mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
VVLTC search tune
Parameters were tuned in 3 stages: * Using an earlier L1-3072 net, and with triple extension margin manually set to 0: https://tests.stockfishchess.org/tests/view/65ffdf5d0ec64f0526c544f2 (~30k games) * Continue tuning, but with the previous master net (L1-2560). https://tests.stockfishchess.org/tests/view/660663f00ec64f0526c59c41 (~27k games) * Starting with the parameters from step 2, use the current L1-3072 net, and allow the triple extension margin to be tuned starting from 0: https://tests.stockfishchess.org/tests/view/660c16b8216a13d9498e7536 (40k games) Passed VVLTC 1st sprt: https://tests.stockfishchess.org/tests/view/66115eacbfeb43334bf7eddd LLR: 2.95 (-2.94,2.94) <0.00,2.00> Total: 27138 W: 7045 L: 6789 D: 13304 Ptnml(0-2): 1, 2421, 8471, 2673, 3 Passed VVLTC 2nd sprt: https://tests.stockfishchess.org/tests/view/661483623eb00c8ccc0049c1 LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 26242 W: 6807 L: 6535 D: 12900 Ptnml(0-2): 0, 2353, 8143, 2625, 0 STC Elo estimate: https://tests.stockfishchess.org/tests/view/66175ca55a4693796d96608c Elo: -10.53 ± 2.4 (95%) LOS: 0.0% Total: 21584 W: 5294 L: 5948 D: 10342 Ptnml(0-2): 102, 2937, 5363, 2293, 97 nElo: -19.99 ± 4.7 (95%) PairsRatio: 0.79 closes https://github.com/official-stockfish/Stockfish/pull/5162 Bench: 1381387
This commit is contained in:
parent
9032c6cbe7
commit
1adf8e1ae6
2 changed files with 39 additions and 39 deletions
|
@ -29,7 +29,7 @@ class Position;
|
||||||
|
|
||||||
namespace Eval {
|
namespace Eval {
|
||||||
|
|
||||||
constexpr inline int SmallNetThreshold = 1165, PsqtOnlyThreshold = 2500;
|
constexpr inline int SmallNetThreshold = 1274, PsqtOnlyThreshold = 2389;
|
||||||
|
|
||||||
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
|
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
|
||||||
// for the build process (profile-build and fishtest) to work. Do not change the
|
// for the build process (profile-build and fishtest) to work. Do not change the
|
||||||
|
|
|
@ -58,8 +58,8 @@ static constexpr double EvalLevel[10] = {1.043, 1.017, 0.952, 1.009, 0.971,
|
||||||
// Futility margin
|
// Futility margin
|
||||||
Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
|
Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
|
||||||
Value futilityMult = 118 - 44 * noTtCutNode;
|
Value futilityMult = 118 - 44 * noTtCutNode;
|
||||||
Value improvingDeduction = 53 * improving * futilityMult / 32;
|
Value improvingDeduction = 52 * improving * futilityMult / 32;
|
||||||
Value worseningDeduction = (309 + 47 * improving) * oppWorsening * futilityMult / 1024;
|
Value worseningDeduction = (310 + 48 * improving) * oppWorsening * futilityMult / 1024;
|
||||||
|
|
||||||
return futilityMult * d - improvingDeduction - worseningDeduction;
|
return futilityMult * d - improvingDeduction - worseningDeduction;
|
||||||
}
|
}
|
||||||
|
@ -71,15 +71,15 @@ constexpr int futility_move_count(bool improving, Depth depth) {
|
||||||
// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
|
// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
|
||||||
Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
|
Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
|
||||||
auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
|
auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
|
||||||
v += cv * std::abs(cv) / 11175;
|
v += cv * std::abs(cv) / 9260;
|
||||||
return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
|
return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// History and stats update bonus, based on depth
