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Small touches in position.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-10-03 09:23:04 +01:00
parent 80dd90f972
commit 1a8e3f0b2e
5 changed files with 26 additions and 28 deletions

View file

@ -187,7 +187,7 @@ Value Endgame<KBNK>::apply(const Position& pos) const {
// kbnk_mate_table() tries to drive toward corners A1 or H8, // kbnk_mate_table() tries to drive toward corners A1 or H8,
// if we have a bishop that cannot reach the above squares we // if we have a bishop that cannot reach the above squares we
// mirror the kings so to drive enemy toward corners A8 or H1. // mirror the kings so to drive enemy toward corners A8 or H1.
if (opposite_color_squares(bishopSquare, SQ_A1)) if (opposite_colors(bishopSquare, SQ_A1))
{ {
winnerKSq = mirror(winnerKSq); winnerKSq = mirror(winnerKSq);
loserKSq = mirror(loserKSq); loserKSq = mirror(loserKSq);
@ -433,7 +433,7 @@ ScaleFactor Endgame<KBPsK>::apply(const Position& pos) const {
Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8)); Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
Square kingSq = pos.king_square(weakerSide); Square kingSq = pos.king_square(weakerSide);
if ( opposite_color_squares(queeningSq, bishopSq) if ( opposite_colors(queeningSq, bishopSq)
&& abs(file_of(kingSq) - pawnFile) <= 1) && abs(file_of(kingSq) - pawnFile) <= 1)
{ {
// The bishop has the wrong color, and the defending king is on the // The bishop has the wrong color, and the defending king is on the
@ -710,12 +710,12 @@ ScaleFactor Endgame<KBPKB>::apply(const Position& pos) const {
// Case 1: Defending king blocks the pawn, and cannot be driven away // Case 1: Defending king blocks the pawn, and cannot be driven away
if ( file_of(weakerKingSq) == file_of(pawnSq) if ( file_of(weakerKingSq) == file_of(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( opposite_color_squares(weakerKingSq, strongerBishopSq) && ( opposite_colors(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6)) || relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
// Case 2: Opposite colored bishops // Case 2: Opposite colored bishops
if (opposite_color_squares(strongerBishopSq, weakerBishopSq)) if (opposite_colors(strongerBishopSq, weakerBishopSq))
{ {
// We assume that the position is drawn in the following three situations: // We assume that the position is drawn in the following three situations:
// //
@ -760,7 +760,7 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
Square wbsq = pos.piece_list(strongerSide, BISHOP)[0]; Square wbsq = pos.piece_list(strongerSide, BISHOP)[0];
Square bbsq = pos.piece_list(weakerSide, BISHOP)[0]; Square bbsq = pos.piece_list(weakerSide, BISHOP)[0];
if (!opposite_color_squares(wbsq, bbsq)) if (!opposite_colors(wbsq, bbsq))
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
Square ksq = pos.king_square(weakerSide); Square ksq = pos.king_square(weakerSide);
@ -788,7 +788,7 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
// some square in the frontmost pawn's path. // some square in the frontmost pawn's path.
if ( file_of(ksq) == file_of(blockSq1) if ( file_of(ksq) == file_of(blockSq1)
&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1) && relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
&& opposite_color_squares(ksq, wbsq)) && opposite_colors(ksq, wbsq))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
else else
return SCALE_FACTOR_NONE; return SCALE_FACTOR_NONE;
@ -798,14 +798,14 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
// in front of the frontmost pawn's path, and the square diagonally behind // in front of the frontmost pawn's path, and the square diagonally behind
// this square on the file of the other pawn. // this square on the file of the other pawn.
if ( ksq == blockSq1 if ( ksq == blockSq1
&& opposite_color_squares(ksq, wbsq) && opposite_colors(ksq, wbsq)
&& ( bbsq == blockSq2 && ( bbsq == blockSq2
|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide)) || (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
|| abs(r1 - r2) >= 2)) || abs(r1 - r2) >= 2))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
else if ( ksq == blockSq2 else if ( ksq == blockSq2
&& opposite_color_squares(ksq, wbsq) && opposite_colors(ksq, wbsq)
&& ( bbsq == blockSq1 && ( bbsq == blockSq1
|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide)))) || (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;
@ -839,7 +839,7 @@ ScaleFactor Endgame<KBPKN>::apply(const Position& pos) const {
if ( file_of(weakerKingSq) == file_of(pawnSq) if ( file_of(weakerKingSq) == file_of(pawnSq)
&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
&& ( opposite_color_squares(weakerKingSq, strongerBishopSq) && ( opposite_colors(weakerKingSq, strongerBishopSq)
|| relative_rank(strongerSide, weakerKingSq) <= RANK_6)) || relative_rank(strongerSide, weakerKingSq) <= RANK_6))
return SCALE_FACTOR_ZERO; return SCALE_FACTOR_ZERO;

