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generate_evasions() avoid an usless check for enpassant case
Remove ugly and useless code. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 8 additions and 14 deletions
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@ -322,25 +322,19 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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to = pos.ep_square();
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b1 = pos.pawn_attacks(them, to) & pos.pawns(us);
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assert(b1 != EmptyBoardBB);
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// The checking pawn cannot be a discovered (bishop) check candidate
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// otherwise we were in check also before last double push move.
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assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
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assert(count_1s(b1) == 1 || count_1s(b1) == 2);
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b1 &= ~pinned;
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while (b1)
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{
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from = pop_1st_bit(&b1);
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// Before generating the move, we have to make sure it is legal.
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// This is somewhat tricky, because the two disappearing pawns may
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// cause new "discovered checks". We test this by removing the
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// two relevant bits from the occupied squares bitboard, and using
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// the low-level bitboard functions for bishop and rook attacks.
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b2 = pos.occupied_squares();
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clear_bit(&b2, from);
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clear_bit(&b2, checksq);
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if (!( (bishop_attacks_bb(ksq, b2) & pos.bishops_and_queens(them))
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||(rook_attacks_bb(ksq, b2) & pos.rooks_and_queens(them))))
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(*mlist++).move = make_ep_move(from, to);
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// Move is always legal because checking pawn is not a discovered
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// check candidate and our capturing pawn has been already tested
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// against pinned pieces.
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(*mlist++).move = make_ep_move(from, to);
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}
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}
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}
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