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https://github.com/sockspls/badfish
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Accurate pv: retire PVEntry
Use a simple array instead. No functional change.
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parent
9c409a4efe
commit
1a41157e76
2 changed files with 22 additions and 24 deletions
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@ -87,6 +87,7 @@ namespace {
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void id_loop(Position& pos);
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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void update_pv(Move move, Move* pv, Move* child);
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void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
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string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
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@ -394,8 +395,7 @@ namespace {
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assert(PvNode || (alpha == beta - 1));
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assert(depth > DEPTH_ZERO);
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PVEntry pv;
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Move quietsSearched[64];
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Move pv[MAX_PLY+1], quietsSearched[64];
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StateInfo st;
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const TTEntry *tte;
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SplitPoint* splitPoint;
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@ -864,8 +864,8 @@ moves_loop: // When in check and at SpNode search starts from here
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// parent node fail low with value <= alpha and to try another move.
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if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta))))
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{
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pv.pv[0] = MOVE_NONE;
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(ss+1)->pv = &pv;
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pv[0] = MOVE_NONE;
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(ss+1)->pv = &pv[0];
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value = newDepth < ONE_PLY ?
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givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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: -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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@ -900,8 +900,8 @@ moves_loop: // When in check and at SpNode search starts from here
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{
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rm.score = value;
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rm.pv.resize(1);
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for (int i = 0; (ss+1)->pv && (ss+1)->pv->pv[i] != MOVE_NONE; ++i)
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rm.pv.push_back((ss+1)->pv->pv[i]);
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for (int i = 0; (ss+1)->pv && (ss+1)->pv[i] != MOVE_NONE; ++i)
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rm.pv.push_back((ss+1)->pv[i]);
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// We record how often the best move has been changed in each
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// iteration. This information is used for time management: When
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@ -926,9 +926,9 @@ moves_loop: // When in check and at SpNode search starts from here
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if (PvNode && !RootNode)
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{
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ss->pv->update(move, (ss+1)->pv);
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update_pv(move, ss->pv, (ss+1)->pv);
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if (SpNode)
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splitPoint->ss->pv->update(move, (ss+1)->pv);
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update_pv(move, splitPoint->ss->pv, (ss+1)->pv);
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}
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if (PvNode && value < beta) // Update alpha! Always alpha < beta
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@ -1015,7 +1015,7 @@ moves_loop: // When in check and at SpNode search starts from here
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assert(PvNode || (alpha == beta - 1));
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assert(depth <= DEPTH_ZERO);
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PVEntry pv;
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Move pv[MAX_PLY+1];
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StateInfo st;
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const TTEntry* tte;
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Key posKey;
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@ -1027,8 +1027,8 @@ moves_loop: // When in check and at SpNode search starts from here
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if (PvNode)
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{
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oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves
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(ss+1)->pv = &pv;
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ss->pv->pv[0] = MOVE_NONE;
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(ss+1)->pv = &pv[0];
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ss->pv[0] = MOVE_NONE;
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}
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ss->currentMove = bestMove = MOVE_NONE;
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@ -1180,7 +1180,7 @@ moves_loop: // When in check and at SpNode search starts from here
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if (value > alpha)
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{
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if (PvNode)
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ss->pv->update(move, &pv);
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update_pv(move, ss->pv, &pv[0]);
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if (PvNode && value < beta) // Update alpha here! Always alpha < beta
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{
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@ -1238,6 +1238,15 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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// update_pv() copies child node pv[] adding current move
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void update_pv(Move move, Move* pv, Move* child) {
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for (*pv++ = move; child && *child != MOVE_NONE; )
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*pv++ = *child++;
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*pv = MOVE_NONE;
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}
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// update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
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// of a quiet move.
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13
src/search.h
13
src/search.h
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@ -32,24 +32,13 @@ struct SplitPoint;
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namespace Search {
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struct PVEntry {
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Move pv[MAX_PLY+1];
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void update(Move move, PVEntry* child) {
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int i = 1;
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for (pv[0] = move; child && child->pv[i - 1] != MOVE_NONE; ++i)
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pv[i] = child->pv[i - 1];
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pv[i] = MOVE_NONE;
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}
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};
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/// The Stack struct keeps track of the information we need to remember from
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/// nodes shallower and deeper in the tree during the search. Each search thread
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/// has its own array of Stack objects, indexed by the current ply.
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struct Stack {
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SplitPoint* splitPoint;
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PVEntry* pv;
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Move* pv;
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int ply;
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Move currentMove;
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Move ttMove;
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