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Introduce asymmetric SEE.
No functional change
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2 changed files with 22 additions and 0 deletions
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@ -1148,6 +1148,16 @@ int Position::see_sign(Move m) const {
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}
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int Position::see(Move m) const {
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return do_see<false>(m, 0);
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}
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int Position::see_asymm(Move m, int asymmThreshold) const
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{
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return do_see<true>(m, asymmThreshold);
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}
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template <bool Asymmetric>
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int Position::do_see(Move m, int asymmThreshold) const {
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Square from, to;
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Bitboard occupied, attackers, stmAttackers;
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@ -1224,6 +1234,16 @@ int Position::see(Move m) const {
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} while (stmAttackers);
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// FIXME: Document
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if (Asymmetric)
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{
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for (int i = 0; i < slIndex ; slIndex += 2)
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{
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if (swapList[slIndex] < asymmThreshold)
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swapList[slIndex] = - QueenValueMg * 16;
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}
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}
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// Having built the swap list, we negamax through it to find the best
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// achievable score from the point of view of the side to move.
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while (--slIndex)
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@ -160,6 +160,8 @@ public:
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// Static exchange evaluation
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int see(Move m) const;
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int see_sign(Move m) const;
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int see_asymm(Move m, int asymmThreshold) const;
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template <bool Asymmetric> int do_see(Move m, int asymmThreshold) const; //FIXME: private!!
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// Accessing hash keys
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Key key() const;
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