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Remove history counters
Instead decrement history value on failure. After 999 games at 1+0 Mod vs Orig +236 =558 -204 51.60% +11 ELO Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 13 additions and 33 deletions
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@ -42,8 +42,6 @@ History::History() { clear(); }
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void History::clear() {
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memset(history, 0, 2 * 8 * 64 * sizeof(int));
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memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
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memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
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}
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@ -58,7 +56,6 @@ void History::success(Piece p, Square to, Depth d) {
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assert(square_is_ok(to));
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history[p][to] += int(d) * int(d);
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successCount[p][to]++;
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// Prevent history overflow
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if (history[p][to] >= HistoryMax)
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@ -72,12 +69,14 @@ void History::success(Piece p, Square to, Depth d) {
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/// called for each non-capturing move which failed to produce a beta cutoff
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/// at a node where a beta cutoff was finally found.
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void History::failure(Piece p, Square to) {
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void History::failure(Piece p, Square to, Depth d) {
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assert(piece_is_ok(p));
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assert(square_is_ok(to));
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failureCount[p][to]++;
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history[p][to] -= int(d) * int(d);
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if (history[p][to] < 0)
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history[p][to] = 0;
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}
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@ -91,15 +90,3 @@ int History::move_ordering_score(Piece p, Square to) const {
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return history[p][to];
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}
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/// History::ok_to_prune() decides whether a move has been sufficiently
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/// unsuccessful that it makes sense to prune it entirely.
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bool History::ok_to_prune(Piece p, Square to, Depth d) const {
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assert(piece_is_ok(p));
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assert(square_is_ok(to));
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return (int(d) * successCount[p][to] < failureCount[p][to]);
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}
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@ -47,14 +47,11 @@ public:
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History();
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void clear();
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void success(Piece p, Square to, Depth d);
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void failure(Piece p, Square to);
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void failure(Piece p, Square to, Depth d);
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int move_ordering_score(Piece p, Square to) const;
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bool ok_to_prune(Piece p, Square to, Depth d) const;
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private:
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int history[16][64]; // [piece][square]
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int successCount[16][64];
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int failureCount[16][64];
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};
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@ -288,7 +288,7 @@ namespace {
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bool move_is_killer(Move m, const SearchStack& ss);
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Depth extension(const Position& pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous);
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bool ok_to_do_nullmove(const Position& pos);
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bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d);
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bool ok_to_prune(const Position& pos, Move m, Move threat);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack& ss);
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@ -1510,9 +1510,9 @@ namespace {
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&& !captureOrPromotion
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&& move != ttMove)
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{
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// History pruning. See ok_to_prune() definition
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// Move count based pruning
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if ( moveCount >= FutilityMoveCountMargin
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&& ok_to_prune(pos, move, ss[ply].threatMove, depth)
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&& ok_to_prune(pos, move, ss[ply].threatMove)
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&& bestValue > value_mated_in(PLY_MAX))
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continue;
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@ -1841,9 +1841,9 @@ namespace {
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&& !dangerous
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&& !captureOrPromotion)
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{
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// History pruning. See ok_to_prune() definition
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// Move count based pruning
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if ( moveCount >= 2 + int(sp->depth)
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&& ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth)
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&& ok_to_prune(pos, move, ss[sp->ply].threatMove)
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&& sp->bestValue > value_mated_in(PLY_MAX))
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continue;
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@ -2464,7 +2464,7 @@ namespace {
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// non-tactical moves late in the move list close to the leaves are
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// candidates for pruning.
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bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d) {
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bool ok_to_prune(const Position& pos, Move m, Move threat) {
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assert(move_is_ok(m));
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assert(threat == MOVE_NONE || move_is_ok(threat));
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@ -2498,11 +2498,7 @@ namespace {
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&& pos.move_attacks_square(m, tto))
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return false;
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// Case 4: Don't prune moves with good history
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if (!H.ok_to_prune(pos.piece_on(mfrom), mto, d))
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return false;
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// Case 5: If the moving piece in the threatened move is a slider, don't
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// Case 4: If the moving piece in the threatened move is a slider, don't
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// prune safe moves which block its ray.
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if ( !PruneBlockingMoves
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&& threat != MOVE_NONE
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@ -2543,7 +2539,7 @@ namespace {
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{
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assert(m != movesSearched[i]);
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if (!pos.move_is_capture_or_promotion(movesSearched[i]))
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H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i]));
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H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i]), depth);
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}
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}
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