|
// History and stats update bonus, based on depth
|
||||||
int stat_bonus(Depth d) { return std::clamp(245 * d - 320, 0, 1296); }
|
int stat_bonus(Depth d) { return std::clamp(211 * d - 315, 0, 1291); }
|
||||||
|
|
||||||
// History and stats update malus, based on depth
|
// History and stats update malus, based on depth
|
||||||
int stat_malus(Depth d) { return (d < 4 ? 554 * d - 303 : 1203); }
|
int stat_malus(Depth d) { return (d < 4 ? 572 * d - 285 : 1372); }
|
||||||
|
|
||||||
// Add a small random component to draw evaluations to avoid 3-fold blindness
|
// Add a small random component to draw evaluations to avoid 3-fold blindness
|
||||||
Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
|
Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
|
||||||
|
@ -303,12 +303,12 @@ void Search::Worker::iterative_deepening() {
|
||||||
|
|
||||||
// Reset aspiration window starting size
|
// Reset aspiration window starting size
|
||||||
Value avg = rootMoves[pvIdx].averageScore;
|
Value avg = rootMoves[pvIdx].averageScore;
|
||||||
delta = 10 + avg * avg / 12493;
|
delta = 11 + avg * avg / 11254;
|
||||||
alpha = std::max(avg - delta, -VALUE_INFINITE);
|
alpha = std::max(avg - delta, -VALUE_INFINITE);
|
||||||
beta = std::min(avg + delta, VALUE_INFINITE);
|
beta = std::min(avg + delta, VALUE_INFINITE);
|
||||||
|
|
||||||
// Adjust optimism based on root move's averageScore (~4 Elo)
|
// Adjust optimism based on root move's averageScore (~4 Elo)
|
||||||
optimism[us] = 132 * avg / (std::abs(avg) + 89);
|
optimism[us] = 125 * avg / (std::abs(avg) + 91);
|
||||||
optimism[~us] = -optimism[us];
|
optimism[~us] = -optimism[us];
|
||||||
|
|
||||||
// Start with a small aspiration window and, in the case of a fail
|
// Start with a small aspiration window and, in the case of a fail
|
||||||
|
@ -496,10 +496,10 @@ void Search::Worker::clear() {
|
||||||
for (StatsType c : {NoCaptures, Captures})
|
for (StatsType c : {NoCaptures, Captures})
|
||||||
for (auto& to : continuationHistory[inCheck][c])
|
for (auto& to : continuationHistory[inCheck][c])
|
||||||
for (auto& h : to)
|
for (auto& h : to)
|
||||||
h->fill(-67);
|
h->fill(-65);
|
||||||
|
|
||||||
for (size_t i = 1; i < reductions.size(); ++i)
|
for (size_t i = 1; i < reductions.size(); ++i)
|
||||||
reductions[i] = int((19.80 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
|
reductions[i] = int((20.14 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -731,7 +731,7 @@ Value Search::Worker::search(
|
||||||
// Use static evaluation difference to improve quiet move ordering (~9 Elo)
|
// Use static evaluation difference to improve quiet move ordering (~9 Elo)
|
||||||
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
|
if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
|
||||||
{
|
{
|
||||||
int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1578, 1291);
|
int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1644, 1384);
|
||||||
bonus = bonus > 0 ? 2 * bonus : bonus / 2;
|
bonus = bonus > 0 ? 2 * bonus : bonus / 2;
|
||||||
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
|
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
|
||||||
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
|
if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
|
||||||
|
@ -754,7 +754,7 @@ Value Search::Worker::search(
|
||||||
// If eval is really low check with qsearch if it can exceed alpha, if it can't,
|
// If eval is really low check with qsearch if it can exceed alpha, if it can't,
|
||||||
// return a fail low.
|
// return a fail low.
