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https://github.com/sockspls/badfish
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Unify some template specializations
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
2aec8fb956
commit
20621ed3e3
2 changed files with 22 additions and 45 deletions
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@ -141,12 +141,13 @@ namespace {
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else
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else
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(void)ksq; // Silence a warning under MSVC
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(void)ksq; // Silence a warning under MSVC
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}
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}
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return mlist;
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return mlist;
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}
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}
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template<Color Us, MoveType Type>
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
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MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq = SQ_NONE) {
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// Calculate our parametrized parameters at compile time, named according to
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// Calculate our parametrized parameters at compile time, named according to
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// the point of view of white side.
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// the point of view of white side.
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@ -251,14 +252,13 @@ namespace {
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Color us, const CheckInfo& ci) {
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Color us, const CheckInfo& ci) {
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assert(Pt != KING && Pt != PAWN);
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assert(Pt != KING && Pt != PAWN);
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Bitboard checkSqs, b;
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Square from;
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Square from;
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const Square* pl = pos.piece_list(us, Pt);
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const Square* pl = pos.piece_list(us, Pt);
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if ((from = *pl++) == SQ_NONE)
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if ((from = *pl++) == SQ_NONE)
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return mlist;
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return mlist;
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checkSqs = ci.checkSq[Pt] & pos.empty_squares();
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Bitboard checkSqs = ci.checkSq[Pt] & pos.empty_squares();
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do
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do
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{
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{
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@ -269,7 +269,7 @@ namespace {
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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continue;
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continue;
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b = pos.attacks_from<Pt>(from) & checkSqs;
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Bitboard b = pos.attacks_from<Pt>(from) & checkSqs;
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SERIALIZE(b);
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SERIALIZE(b);
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} while ((from = *pl++) != SQ_NONE);
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} while ((from = *pl++) != SQ_NONE);
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@ -278,24 +278,6 @@ namespace {
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}
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}
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template<>
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FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m,
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Color us, const CheckInfo& ci) {
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return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq)
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: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq);
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}
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template<PieceType Pt, MoveType Type>
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FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
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assert(Pt == PAWN);
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return us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
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: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE);
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}
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template<PieceType Pt>
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template<PieceType Pt>
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FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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@ -311,6 +293,7 @@ namespace {
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SERIALIZE(b);
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SERIALIZE(b);
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} while (*++pl != SQ_NONE);
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} while (*++pl != SQ_NONE);
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}
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}
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return mlist;
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return mlist;
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}
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}
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@ -354,7 +337,9 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
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else if (Type == MV_NON_EVASION)
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else if (Type == MV_NON_EVASION)
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target = pos.pieces(~us) | pos.empty_squares();
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target = pos.pieces(~us) | pos.empty_squares();
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mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
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mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target)
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: generate_pawn_moves<BLACK, Type>(pos, mlist, target));
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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@ -403,7 +388,9 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
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SERIALIZE(b);
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SERIALIZE(b);
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}
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}
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mlist = generate_direct_checks<PAWN>(pos, mlist, us, ci);
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mlist = (us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(pos, mlist, ci.dcCandidates, ci.ksq)
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: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(pos, mlist, ci.dcCandidates, ci.ksq));
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mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
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mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
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mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
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mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
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mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
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mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
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@ -480,7 +467,9 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
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// Blocking evasions or captures of the checking piece
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// Blocking evasions or captures of the checking piece
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target = squares_between(checksq, ksq) | checkers;
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target = squares_between(checksq, ksq) | checkers;
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mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
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mlist = (us == WHITE ? generate_pawn_moves<WHITE, MV_EVASION>(pos, mlist, target)
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: generate_pawn_moves<BLACK, MV_EVASION>(pos, mlist, target));
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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@ -342,31 +342,19 @@ inline Square Position::castle_rook_square(CastleRight f) const {
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return castleRookSquare[f];
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return castleRookSquare[f];
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}
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}
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template<PieceType Pt>
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inline Bitboard Position::attacks_from(Square s) const {
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return Pt == BISHOP ? bishop_attacks_bb(s, occupied_squares())
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: Pt == ROOK ? rook_attacks_bb(s, occupied_squares())
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: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
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: StepAttacksBB[Pt][s];
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}
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template<>
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template<>
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inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
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inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
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return StepAttacksBB[make_piece(c, PAWN)][s];
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return StepAttacksBB[make_piece(c, PAWN)][s];
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}
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}
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template<PieceType Piece> // Knight and King and white pawns
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inline Bitboard Position::attacks_from(Square s) const {
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return StepAttacksBB[Piece][s];
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}
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template<>
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inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
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return bishop_attacks_bb(s, occupied_squares());
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}
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template<>
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inline Bitboard Position::attacks_from<ROOK>(Square s) const {
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return rook_attacks_bb(s, occupied_squares());
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}
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template<>
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inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
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return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
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}
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inline Bitboard Position::attacks_from(Piece p, Square s) const {
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inline Bitboard Position::attacks_from(Piece p, Square s) const {
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return attacks_from(p, s, occupied_squares());
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return attacks_from(p, s, occupied_squares());
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}
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}
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