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Introduce table SquaresInFrontMask[2][64]
It will be used to lookup squares in front of a given square. Same concept of PassedPawnMask[] and OutpostMask[]. Also small tweaks in bitboard.h No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 15 additions and 19 deletions
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@ -226,6 +226,7 @@ Bitboard StepAttackBB[16][64];
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Bitboard RayBB[64][8];
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Bitboard BetweenBB[64][64];
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Bitboard SquaresInFrontMask[2][64];
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Bitboard PassedPawnMask[2][64];
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Bitboard OutpostMask[2][64];
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@ -427,6 +428,7 @@ namespace {
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for (Color c = WHITE; c <= BLACK; c++)
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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SquaresInFrontMask[c][s] = in_front_bb(c, s) & file_bb(s);
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PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s);
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OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
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}
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@ -74,6 +74,7 @@ extern Bitboard StepAttackBB[16][64];
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extern Bitboard RayBB[64][8];
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extern Bitboard BetweenBB[64][64];
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extern Bitboard SquaresInFrontMask[2][64];
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extern Bitboard PassedPawnMask[2][64];
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extern Bitboard OutpostMask[2][64];
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@ -156,7 +157,7 @@ inline Bitboard neighboring_files_bb(File f) {
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}
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inline Bitboard neighboring_files_bb(Square s) {
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return neighboring_files_bb(square_file(s));
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return NeighboringFilesBB[square_file(s)];
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}
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@ -169,7 +170,7 @@ inline Bitboard this_and_neighboring_files_bb(File f) {
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}
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inline Bitboard this_and_neighboring_files_bb(Square s) {
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return this_and_neighboring_files_bb(square_file(s));
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return ThisAndNeighboringFilesBB[square_file(s)];
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}
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@ -195,7 +196,7 @@ inline Bitboard in_front_bb(Color c, Rank r) {
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}
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inline Bitboard in_front_bb(Color c, Square s) {
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return in_front_bb(c, square_rank(s));
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return InFrontBB[c][square_rank(s)];
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}
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@ -208,7 +209,7 @@ inline Bitboard behind_bb(Color c, Rank r) {
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}
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inline Bitboard behind_bb(Color c, Square s) {
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return in_front_bb(opposite_color(c), square_rank(s));
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return InFrontBB[opposite_color(c)][square_rank(s)];
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}
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@ -274,12 +275,11 @@ inline Bitboard squares_between(Square s1, Square s2) {
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/// squares_in_front_of takes a color and a square as input, and returns a
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/// bitboard representing all squares along the line in front of the square,
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/// from the point of view of the given color. For instance,
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/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
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/// e3, e2 and e1 set.
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/// from the point of view of the given color. Definition of the table is:
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/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s)
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inline Bitboard squares_in_front_of(Color c, Square s) {
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return in_front_bb(c, s) & file_bb(s);
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return SquaresInFrontMask[c][s];
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}
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@ -287,13 +287,14 @@ inline Bitboard squares_in_front_of(Color c, Square s) {
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/// behind the square instead of in front of the square.
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inline Bitboard squares_behind(Color c, Square s) {
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return in_front_bb(opposite_color(c), s) & file_bb(s);
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return SquaresInFrontMask[opposite_color(c)][s];
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}
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/// passed_pawn_mask takes a color and a square as input, and returns a
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/// bitboard mask which can be used to test if a pawn of the given color on
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/// the given square is a passed pawn.
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/// the given square is a passed pawn. Definition of the table is:
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/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
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inline Bitboard passed_pawn_mask(Color c, Square s) {
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return PassedPawnMask[c][s];
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@ -302,21 +303,14 @@ inline Bitboard passed_pawn_mask(Color c, Square s) {
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/// outpost_mask takes a color and a square as input, and returns a bitboard
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/// mask which can be used to test whether a piece on the square can possibly
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/// be driven away by an enemy pawn.
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/// be driven away by an enemy pawn. Definition of the table is:
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/// OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
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inline Bitboard outpost_mask(Color c, Square s) {
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return OutpostMask[c][s];
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}
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/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
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/// which can be used to test whether a pawn on the given square is isolated.
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inline Bitboard isolated_pawn_mask(Square s) {
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return neighboring_files_bb(s);
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}
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/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
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/// pop_1st_bit() finds and clears the least significant nonzero bit in a
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/// nonzero bitboard.
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