|
||||||
// Adjust razor margin according to cutoffCnt. (~1 Elo)
|
// Adjust razor margin according to cutoffCnt. (~1 Elo)
|
||||||
if (eval < alpha - 488 - (289 - 142 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
|
if (eval < alpha - 471 - (276 - 148 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
|
||||||
{
|
{
|
||||||
value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
|
value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
|
||||||
if (value < alpha)
|
if (value < alpha)
|
||||||
|
@ -765,21 +765,21 @@ Value Search::Worker::search(
|
||||||
// The depth condition is important for mate finding.
|
// The depth condition is important for mate finding.
|
||||||
if (!ss->ttPv && depth < 12
|
if (!ss->ttPv && depth < 12
|
||||||
&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
|
&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening)
|
||||||
- (ss - 1)->statScore / 267
|
- (ss - 1)->statScore / 284
|
||||||
>= beta
|
>= beta
|
||||||
&& eval >= beta && eval < VALUE_TB_WIN_IN_MAX_PLY && (!ttMove || ttCapture))
|
&& eval >= beta && eval < VALUE_TB_WIN_IN_MAX_PLY && (!ttMove || ttCapture))
|
||||||
return beta > VALUE_TB_LOSS_IN_MAX_PLY ? (eval + beta) / 2 : eval;
|
return beta > VALUE_TB_LOSS_IN_MAX_PLY ? (eval + beta) / 2 : eval;
|
||||||
|
|
||||||
// Step 9. Null move search with verification search (~35 Elo)
|
// Step 9. Null move search with verification search (~35 Elo)
|
||||||
if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 16878
|
if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 18001
|
||||||
&& eval >= beta && ss->staticEval >= beta - 20 * depth + 314 && !excludedMove
|
&& eval >= beta && ss->staticEval >= beta - 21 * depth + 315 && !excludedMove
|
||||||
&& pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly
|
&& pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly
|
||||||
&& beta > VALUE_TB_LOSS_IN_MAX_PLY)
|
&& beta > VALUE_TB_LOSS_IN_MAX_PLY)
|
||||||
{
|
{
|
||||||
assert(eval - beta >= 0);
|
assert(eval - beta >= 0);
|
||||||
|
|
||||||
// Null move dynamic reduction based on depth and eval
|
// Null move dynamic reduction based on depth and eval
|
||||||
Depth R = std::min(int(eval - beta) / 144, 6) + depth / 3 + 4;
|
Depth R = std::min(int(eval - beta) / 152, 6) + depth / 3 + 4;
|
||||||
|
|
||||||
ss->currentMove = Move::null();
|
ss->currentMove = Move::null();
|
||||||
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
||||||
|
@ -827,7 +827,7 @@ Value Search::Worker::search(
|
||||||
// Step 11. ProbCut (~10 Elo)
|
// Step 11. ProbCut (~10 Elo)
|
||||||
// If we have a good enough capture (or queen promotion) and a reduced search returns a value
|
// If we have a good enough capture (or queen promotion) and a reduced search returns a value
|
||||||
// much above beta, we can (almost) safely prune the previous move.
|
// much above beta, we can (almost) safely prune the previous move.
