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https://github.com/sockspls/badfish
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Retire generate_pawn_captures()
And unify in generate_pawn_noncaptures() renamed generate_pawn_moves() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4346445be3
commit
20cac227bb
1 changed files with 51 additions and 72 deletions
111
src/movegen.cpp
111
src/movegen.cpp
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@ -59,14 +59,11 @@ namespace {
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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template<Color Us>
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MoveStack* generate_pawn_captures(const Position&, MoveStack*);
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template<Color Us, SquareDelta Diagonal>
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MoveStack* generate_pawn_captures_diagonal(MoveStack*, Bitboard, Bitboard, bool);
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_noncaptures(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB,
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Square = SQ_NONE, Bitboard = EmptyBoardBB);
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template<Color Us, SquareDelta Direction>
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@ -89,8 +86,8 @@ namespace {
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template<>
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inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, CHECK>(p, m, dc, ksq)
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: generate_pawn_noncaptures<BLACK, CHECK>(p, m, dc, ksq));
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return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
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: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
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}
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// Template generate_piece_moves() with specializations and overloads
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@ -104,13 +101,10 @@ namespace {
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inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
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assert(Piece == PAWN);
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assert(Type == CAPTURE || Type == NON_CAPTURE);
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if (Type == CAPTURE)
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return (us == WHITE ? generate_pawn_captures<WHITE>(p, m)
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: generate_pawn_captures<BLACK>(p, m));
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else
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, NON_CAPTURE>(p, m)
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: generate_pawn_noncaptures<BLACK, NON_CAPTURE>(p, m));
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return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m)
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: generate_pawn_moves<BLACK, Type>(p, m));
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}
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template<PieceType>
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@ -120,8 +114,8 @@ namespace {
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inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
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Color us, Bitboard t, Bitboard pnd) {
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
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: generate_pawn_noncaptures<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
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return (us == WHITE ? generate_pawn_moves<WHITE, EVASION>(p, m, pnd, SQ_NONE, t)
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: generate_pawn_moves<BLACK, EVASION>(p, m, pnd, SQ_NONE, t));
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}
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}
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@ -568,55 +562,8 @@ namespace {
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return mlist;
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}
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template<Color Us>
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MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) {
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// Calculate our parametrized parameters at compile time
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
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Square to;
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Bitboard pawns = pos.pieces(PAWN, Us);
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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bool possiblePromotion = (pawns & TRank7BB);
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// Standard captures and capturing promotions in both directions
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mlist = generate_pawn_captures_diagonal<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
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mlist = generate_pawn_captures_diagonal<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
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// Non-capturing promotions
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if (possiblePromotion)
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{
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Bitboard b1 = move_pawns<Us, DELTA_N>(pawns) & pos.empty_squares() & TRank8BB;
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while (b1)
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{
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to = pop_1st_bit(&b1);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
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}
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}
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// En passant captures
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if (pos.ep_square() != SQ_NONE)
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{
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assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
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assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
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Bitboard b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
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assert(b1 != EmptyBoardBB);
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while (b1)
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{
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to = pop_1st_bit(&b1);
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(*mlist++).move = make_ep_move(to, pos.ep_square());
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}
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}
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return mlist;
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}
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist, Bitboard dcp,
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MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard dcp,
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Square ksq, Bitboard blockSquares) {
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// Calculate our parametrized parameters at compile time
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@ -632,15 +579,24 @@ namespace {
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Square to;
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Bitboard pawns = (Type != EVASION ? pos.pieces(PAWN, Us) : pos.pieces(PAWN, Us) & ~dcp);
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Bitboard emptySquares = pos.empty_squares();
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bool possiblePromotion = (pawns & TRank7BB);
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if (pawns & TRank7BB) // There is some promotion candidate ?
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if (Type == CAPTURE)
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{
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// Standard captures and capturing promotions in both directions
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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mlist = generate_pawn_captures_diagonal<Us, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion);
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mlist = generate_pawn_captures_diagonal<Us, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion);
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}
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if (possiblePromotion)
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{
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// When generating checks consider under-promotion moves (both captures
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// and non captures) only if can give a discovery check. Note that dcp
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// is dc bitboard or pinned bitboard when Type == EVASION.
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Bitboard pp = (Type == CHECK ? pawns & dcp : pawns);
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if (Type != EVASION)
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if (Type != EVASION && Type != CAPTURE)
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{
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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@ -665,21 +621,44 @@ namespace {
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}
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}
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// Underpromotion pawn pushes
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// Underpromotion pawn pushes. Also promotion for evasions and captures.
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b1 = move_pawns<Us, DELTA_N>(pp) & TRank8BB;
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b1 &= (Type == EVASION ? blockSquares : emptySquares);
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while (b1)
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{
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to = pop_1st_bit(&b1);
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if (Type == EVASION)
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if (Type == EVASION || Type == CAPTURE)
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
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if (Type != CAPTURE)
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{
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
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(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
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}
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}
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}
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if (Type == CAPTURE)
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{
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// En passant captures
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if (pos.ep_square() != SQ_NONE)
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{
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assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
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assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
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Bitboard b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
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assert(b1 != EmptyBoardBB);
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while (b1)
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{
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to = pop_1st_bit(&b1);
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(*mlist++).move = make_ep_move(to, pos.ep_square());
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}
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}
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return mlist;
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}
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dcPawns1 = dcPawns2 = EmptyBoardBB;
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if (Type == CHECK && (pawns & dcp))
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