, 0, sizeof(scores));
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// Reset any global variable used in eval
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pos.this_thread()->depth = 0;
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pos.this_thread()->trend = SCORE_ZERO;
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pos.this_thread()->bestValue = VALUE_ZERO;
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pos.this_thread()->optimism[WHITE] = VALUE_ZERO;
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@ -560,6 +560,7 @@ namespace {
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// Step 1. Initialize node
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Thread* thisThread = pos.this_thread();
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thisThread->depth = depth;
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ss->inCheck = pos.checkers();
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priorCapture = pos.captured_piece();
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Color us = pos.side_to_move();
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@ -69,7 +69,7 @@ public:
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Position rootPos;
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StateInfo rootState;
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Search::RootMoves rootMoves;
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Depth rootDepth, completedDepth;
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Depth rootDepth, completedDepth, depth;
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Value rootDelta;
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CounterMoveHistory counterMoves;
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ButterflyHistory mainHistory;
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