|
||||||
probCutBeta = beta + 170 - 64 * improving;
|
probCutBeta = beta + 169 - 63 * improving;
|
||||||
if (
|
if (
|
||||||
!PvNode && depth > 3
|
!PvNode && depth > 3
|
||||||
&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
|
&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
|
||||||
|
@ -883,7 +883,7 @@ Value Search::Worker::search(
|
||||||
moves_loop: // When in check, search starts here
|
moves_loop: // When in check, search starts here
|
||||||
|
|
||||||
// Step 12. A small Probcut idea, when we are in check (~4 Elo)
|
// Step 12. A small Probcut idea, when we are in check (~4 Elo)
|
||||||
probCutBeta = beta + 409;
|
probCutBeta = beta + 436;
|
||||||
if (ss->inCheck && !PvNode && ttCapture && (tte->bound() & BOUND_LOWER)
|
if (ss->inCheck && !PvNode && ttCapture && (tte->bound() & BOUND_LOWER)
|
||||||
&& tte->depth() >= depth - 4 && ttValue >= probCutBeta
|
&& tte->depth() >= depth - 4 && ttValue >= probCutBeta
|
||||||
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
|
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
|
||||||
|
@ -967,7 +967,7 @@ moves_loop: // When in check, search starts here
|
||||||
{
|
{
|
||||||
Piece capturedPiece = pos.piece_on(move.to_sq());
|
Piece capturedPiece = pos.piece_on(move.to_sq());
|
||||||
int futilityEval =
|
int futilityEval =
|
||||||
ss->staticEval + 297 + 284 * lmrDepth + PieceValue[capturedPiece]
|
ss->staticEval + 287 + 277 * lmrDepth + PieceValue[capturedPiece]
|
||||||
+ thisThread->captureHistory[movedPiece][move.to_sq()][type_of(capturedPiece)]
|
+ thisThread->captureHistory[movedPiece][move.to_sq()][type_of(capturedPiece)]
|
||||||
/ 7;
|
/ 7;
|
||||||
if (futilityEval < alpha)
|
if (futilityEval < alpha)
|
||||||
|
@ -975,7 +975,7 @@ moves_loop: // When in check, search starts here
|
||||||
}
|
}
|
||||||
|
|
||||||
// SEE based pruning for captures and checks (~11 Elo)
|
// SEE based pruning for captures and checks (~11 Elo)
|
||||||
if (!pos.see_ge(move, -203 * depth))
|
if (!pos.see_ge(move, -199 * depth))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -987,15 +987,15 @@ moves_loop: // When in check, search starts here
|
||||||
+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
|
+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
|
||||||
|
|
||||||
// Continuation history based pruning (~2 Elo)
|
// Continuation history based pruning (~2 Elo)
|
||||||
if (lmrDepth < 6 && history < -4040 * depth)
|
if (lmrDepth < 6 && history < -4173 * depth)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
history += 2 * thisThread->mainHistory[us][move.from_to()];
|
history += 2 * thisThread->mainHistory[us][move.from_to()];
|
||||||
|
|
||||||
lmrDepth += history / 5637;
|
lmrDepth += history / 5285;
|
||||||
|
|
||||||
Value futilityValue =
|
Value futilityValue =
|
||||||
ss->staticEval + (bestValue < ss->staticEval - 59 ? 141 : 58) + 125 * lmrDepth;
|
ss->staticEval + (bestValue < ss->staticEval - 54 ? 128 : 58) + 131 * lmrDepth;
|
||||||
|
|
||||||
// Futility pruning: parent node (~13 Elo)
|
// Futility pruning: parent node (~13 Elo)
|
||||||
if (!ss->inCheck && lmrDepth < 15 && futilityValue <= alpha)
|
if (!ss->inCheck && lmrDepth < 15 && futilityValue <= alpha)
|
||||||
|
@ -1009,7 +1009,7 @@ moves_loop: // When in check, search starts here
|
||||||
lmrDepth = std::max(lmrDepth, 0);
|
lmrDepth = std::max(lmrDepth, 0);
|
||||||
|
|
||||||
// Prune moves with negative SEE (~4 Elo)
|
// Prune moves with negative SEE (~4 Elo)
|
||||||
if (!pos.see_ge(move, -27 * lmrDepth * lmrDepth))
|
if (!pos.see_ge(move, -26 * lmrDepth * lmrDepth))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1029,11 +1029,11 @@ moves_loop: // When in check, search starts here
|
||||||
// so changing them requires tests at these types of time controls.
|
// so changing them requires tests at these types of time controls.
|
||||||
// Recursive singular search is avoided.
|
// Recursive singular search is avoided.
