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Correctly set mateThreat in search()
We do not accept null search returned mate values, but we always do a full search in those cases. So the variable mateThreat that is set only if null move search returns a mate value is always false. Restore the functionality of mateThreat moving the assignement where it can be triggered. After 999 games at 1+0 Mod vs Orig +253 =517 -229 51.20% +8 ELO Bug reported by xiaozhi Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 3 additions and 3 deletions
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@ -1251,6 +1251,9 @@ namespace {
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if (value_is_mate(nullValue))
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{
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if (nullValue == value_mated_in(ply + 2))
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mateThreat = true;
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/* Do not return unproven mates */
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}
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else if (nullValue >= beta)
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@ -1269,9 +1272,6 @@ namespace {
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// move which was reduced. If a connection is found, return a fail
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// low score (which will cause the reduced move to fail high in the
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// parent node, which will trigger a re-search with full depth).
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if (nullValue == value_mated_in(ply + 2))
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mateThreat = true;
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ss[ply].threatMove = ss[ply + 1].currentMove;
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if ( depth < ThreatDepth
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&& ss[ply - 1].reduction
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