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MovePicker: use EvalInfo to skip generating captures

When we know already no captures are possible in a given
position.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-11-15 13:00:56 +01:00
parent f4758ced90
commit 20d7197a9b
5 changed files with 39 additions and 15 deletions

View file

@ -26,6 +26,7 @@
#include <cassert>
#include "history.h"
#include "evaluate.h"
#include "movegen.h"
#include "movepick.h"
#include "search.h"
@ -44,7 +45,9 @@ namespace {
int MainSearchPhaseIndex;
int EvasionsPhaseIndex;
int QsearchWithChecksPhaseIndex;
int QsearchNoCapturesPhaseIndex;
int QsearchWithoutChecksPhaseIndex;
int NoMovesPhaseIndex;
}
@ -62,9 +65,9 @@ namespace {
/// search captures, promotions and some checks) and about how important good
/// move ordering is at the current node.
MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
Move k1, Move k2, Depth d) : pos(p) {
pvNode = pvnode;
MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
Move mk, Move k1, Move k2, Depth d, EvalInfo* ei) : pos(p) {
pvNode = pv;
ttMove = ttm;
mateKiller = (mk == ttm)? MOVE_NONE : mk;
killer1 = k1;
@ -73,17 +76,25 @@ MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
movesPicked = 0;
numOfMoves = 0;
numOfBadCaptures = 0;
dc = p.discovered_check_candidates(p.side_to_move());
// With EvalInfo we are able to know how many captures are possible before
// generating them. So avoid generating them in case we know are zero.
Color us = pos.side_to_move();
Color them = opposite_color(us);
bool noAttacks = ei && (ei->attackedBy[us][0] & pos.pieces_of_color(them)) == 0;
bool noCaptures = noAttacks && (pos.ep_square() == SQ_NONE) && !pos.has_pawn_on_7th(us);
if (p.is_check())
phaseIndex = EvasionsPhaseIndex;
phaseIndex = EvasionsPhaseIndex;
else if (depth > Depth(0))
phaseIndex = MainSearchPhaseIndex;
phaseIndex = MainSearchPhaseIndex;
else if (depth == Depth(0))
phaseIndex = QsearchWithChecksPhaseIndex;
phaseIndex = (noCaptures ? QsearchNoCapturesPhaseIndex : QsearchWithChecksPhaseIndex);
else
phaseIndex = QsearchWithoutChecksPhaseIndex;
phaseIndex = (noCaptures ? NoMovesPhaseIndex : QsearchWithoutChecksPhaseIndex);
dc = p.discovered_check_candidates(us);
pinned = p.pinned_pieces(p.side_to_move());
finished = false;
@ -493,8 +504,9 @@ MovePicker::MovegenPhase MovePicker::current_move_type() const {
/// MovePicker::init_phase_table() initializes the PhaseTable[],
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
/// during program startup, and never again while the program is running.
/// QsearchNoCapturesPhaseIndex, QsearchWithoutChecksPhaseIndex and
/// NoMovesPhaseIndex variables. It is only called once during program
/// startup, and never again while the program is running.
void MovePicker::init_phase_table() {
@ -523,8 +535,17 @@ void MovePicker::init_phase_table() {
PhaseTable[i++] = PH_QCHECKS;
PhaseTable[i++] = PH_STOP;
// Quiescence search with checks only and no captures
QsearchNoCapturesPhaseIndex = i - 1;
PhaseTable[i++] = PH_QCHECKS;
PhaseTable[i++] = PH_STOP;
// Quiescence search without checks
QsearchWithoutChecksPhaseIndex = i - 1;
PhaseTable[i++] = PH_QCAPTURES;
PhaseTable[i++] = PH_STOP;
// Do not generate any move
NoMovesPhaseIndex = i - 1;
PhaseTable[i++] = PH_STOP;
}

View file

@ -34,6 +34,8 @@
//// Types
////
struct EvalInfo;
/// MovePicker is a class which is used to pick one legal move at a time from
/// the current position. It is initialized with a Position object and a few
/// moves we have reason to believe are good. The most important method is
@ -60,7 +62,7 @@ public:
PH_STOP
};
MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d);
MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d, EvalInfo* ei = NULL);
Move get_next_move();
Move get_next_move(Lock &lock);
int number_of_moves() const;

View file

@ -274,7 +274,8 @@ void Position::print(Move m) const {
if (m != MOVE_NONE)
{
Position p(*this);
std::cout << "Move is: " << move_to_san(p, m) << std::endl;
std::string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
std::cout << "Move is: " << col << move_to_san(p, m) << std::endl;
}
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
{

View file

@ -174,13 +174,13 @@ public:
// Number of pieces of each color and type
int piece_count(Color c, PieceType pt) const;
// The en passant square:
// The en passant square
Square ep_square() const;
// Current king position for each color
Square king_square(Color c) const;
// Castling rights.
// Castling rights
bool can_castle_kingside(Color c) const;
bool can_castle_queenside(Color c) const;
bool can_castle(Color c) const;

View file

@ -1389,7 +1389,7 @@ namespace {
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
MOVE_NONE, depth);
MOVE_NONE, depth, &ei);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();