|
||||||
if (!rootNode && move == ttMove && !excludedMove
|
if (!rootNode && move == ttMove && !excludedMove
|
||||||
&& depth >= 4 - (thisThread->completedDepth > 30) + ss->ttPv
|
&& depth >= 4 - (thisThread->completedDepth > 32) + ss->ttPv
|
||||||
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound() & BOUND_LOWER)
|
&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound() & BOUND_LOWER)
|
||||||
&& tte->depth() >= depth - 3)
|
&& tte->depth() >= depth - 3)
|
||||||
{
|
{
|
||||||
Value singularBeta = ttValue - (58 + 58 * (ss->ttPv && !PvNode)) * depth / 64;
|
Value singularBeta = ttValue - (64 + 59 * (ss->ttPv && !PvNode)) * depth / 64;
|
||||||
Depth singularDepth = newDepth / 2;
|
Depth singularDepth = newDepth / 2;
|
||||||
|
|
||||||
ss->excludedMove = move;
|
ss->excludedMove = move;
|
||||||
|
@ -1048,11 +1048,11 @@ moves_loop: // When in check, search starts here
|
||||||
// We make sure to limit the extensions in some way to avoid a search explosion
|
// We make sure to limit the extensions in some way to avoid a search explosion
|
||||||
if (!PvNode && ss->multipleExtensions <= 16)
|
if (!PvNode && ss->multipleExtensions <= 16)
|
||||||
{
|
{
|
||||||
extension = 2 + (value < singularBeta - 22 && !ttCapture);
|
extension = 2 + (value < singularBeta - 11 && !ttCapture);
|
||||||
depth += depth < 14;
|
depth += depth < 14;
|
||||||
}
|
}
|
||||||
if (PvNode && !ttCapture && ss->multipleExtensions <= 5
|
if (PvNode && !ttCapture && ss->multipleExtensions <= 5
|
||||||
&& value < singularBeta - 37)
|
&& value < singularBeta - 38)
|
||||||
extension = 2;
|
extension = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1087,7 +1087,7 @@ moves_loop: // When in check, search starts here
|
||||||
else if (PvNode && move == ttMove && move.to_sq() == prevSq
|
else if (PvNode && move == ttMove && move.to_sq() == prevSq
|
||||||
&& thisThread->captureHistory[movedPiece][move.to_sq()]
|
&& thisThread->captureHistory[movedPiece][move.to_sq()]
|
||||||
[type_of(pos.piece_on(move.to_sq()))]
|
[type_of(pos.piece_on(move.to_sq()))]
|
||||||
> 4026)
|
> 3807)
|
||||||
extension = 1;
|
extension = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1137,10 +1137,10 @@ moves_loop: // When in check, search starts here
|
||||||
ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
|
ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
|
||||||
+ (*contHist[0])[movedPiece][move.to_sq()]
|
+ (*contHist[0])[movedPiece][move.to_sq()]
|
||||||
+ (*contHist[1])[movedPiece][move.to_sq()]
|
+ (*contHist[1])[movedPiece][move.to_sq()]
|
||||||
+ (*contHist[3])[movedPiece][move.to_sq()] - 4723;
|
+ (*contHist[3])[movedPiece][move.to_sq()] - 5007;
|
||||||
|
|
||||||
// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
|
// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
|
||||||
r -= ss->statScore / 13659;
|
r -= ss->statScore / 12901;
|
||||||
|
|
||||||
// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
|
// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
|
||||||
if (depth >= 2 && moveCount > 1 + rootNode)
|
if (depth >= 2 && moveCount > 1 + rootNode)
|
||||||
|
@ -1159,7 +1159,7 @@ moves_loop: // When in check, search starts here
|
||||||
{
|
{
|
||||||
// Adjust full-depth search based on LMR results - if the result
|
// Adjust full-depth search based on LMR results - if the result
|
||||||
// was good enough search deeper, if it was bad enough search shallower.
|
// was good enough search deeper, if it was bad enough search shallower.
