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Extend move_is_legal() to work also when in check
This patch is a prerequisite to use TT phase during evasions. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 31 additions and 6 deletions
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@ -296,12 +296,10 @@ bool move_is_legal(const Position& pos, const Move m) {
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/// Fast version of move_is_legal() that takes a position a move and a
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/// Fast version of move_is_legal() that takes a position a move and a
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/// bitboard of pinned pieces as input, and tests whether the move is legal.
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/// bitboard of pinned pieces as input, and tests whether the move is legal.
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/// This version must only be used when the side to move is not in check.
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bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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assert(pos.is_ok());
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assert(pos.is_ok());
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assert(!pos.is_check());
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assert(move_is_ok(m));
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assert(move_is_ok(m));
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assert(pinned == pos.pinned_pieces(pos.side_to_move()));
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assert(pinned == pos.pinned_pieces(pos.side_to_move()));
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@ -383,13 +381,13 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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return false;
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return false;
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}
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}
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// The move is pseudo-legal, check if it is also legal
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// The move is pseudo-legal, check if it is also legal
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return pos.pl_move_is_legal(m, pinned);
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return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
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}
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}
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// Luckly we can handle all the other pieces in one go
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// Luckly we can handle all the other pieces in one go
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return ( bit_is_set(pos.attacks_from(pc, from), to)
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return bit_is_set(pos.attacks_from(pc, from), to)
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&& pos.pl_move_is_legal(m, pinned)
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&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
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&& !move_is_promotion(m));
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&& !move_is_promotion(m);
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}
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}
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@ -511,6 +511,32 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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}
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}
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/// Position::pl_move_is_evasion() tests whether a pseudo-legal move is a legal evasion
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bool Position::pl_move_is_evasion(Move m, Bitboard pinned) const
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{
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assert(pos.is_check());
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Color us = side_to_move();
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Square from = move_from(m);
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Square to = move_to(m);
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// King moves and en-passant captures are verified in pl_move_is_legal()
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if (type_of_piece_on(from) == KING || move_is_ep(m))
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return pl_move_is_legal(m, pinned);
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Bitboard target = checkers();
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Square checksq = pop_1st_bit(&target);
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if (target) // double check ?
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return false;
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// Our move must be a blocking evasion or a capture of the checking piece
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target = squares_between(checksq, king_square(us)) | checkers();
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return bit_is_set(target, to) && pl_move_is_legal(m, pinned);
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}
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/// Position::move_is_check() tests whether a pseudo-legal move is a check
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/// Position::move_is_check() tests whether a pseudo-legal move is a check
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bool Position::move_is_check(Move m) const {
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bool Position::move_is_check(Move m) const {
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@ -203,6 +203,7 @@ public:
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// Properties of moves
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// Properties of moves
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bool pl_move_is_legal(Move m, Bitboard pinned) const;
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bool pl_move_is_legal(Move m, Bitboard pinned) const;
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bool pl_move_is_evasion(Move m, Bitboard pinned) const;
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bool move_is_check(Move m) const;
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bool move_is_check(Move m) const;
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bool move_is_check(Move m, Bitboard dcCandidates) const;
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bool move_is_check(Move m, Bitboard dcCandidates) const;
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bool move_is_capture(Move m) const;
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bool move_is_capture(Move m) const;
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