mirror of
https://github.com/sockspls/badfish
synced 2025-05-01 09:13:08 +00:00
Unify some template specializations
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
2aec8fb956
commit
20621ed3e3
2 changed files with 22 additions and 45 deletions
|
@ -141,12 +141,13 @@ namespace {
|
|||
else
|
||||
(void)ksq; // Silence a warning under MSVC
|
||||
}
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
||||
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq = SQ_NONE) {
|
||||
|
||||
// Calculate our parametrized parameters at compile time, named according to
|
||||
// the point of view of white side.
|
||||
|
@ -251,14 +252,13 @@ namespace {
|
|||
Color us, const CheckInfo& ci) {
|
||||
assert(Pt != KING && Pt != PAWN);
|
||||
|
||||
Bitboard checkSqs, b;
|
||||
Square from;
|
||||
const Square* pl = pos.piece_list(us, Pt);
|
||||
|
||||
if ((from = *pl++) == SQ_NONE)
|
||||
return mlist;
|
||||
|
||||
checkSqs = ci.checkSq[Pt] & pos.empty_squares();
|
||||
Bitboard checkSqs = ci.checkSq[Pt] & pos.empty_squares();
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -269,7 +269,7 @@ namespace {
|
|||
if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
|
||||
continue;
|
||||
|
||||
b = pos.attacks_from<Pt>(from) & checkSqs;
|
||||
Bitboard b = pos.attacks_from<Pt>(from) & checkSqs;
|
||||
SERIALIZE(b);
|
||||
|
||||
} while ((from = *pl++) != SQ_NONE);
|
||||
|
@ -278,24 +278,6 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
template<>
|
||||
FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m,
|
||||
Color us, const CheckInfo& ci) {
|
||||
|
||||
return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq)
|
||||
: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, ci.dcCandidates, ci.ksq);
|
||||
}
|
||||
|
||||
|
||||
template<PieceType Pt, MoveType Type>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
|
||||
|
||||
assert(Pt == PAWN);
|
||||
return us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
|
||||
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE);
|
||||
}
|
||||
|
||||
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
|
||||
|
||||
|
@ -311,6 +293,7 @@ namespace {
|
|||
SERIALIZE(b);
|
||||
} while (*++pl != SQ_NONE);
|
||||
}
|
||||
|
||||
return mlist;
|
||||
}
|
||||
|
||||
|
@ -354,7 +337,9 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||
else if (Type == MV_NON_EVASION)
|
||||
target = pos.pieces(~us) | pos.empty_squares();
|
||||
|
||||
mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
|
||||
mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target)
|
||||
: generate_pawn_moves<BLACK, Type>(pos, mlist, target));
|
||||
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
|
@ -403,7 +388,9 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
|
|||
SERIALIZE(b);
|
||||
}
|
||||
|
||||
mlist = generate_direct_checks<PAWN>(pos, mlist, us, ci);
|
||||
mlist = (us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(pos, mlist, ci.dcCandidates, ci.ksq)
|
||||
: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(pos, mlist, ci.dcCandidates, ci.ksq));
|
||||
|
||||
mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
|
||||
mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
|
||||
mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
|
||||
|
@ -480,7 +467,9 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
|
|||
// Blocking evasions or captures of the checking piece
|
||||
target = squares_between(checksq, ksq) | checkers;
|
||||
|
||||
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
|
||||
mlist = (us == WHITE ? generate_pawn_moves<WHITE, MV_EVASION>(pos, mlist, target)
|
||||
: generate_pawn_moves<BLACK, MV_EVASION>(pos, mlist, target));
|
||||
|
||||
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
|
||||
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
|
||||
|
|
|
@ -342,31 +342,19 @@ inline Square Position::castle_rook_square(CastleRight f) const {
|
|||
return castleRookSquare[f];
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return Pt == BISHOP ? bishop_attacks_bb(s, occupied_squares())
|
||||
: Pt == ROOK ? rook_attacks_bb(s, occupied_squares())
|
||||
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
||||
: StepAttacksBB[Pt][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttacksBB[Piece][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::attacks_from(Piece p, Square s) const {
|
||||
return attacks_from(p, s, occupied_squares());
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue