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Rename squares_aligned()
Rename to the shorter but still clear aligned() No functional change.
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3 changed files with 5 additions and 5 deletions
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@ -223,10 +223,10 @@ inline Bitboard squares_of_color(Square s) {
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}
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/// squares_aligned() returns true if the squares s1, s2 and s3 are aligned
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/// aligned() returns true if the squares s1, s2 and s3 are aligned
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/// either on a straight or on a diagonal line.
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inline bool squares_aligned(Square s1, Square s2, Square s3) {
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inline bool aligned(Square s1, Square s2, Square s3) {
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return LineBB[s1][s2] & s3;
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}
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@ -515,7 +515,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
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// is moving along the ray towards or away from the king.
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return !pinned
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|| !(pinned & from)
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|| squares_aligned(from, to_sq(m), king_square(us));
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|| aligned(from, to_sq(m), king_square(us));
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}
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@ -658,7 +658,7 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const {
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{
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// For pawn and king moves we need to verify also direction
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if ( (pt != PAWN && pt != KING)
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|| !squares_aligned(from, to, king_square(~sideToMove)))
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|| !aligned(from, to, king_square(~sideToMove)))
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return true;
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}
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@ -1331,7 +1331,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// We exclude the trivial case where a sliding piece does in two moves what
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// it could do in one move: eg. Ra1a2, Ra2a3.
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if ( m2to == m1from
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|| (m1to == m2from && !squares_aligned(m1from, m2from, m2to)))
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|| (m1to == m2from && !aligned(m1from, m2from, m2to)))
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return true;
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// Second one moves through the square vacated by first one
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