View file

@ -462,7 +462,7 @@ namespace {
if (bonus && bit_is_set(ei.attackedBy[Us][PAWN], s)) if (bonus && bit_is_set(ei.attackedBy[Us][PAWN], s))
{ {
if ( pos.pieces(KNIGHT, Them) == EmptyBoardBB if ( pos.pieces(KNIGHT, Them) == EmptyBoardBB
&& (SquaresByColorBB[square_color(s)] & pos.pieces(BISHOP, Them)) == EmptyBoardBB) && (SquaresByColorBB[color_of(s)] & pos.pieces(BISHOP, Them)) == EmptyBoardBB)
bonus += bonus + bonus / 2; bonus += bonus + bonus / 2;
else else
bonus += bonus / 2; bonus += bonus / 2;

View file

@ -342,7 +342,7 @@ void Position::print(Move move) const {
Square sq = make_square(file, rank); Square sq = make_square(file, rank);
Piece piece = piece_on(sq); Piece piece = piece_on(sq);
if (piece == PIECE_NONE && square_color(sq) == DARK) if (piece == PIECE_NONE && color_of(sq) == DARK)
piece = PIECE_NONE_DARK_SQ; piece = PIECE_NONE_DARK_SQ;
char c = (color_of(piece_on(sq)) == BLACK ? '=' : ' '); char c = (color_of(piece_on(sq)) == BLACK ? '=' : ' ');

View file

@ -283,7 +283,7 @@ inline Piece Position::piece_on(Square s) const {
} }
inline bool Position::square_is_empty(Square s) const { inline bool Position::square_is_empty(Square s) const {
return piece_on(s) == PIECE_NONE; return board[s] == PIECE_NONE;
} }
inline Color Position::side_to_move() const { inline Color Position::side_to_move() const {
@ -295,7 +295,7 @@ inline Bitboard Position::occupied_squares() const {
} }
inline Bitboard Position::empty_squares() const { inline Bitboard Position::empty_squares() const {
return ~occupied_squares(); return ~byTypeBB[0];
} }
inline Bitboard Position::pieces(Color c) const { inline Bitboard Position::pieces(Color c) const {
@ -376,7 +376,7 @@ inline Bitboard Position::checkers() const {
} }
inline bool Position::in_check() const { inline bool Position::in_check() const {
return st->checkersBB != EmptyBoardBB; return st->checkersBB != 0;
} }
inline bool Position::pawn_is_passed(Color c, Square s) const { inline bool Position::pawn_is_passed(Color c, Square s) const {
@ -417,9 +417,8 @@ inline Value Position::non_pawn_material(Color c) const {
inline bool Position::move_is_passed_pawn_push(Move m) const { inline bool Position::move_is_passed_pawn_push(Move m) const {
Color c = side_to_move(); return board[move_from(m)] == make_piece(sideToMove, PAWN)
return piece_on(move_from(m)) == make_piece(c, PAWN) && pawn_is_passed(sideToMove, move_to(m));
&& pawn_is_passed(c, move_to(m));
} }
inline int Position::startpos_ply_counter() const { inline int Position::startpos_ply_counter() const {
@ -428,9 +427,9 @@ inline int Position::startpos_ply_counter() const {
inline bool Position::opposite_colored_bishops() const { inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1 return pieceCount[WHITE][BISHOP] == 1
&& piece_count(BLACK, BISHOP) == 1 && pieceCount[BLACK][BISHOP] == 1
&& opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]); && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
} }
inline bool Position::has_pawn_on_7th(Color c) const { inline bool Position::has_pawn_on_7th(Color c) const {

View file

@ -382,11 +382,6 @@ inline Color flip(Color c) {
return Color(c ^ 1); return Color(c ^ 1);
} }
inline char piece_type_to_char(PieceType pt) {
static const char ch[] = " PNBRQK";
return ch[pt];
}
inline Square make_square(File f, Rank r) { inline Square make_square(File f, Rank r) {
return Square((r << 3) | f); return Square((r << 3) | f);
} }
@ -423,11 +418,11 @@ inline Rank relative_rank(Color c, Square s) {
return relative_rank(c, rank_of(s)); return relative_rank(c, rank_of(s));
} }
inline SquareColor square_color(Square s) { inline SquareColor color_of(Square s) {
return SquareColor(int(rank_of(s) + s) & 1); return SquareColor(int(rank_of(s) + s) & 1);
} }
inline bool opposite_color_squares(Square s1, Square s2) { inline bool opposite_colors(Square s1, Square s2) {
int s = s1 ^ s2; int s = s1 ^ s2;
return ((s >> 3) ^ s) & 1; return ((s >> 3) ^ s) & 1;
} }
@ -444,6 +439,10 @@ inline int square_distance(Square s1, Square s2) {
return SquareDistance[s1][s2]; return SquareDistance[s1][s2];
} }
inline char piece_type_to_char(PieceType pt) {
return " PNBRQK"[pt];
}
inline char file_to_char(File f) { inline char file_to_char(File f) {
return char(f - FILE_A + int('a')); return char(f - FILE_A + int('a'));
} }
@ -454,7 +453,7 @@ inline char rank_to_char(Rank r) {
inline const std::string square_to_string(Square s) { inline const std::string square_to_string(Square s) {
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 }; char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
return std::string(ch); return ch;
} }
inline Square pawn_push(Color c) { inline Square pawn_push(Color c) {