|
||||||
const bool doDeeperSearch = value > (bestValue + 47 + 2 * newDepth); // (~1 Elo)
|
const bool doDeeperSearch = value > (bestValue + 42 + 2 * newDepth); // (~1 Elo)
|
||||||
const bool doShallowerSearch = value < bestValue + newDepth; // (~2 Elo)
|
const bool doShallowerSearch = value < bestValue + newDepth; // (~2 Elo)
|
||||||
|
|
||||||
newDepth += doDeeperSearch - doShallowerSearch;
|
newDepth += doDeeperSearch - doShallowerSearch;
|
||||||
|
@ -1277,7 +1277,7 @@ moves_loop: // When in check, search starts here
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Reduce other moves if we have found at least one score improvement (~2 Elo)
|
// Reduce other moves if we have found at least one score improvement (~2 Elo)
|
||||||
if (depth > 2 && depth < 12 && beta < 14206 && value > -12077)
|
if (depth > 2 && depth < 12 && beta < 13132 && value > -13295)
|
||||||
depth -= 2;
|
depth -= 2;
|
||||||
|
|
||||||
assert(depth > 0);
|
assert(depth > 0);
|
||||||
|
@ -1320,9 +1320,9 @@ moves_loop: // When in check, search starts here
|
||||||
// Bonus for prior countermove that caused the fail low
|
// Bonus for prior countermove that caused the fail low
|
||||||
else if (!priorCapture && prevSq != SQ_NONE)
|
else if (!priorCapture && prevSq != SQ_NONE)
|
||||||
{
|
{
|
||||||
int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14963)
|
int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14761)
|
||||||
+ ((ss - 1)->moveCount > 11)
|
+ ((ss - 1)->moveCount > 11)
|
||||||
+ (!ss->inCheck && bestValue <= ss->staticEval - 150);
|
+ (!ss->inCheck && bestValue <= ss->staticEval - 144);
|
||||||
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
|
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
|
||||||
stat_bonus(depth) * bonus);
|
stat_bonus(depth) * bonus);
|
||||||
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()]
|
thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()]
|
||||||
|
@ -1480,7 +1480,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||||
if (bestValue > alpha)
|
if (bestValue > alpha)
|
||||||
alpha = bestValue;
|
alpha = bestValue;
|
||||||
|
|
||||||
futilityBase = ss->staticEval + 226;
|
futilityBase = ss->staticEval + 246;
|
||||||
}
|
}
|
||||||
|
|
||||||
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
|
const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
|
||||||
|
@ -1560,7 +1560,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Do not search moves with bad enough SEE values (~5 Elo)
|
// Do not search moves with bad enough SEE values (~5 Elo)
|
||||||
if (!pos.see_ge(move, -78))
|
if (!pos.see_ge(move, -79))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1628,7 +1628,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||||
|
|
||||||
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) {
|
Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) {
|
||||||
int reductionScale = reductions[d] * reductions[mn];
|
int reductionScale = reductions[d] * reductions[mn];
|
||||||
return (reductionScale + 1107 - delta * 725 / rootDelta) / 1024 + (!i && reductionScale > 956);
|
return (reductionScale + 1123 - delta * 832 / rootDelta) / 1024 + (!i && reductionScale > 1025);
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
@ -1717,7 +1717,7 @@ void update_all_stats(const Position& pos,
|
||||||
|
|
||||||
if (!pos.capture_stage(bestMove))
|
if (!pos.capture_stage(bestMove))
|
||||||
{
|
{
|
||||||
int bestMoveBonus = bestValue > beta + 168 ? quietMoveBonus // larger bonus
|
int bestMoveBonus = bestValue > beta + 185 ? quietMoveBonus // larger bonus
|
||||||
: stat_bonus(depth); // smaller bonus
|
: stat_bonus(depth); // smaller bonus
|
||||||
|
|
||||||
// Increase stats for the best move in case it was a quiet move
|
// Increase stats for the best move in case it was a quiet move
|
||||||
|
|
Loading…
Add table
Reference in a new issue