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Remove FutilityMoveCounts array. (#2024)
This is a functional simplification that removes the FutilityMoveCounts array with a simple equation using only ints. LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 14175 W: 3123 L: 2987 D: 8065 LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 9900 W: 1735 L: 1597 D: 6568 Bench: 3380343
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1 changed files with 6 additions and 10 deletions
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@ -71,8 +71,7 @@ namespace {
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return Value((175 - 50 * improving) * d / ONE_PLY);
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}
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// Futility and reductions lookup tables, initialized at startup
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int FutilityMoveCounts[2][16]; // [improving][depth]
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// Reductions lookup table, initialized at startup
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int Reductions[64]; // [depth or moveNumber]
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template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
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@ -80,6 +79,10 @@ namespace {
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return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
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}
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constexpr int futility_move_count(bool improving, int depth) {
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return (5 + depth * depth) * (1 + improving) / 2;
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}
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// History and stats update bonus, based on depth
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int stat_bonus(Depth depth) {
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int d = depth / ONE_PLY;
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@ -159,12 +162,6 @@ void Search::init() {
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for (int i = 1; i < 64; ++i)
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Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
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for (int d = 0; d < 16; ++d)
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{
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FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78));
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FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00));
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}
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}
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@ -957,8 +954,7 @@ moves_loop: // When in check, search starts from here
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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{
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
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moveCountPruning = depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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moveCountPruning = moveCount >= futility_move_count(improving,depth / ONE_PLY);
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if ( !captureOrPromotion
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&& !givesCheck
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