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Revert movepick optimizations before to release
More testing is needed and better do not risk just before release. Reverted: Disable LSN filtering as defualt for release Use MVV/LVA in score_evasions() Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 43 additions and 38 deletions
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@ -210,18 +210,23 @@ void MovePicker::score_captures() {
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// the hanging piece will still be hanging (except in the unusual cases
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// where it is possible to recapture with the hanging piece). Exchanging
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// big pieces before capturing a hanging piece probably helps to reduce
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// the subtree size. Instead of calculating SEE here to filter out
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// loosing captures, we delay the filtering in pick_move_from_list()
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// the subtree size.
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Move m;
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int seeValue;
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for (int i = 0; i < numOfMoves; i++)
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{
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m = moves[i].move;
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seeValue = pos.see(m);
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if (seeValue >= 0)
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{
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if (move_promotion(m))
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moves[i].score = QueenValueMidgame;
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else
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moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
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-int(pos.type_of_piece_on(move_from(m)));
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} else
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moves[i].score = seeValue;
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}
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}
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@ -253,24 +258,19 @@ void MovePicker::score_noncaptures() {
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void MovePicker::score_evasions() {
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Move m;
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int hs;
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// Use MVV/LVA ordering
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for (int i = 0; i < numOfMoves; i++)
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{
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m = moves[i].move;
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Move m = moves[i].move;
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if (m == ttMove)
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hs = 2*HistoryMax;
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moves[i].score = 2*HistoryMax;
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else if (!pos.square_is_empty(move_to(m)))
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hs = int(pos.midgame_value_of_piece_on(move_to(m)))
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-int(pos.type_of_piece_on(move_from(m))) + HistoryMax;
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else
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hs = H.move_ordering_score(pos.piece_on(move_from(m)), m);
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moves[i].score = hs;
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{
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int seeScore = pos.see(m);
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moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
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} else
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moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
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}
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// FIXME try psqt also here
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}
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void MovePicker::score_qcaptures() {
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@ -325,21 +325,26 @@ Move MovePicker::pick_move_from_list() {
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while (movesPicked < numOfMoves)
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{
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bestIndex = find_best_index();
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if (bestIndex != -1) // Found a possibly good capture
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int bestScore = -10000000;
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bestIndex = -1;
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for (int i = movesPicked; i < numOfMoves; i++)
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{
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move = moves[bestIndex].move;
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int seeValue = pos.see(move);
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if (seeValue < 0)
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if (moves[i].score < 0)
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{
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// Losing capture, move it to the badCaptures[] array
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assert(numOfBadCaptures < 63);
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moves[bestIndex].score = seeValue;
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badCaptures[numOfBadCaptures++] = moves[bestIndex];
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moves[bestIndex] = moves[--numOfMoves];
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continue;
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badCaptures[numOfBadCaptures++] = moves[i];
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moves[i--] = moves[--numOfMoves];
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}
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else if (moves[i].score > bestScore)
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{
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bestIndex = i;
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bestScore = moves[i].score;
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}
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}
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if (bestIndex != -1) // Found a good capture
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{
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move = moves[bestIndex].move;
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moves[bestIndex] = moves[movesPicked++];
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if ( move != ttMove
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&& move != mateKiller
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