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Removed extra condition (history < 0) in LMR to help sync up with move ordering.
LMR condition is now cmh+history<0 Instead of history<0 OR cmh+history<0 STC: LLR: 2.96 (-2.94,2.94) [-3.00, 1.00] Total: 26446 W: 5092 L: 4980 D: 16374 LTC: LLR: 2.96 (-2.94,2.94) [-3.00, 1.00] Total: 14129 W: 2340 L: 2209 D: 9580 Bench: 7815183 Resolves #331
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@ -960,7 +960,6 @@ moves_loop: // When in check and at SpNode search starts from here
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ss->reduction = reduction<PvNode>(improving, depth, moveCount);
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if ( (!PvNode && cutNode)
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|| History[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO
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|| ( History[pos.piece_on(to_sq(move))][to_sq(move)]
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+ CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq]
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[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO))
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