1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-05-01 17:19:36 +00:00

Convert Reductions[] from int8_t to Depth

This is the type anyhow. Assorted cleanup while there.

No functional change.
This commit is contained in:
Marco Costalba 2015-01-31 10:43:47 +01:00
parent f6f1d24223
commit 1b947aafbf

View file

@ -66,23 +66,30 @@ namespace {
// Different node types, used as template parameter
enum NodeType { Root, PV, NonPV };
// Dynamic razoring margin based on depth
// Razoring and futility margin based on depth
inline Value razor_margin(Depth d) { return Value(512 + 32 * d); }
inline Value futility_margin(Depth d) { return Value(200 * d); }
// Futility lookup tables (initialized at startup) and their access functions
int FutilityMoveCounts[2][16]; // [improving][depth]
inline Value futility_margin(Depth d) {
return Value(200 * d);
}
// Reduction lookup tables (initialized at startup) and their access function
int8_t Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
// Futility and reductions lookup tables, initialized at startup
int FutilityMoveCounts[2][16]; // [improving][depth]
Depth Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
template <bool PvNode> inline Depth reduction(bool i, Depth d, int mn) {
return (Depth) Reductions[PvNode][i][std::min(int(d), 63)][std::min(mn, 63)];
return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)];
}
// Skill struct is used to implement strength limiting
struct Skill {
Skill(int l) : level(l) {}
bool enabled() const { return level < 20; }
bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
Move best_move(size_t multiPV) { return best ? best : pick_best(multiPV); }
Move pick_best(size_t multiPV);
int level;
Move best = MOVE_NONE;
};
size_t PVIdx;
TimeManager TimeMgr;
double BestMoveChanges;
@ -104,17 +111,6 @@ namespace {
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
struct Skill {
Skill(int l) : level(l) {}
bool enabled() const { return level < 20; }
bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
Move best_move(size_t multiPV) { return best ? best : pick_best(multiPV); }
Move pick_best(size_t multiPV);
int level;
Move best = MOVE_NONE;
};
} // namespace
@ -122,25 +118,23 @@ namespace {
void Search::init() {
// Init reductions array
for (int d = 1; d < 64; ++d)
for (int mc = 1; mc < 64; ++mc)
{
double pvRed = 0.00 + log(double(d)) * log(double(mc)) / 3.00;
double nonPVRed = 0.33 + log(double(d)) * log(double(mc)) / 2.25;
const double K[][2] = {{ 0.83, 2.25 }, { 0.50, 3.00 }};
Reductions[1][1][d][mc] = int8_t( pvRed >= 1.0 ? pvRed + 0.5: 0);
Reductions[0][1][d][mc] = int8_t(nonPVRed >= 1.0 ? nonPVRed + 0.5: 0);
for (int pv = 0; pv <= 1; ++pv)
for (int imp = 0; imp <= 1; ++imp)
for (int d = 1; d < 64; ++d)
for (int mc = 1; mc < 64; ++mc)
{
double r = K[pv][0] + log(d) * log(mc) / K[pv][1];
Reductions[1][0][d][mc] = Reductions[1][1][d][mc];
Reductions[0][0][d][mc] = Reductions[0][1][d][mc];
if (r >= 1.5)
Reductions[pv][imp][d][mc] = int(r) * ONE_PLY;
// Increase reduction when eval is not improving
if (Reductions[0][0][d][mc] >= 2)
Reductions[0][0][d][mc] += 1;
}
// Increase reduction when eval is not improving
if (!pv && !imp && Reductions[pv][imp][d][mc] >= 2 * ONE_PLY)
Reductions[pv][imp][d][mc] += ONE_PLY;
}
// Init futility move count array
for (int d = 0; d < 16; ++d)
{
FutilityMoveCounts[0][d] = int(2.4 + 0.773 * pow(d + 0.00, 1.8));
@ -1351,6 +1345,7 @@ moves_loop: // When in check and at SpNode search starts from here
// played quiet moves.
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY));
History.update(pos.moved_piece(move), to_sq(move), bonus);
for (int i = 0; i < quietsCnt; ++i)
{
Move m = quiets[i];