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Consistently set ttMove to Rml.pv[0] in root node
No functional change, but reduce risks of subtle aliasing bugs. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 7 additions and 6 deletions
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@ -775,7 +775,7 @@ namespace {
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excludedMove = ss->excludedMove;
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posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
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tte = TT.probe(posKey);
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ttMove = tte ? tte->move() : MOVE_NONE;
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ttMove = RootNode ? Rml[MultiPVIteration].pv[0] : tte ? tte->move() : MOVE_NONE;
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// At PV nodes we check for exact scores, while at non-PV nodes we check for
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// a fail high/low. Biggest advantage at probing at PV nodes is to have a
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@ -946,7 +946,7 @@ namespace {
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split_point_start: // At split points actual search starts from here
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// Initialize a MovePicker object for the current position
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MovePickerExt<NT> mp(pos, RootNode ? Rml[MultiPVIteration].pv[0] : ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
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MovePickerExt<NT> mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
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CheckInfo ci(pos);
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ss->bestMove = MOVE_NONE;
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futilityBase = ss->eval + ss->evalMargin;
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@ -976,7 +976,7 @@ split_point_start: // At split points actual search starts from here
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// At root obey the "searchmoves" option and skip moves not listed in Root Move List.
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// Also in MultiPV mode we skip moves which already have got an exact score
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// in previous MultiPV Iteration.
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// in previous MultiPV Iteration. Finally any illegal move is skipped here.
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if (RootNode && !Rml.find(move, MultiPVIteration))
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continue;
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@ -1011,11 +1011,12 @@ split_point_start: // At split points actual search starts from here
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// For long searches send current move info to GUI
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if (current_search_time() > 2000)
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cout << "info" << depth_to_uci(depth)
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<< " currmove " << move << " currmovenumber " << moveCount + MultiPVIteration << endl;
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<< " currmove " << move
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<< " currmovenumber " << moveCount + MultiPVIteration << endl;
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}
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// At Root and at first iteration do a PV search on all the moves to score root moves
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isPvMove = (PvNode && moveCount <= ((RootNode && depth <= ONE_PLY) ? MAX_MOVES : 1));
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isPvMove = (PvNode && moveCount <= (RootNode && depth <= ONE_PLY ? MAX_MOVES : 1));
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givesCheck = pos.move_gives_check(move, ci);
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captureOrPromotion = pos.move_is_capture_or_promotion(move);
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@ -1222,7 +1223,7 @@ split_point_start: // At split points actual search starts from here
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if (!isPvMove && MultiPV == 1)
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Rml.bestMoveChanges++;
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// Update alpha.
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// Update alpha
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if (value > alpha)
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alpha = value;
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}
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