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Skip ei.kingZone[] initialization together with king safety
Another microptimization by Marek Kwiatkowski. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@ -442,11 +442,11 @@ namespace {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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ei.kingZone[Us] = (b | (Us == WHITE ? b >> 8 : b << 8));
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ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
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ei.updateKingTables[Us] = pos.piece_count(Us, QUEEN) && pos.non_pawn_material(Us) >= QueenValueMidgame + RookValueMidgame;
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if (ei.updateKingTables[Us])
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{
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ei.kingZone[Us] = (b | (Us == WHITE ? b >> 8 : b << 8));
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b &= ei.attackedBy[Us][PAWN];
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ei.kingAttackersCount[Us] = b ? count_1s<Max15>(b) / 2 : EmptyBoardBB;
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ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = EmptyBoardBB;
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