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Simplify pawn code a bit
Simplify a bit the number of bitwise operators used to calculate the pawn evaluation in pawns.cpp No functional change. Resolves #269
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1 changed files with 8 additions and 10 deletions
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@ -110,9 +110,9 @@ namespace {
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const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
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const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
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const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
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const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
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Bitboard b, p, doubled, connected, supported;
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Bitboard b, neighbours, doubled, connected, supported, phalanx;
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Square s;
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Square s;
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bool passed, isolated, opposed, phalanx, backward, lever;
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bool passed, isolated, opposed, backward, lever;
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Score score = SCORE_ZERO;
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Score score = SCORE_ZERO;
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const Square* pl = pos.list<PAWN>(Us);
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const Square* pl = pos.list<PAWN>(Us);
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const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
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const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
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@ -137,18 +137,16 @@ namespace {
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// This file cannot be semi-open
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// This file cannot be semi-open
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e->semiopenFiles[Us] &= ~(1 << f);
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e->semiopenFiles[Us] &= ~(1 << f);
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// Previous rank
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p = rank_bb(s - Up);
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// Flag the pawn
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// Flag the pawn
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connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p);
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neighbours = ourPawns & adjacent_files_bb(f);
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phalanx = connected & rank_bb(s);
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supported = connected & p;
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isolated = !(ourPawns & adjacent_files_bb(f));
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doubled = ourPawns & forward_bb(Us, s);
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doubled = ourPawns & forward_bb(Us, s);
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opposed = theirPawns & forward_bb(Us, s);
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opposed = theirPawns & forward_bb(Us, s);
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passed = !(theirPawns & passed_pawn_mask(Us, s));
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passed = !(theirPawns & passed_pawn_mask(Us, s));
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lever = theirPawns & pawnAttacksBB[s];
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lever = theirPawns & pawnAttacksBB[s];
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phalanx = neighbours & rank_bb(s);
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supported = neighbours & rank_bb(s - Up);
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connected = supported | phalanx;
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isolated = !neighbours;
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// Test for backward pawn.
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// Test for backward pawn.
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// If the pawn is passed, isolated, connected or a lever it cannot be
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// If the pawn is passed, isolated, connected or a lever it cannot be
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@ -193,7 +191,7 @@ namespace {
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score -= Backward[opposed][f];
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score -= Backward[opposed][f];
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if (connected)
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if (connected)
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score += Connected[opposed][phalanx][more_than_one(supported)][relative_rank(Us, s)];
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score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)];
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if (lever)
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if (lever)
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score += Lever[relative_rank(Us, s)];
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score += Lever[relative_rank(Us, s)];
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