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https://github.com/sockspls/badfish
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MovePicker: use EvalInfo to skip generating captures
When we know already no captures are possible in a given position. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
f4758ced90
commit
20d7197a9b
5 changed files with 39 additions and 15 deletions
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@ -26,6 +26,7 @@
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#include <cassert>
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#include "history.h"
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#include "evaluate.h"
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#include "movegen.h"
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#include "movepick.h"
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#include "search.h"
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@ -44,7 +45,9 @@ namespace {
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int MainSearchPhaseIndex;
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int EvasionsPhaseIndex;
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int QsearchWithChecksPhaseIndex;
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int QsearchNoCapturesPhaseIndex;
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int QsearchWithoutChecksPhaseIndex;
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int NoMovesPhaseIndex;
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}
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@ -62,9 +65,9 @@ namespace {
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/// search captures, promotions and some checks) and about how important good
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
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Move k1, Move k2, Depth d) : pos(p) {
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pvNode = pvnode;
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MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
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Move mk, Move k1, Move k2, Depth d, EvalInfo* ei) : pos(p) {
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pvNode = pv;
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ttMove = ttm;
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mateKiller = (mk == ttm)? MOVE_NONE : mk;
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killer1 = k1;
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@ -73,17 +76,25 @@ MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
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movesPicked = 0;
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numOfMoves = 0;
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numOfBadCaptures = 0;
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dc = p.discovered_check_candidates(p.side_to_move());
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// With EvalInfo we are able to know how many captures are possible before
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// generating them. So avoid generating them in case we know are zero.
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Color us = pos.side_to_move();
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Color them = opposite_color(us);
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bool noAttacks = ei && (ei->attackedBy[us][0] & pos.pieces_of_color(them)) == 0;
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bool noCaptures = noAttacks && (pos.ep_square() == SQ_NONE) && !pos.has_pawn_on_7th(us);
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if (p.is_check())
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phaseIndex = EvasionsPhaseIndex;
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phaseIndex = EvasionsPhaseIndex;
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else if (depth > Depth(0))
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phaseIndex = MainSearchPhaseIndex;
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phaseIndex = MainSearchPhaseIndex;
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else if (depth == Depth(0))
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phaseIndex = QsearchWithChecksPhaseIndex;
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phaseIndex = (noCaptures ? QsearchNoCapturesPhaseIndex : QsearchWithChecksPhaseIndex);
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else
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phaseIndex = QsearchWithoutChecksPhaseIndex;
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phaseIndex = (noCaptures ? NoMovesPhaseIndex : QsearchWithoutChecksPhaseIndex);
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dc = p.discovered_check_candidates(us);
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pinned = p.pinned_pieces(p.side_to_move());
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finished = false;
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@ -493,8 +504,9 @@ MovePicker::MovegenPhase MovePicker::current_move_type() const {
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/// MovePicker::init_phase_table() initializes the PhaseTable[],
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/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
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/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
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/// during program startup, and never again while the program is running.
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/// QsearchNoCapturesPhaseIndex, QsearchWithoutChecksPhaseIndex and
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/// NoMovesPhaseIndex variables. It is only called once during program
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/// startup, and never again while the program is running.
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void MovePicker::init_phase_table() {
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@ -523,8 +535,17 @@ void MovePicker::init_phase_table() {
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PhaseTable[i++] = PH_QCHECKS;
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PhaseTable[i++] = PH_STOP;
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// Quiescence search with checks only and no captures
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QsearchNoCapturesPhaseIndex = i - 1;
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PhaseTable[i++] = PH_QCHECKS;
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PhaseTable[i++] = PH_STOP;
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// Quiescence search without checks
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QsearchWithoutChecksPhaseIndex = i - 1;
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PhaseTable[i++] = PH_QCAPTURES;
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PhaseTable[i++] = PH_STOP;
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// Do not generate any move
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NoMovesPhaseIndex = i - 1;
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PhaseTable[i++] = PH_STOP;
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}
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@ -34,6 +34,8 @@
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//// Types
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////
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struct EvalInfo;
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/// MovePicker is a class which is used to pick one legal move at a time from
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/// the current position. It is initialized with a Position object and a few
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/// moves we have reason to believe are good. The most important method is
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@ -60,7 +62,7 @@ public:
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PH_STOP
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};
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MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d);
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MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d, EvalInfo* ei = NULL);
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Move get_next_move();
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Move get_next_move(Lock &lock);
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int number_of_moves() const;
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@ -274,7 +274,8 @@ void Position::print(Move m) const {
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if (m != MOVE_NONE)
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{
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Position p(*this);
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std::cout << "Move is: " << move_to_san(p, m) << std::endl;
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std::string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
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std::cout << "Move is: " << col << move_to_san(p, m) << std::endl;
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}
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for (Rank rank = RANK_8; rank >= RANK_1; rank--)
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{
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@ -174,13 +174,13 @@ public:
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// Number of pieces of each color and type
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int piece_count(Color c, PieceType pt) const;
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// The en passant square:
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// The en passant square
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Square ep_square() const;
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// Current king position for each color
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Square king_square(Color c) const;
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// Castling rights.
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// Castling rights
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bool can_castle_kingside(Color c) const;
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bool can_castle_queenside(Color c) const;
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bool can_castle(Color c) const;
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@ -1389,7 +1389,7 @@ namespace {
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions and checks (only if depth == 0) will be generated.
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MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
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MOVE_NONE, depth);
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MOVE_NONE, depth, &ei);
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Move move;
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int moveCount = 0;
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Bitboard dcCandidates = mp.discovered_check_candidates();
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