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https://github.com/sockspls/badfish
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Assorted search parameter tune
STC https://tests.stockfishchess.org/tests/view/5f31219090816720665374ec LLR: 2.96 (-2.94,2.94) {-0.50,1.50} Total: 3376 W: 487 L: 359 D: 2530 Ptnml(0-2): 17, 253, 1042, 337, 39 LTC https://tests.stockfishchess.org/tests/view/5f3127f79081672066537502 LLR: 2.93 (-2.94,2.94) {0.25,1.75} Total: 8360 W: 581 L: 475 D: 7304 Ptnml(0-2): 11, 407, 3238, 513, 11 closes https://github.com/official-stockfish/Stockfish/pull/2971 bench: 4733874
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1 changed files with 30 additions and 30 deletions
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@ -63,9 +63,9 @@ namespace {
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constexpr uint64_t TtHitAverageResolution = 1024;
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constexpr uint64_t TtHitAverageResolution = 1024;
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// Razor and futility margins
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// Razor and futility margins
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constexpr int RazorMargin = 527;
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constexpr int RazorMargin = 510;
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Value futility_margin(Depth d, bool improving) {
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Value futility_margin(Depth d, bool improving) {
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return Value(227 * (d - improving));
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return Value(223 * (d - improving));
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}
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}
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// Reductions lookup table, initialized at startup
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// Reductions lookup table, initialized at startup
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@ -73,7 +73,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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int r = Reductions[d] * Reductions[mn];
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return (r + 570) / 1024 + (!i && r > 1018);
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return (r + 509) / 1024 + (!i && r > 894);
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}
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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constexpr int futility_move_count(bool improving, Depth depth) {
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@ -82,7 +82,7 @@ namespace {
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// History and stats update bonus, based on depth
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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int stat_bonus(Depth d) {
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return d > 15 ? 27 : 17 * d * d + 133 * d - 134;
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return d > 13 ? 29 : 17 * d * d + 134 * d - 134;
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}
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}
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// Add a small random component to draw evaluations to avoid 3fold-blindness
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// Add a small random component to draw evaluations to avoid 3fold-blindness
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@ -192,7 +192,7 @@ namespace {
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void Search::init() {
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void Search::init() {
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for (int i = 1; i < MAX_MOVES; ++i)
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for (int i = 1; i < MAX_MOVES; ++i)
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Reductions[i] = int((24.8 + std::log(Threads.size())) * std::log(i));
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Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i));
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}
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}
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@ -403,12 +403,12 @@ void Thread::search() {
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if (rootDepth >= 4)
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if (rootDepth >= 4)
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{
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{
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Value prev = rootMoves[pvIdx].previousScore;
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Value prev = rootMoves[pvIdx].previousScore;
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delta = Value(19);
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delta = Value(17);
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alpha = std::max(prev - delta,-VALUE_INFINITE);
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alpha = std::max(prev - delta,-VALUE_INFINITE);
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beta = std::min(prev + delta, VALUE_INFINITE);
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beta = std::min(prev + delta, VALUE_INFINITE);
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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// Adjust contempt based on root move's previousScore (dynamic contempt)
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int dct = ct + (110 - ct / 2) * prev / (abs(prev) + 140);
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int dct = ct + (105 - ct / 2) * prev / (abs(prev) + 149);
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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contempt = (us == WHITE ? make_score(dct, dct / 2)
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: -make_score(dct, dct / 2));
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: -make_score(dct, dct / 2));
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@ -506,13 +506,13 @@ void Thread::search() {
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&& !Threads.stop
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&& !Threads.stop
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&& !mainThread->stopOnPonderhit)
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&& !mainThread->stopOnPonderhit)
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{
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{
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double fallingEval = (296 + 6 * (mainThread->bestPreviousScore - bestValue)
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double fallingEval = (318 + 6 * (mainThread->bestPreviousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 725.0;
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 825.0;
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fallingEval = Utility::clamp(fallingEval, 0.5, 1.5);
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fallingEval = Utility::clamp(fallingEval, 0.5, 1.5);
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// If the bestMove is stable over several iterations, reduce time accordingly
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 10 < completedDepth ? 1.92 : 0.95;
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timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.92 : 0.95;
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double reduction = (1.47 + mainThread->previousTimeReduction) / (2.22 * timeReduction);
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double reduction = (1.47 + mainThread->previousTimeReduction) / (2.32 * timeReduction);
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// Use part of the gained time from a previous stable move for the current move
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// Use part of the gained time from a previous stable move for the current move
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for (Thread* th : Threads)
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for (Thread* th : Threads)
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@ -537,7 +537,7 @@ void Thread::search() {
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}
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}
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else if ( Threads.increaseDepth
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else if ( Threads.increaseDepth
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&& !mainThread->ponder
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&& !mainThread->ponder
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&& Time.elapsed() > totalTime * 0.56)
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&& Time.elapsed() > totalTime * 0.58)
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Threads.increaseDepth = false;
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Threads.increaseDepth = false;
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else
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else
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Threads.increaseDepth = true;
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Threads.increaseDepth = true;
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@ -824,10 +824,10 @@ namespace {
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// Step 9. Null move search with verification search (~40 Elo)
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// Step 9. Null move search with verification search (~40 Elo)
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if ( !PvNode
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 23824
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&& (ss-1)->statScore < 22977
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&& eval >= beta
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&& eval >= beta
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&& eval >= ss->staticEval
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 28 * depth - 28 * improving + 94 * ttPv + 200
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&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ttPv + 182
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&& !excludedMove
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@ -835,7 +835,7 @@ namespace {
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assert(eval - beta >= 0);
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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// Null move dynamic reduction based on depth and value
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Depth R = (737 + 77 * depth) / 246 + std::min(int(eval - beta) / 192, 3);
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Depth R = (817 + 71 * depth) / 213 + std::min(int(eval - beta) / 192, 3);
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ss->currentMove = MOVE_NULL;
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -1028,17 +1028,17 @@ moves_loop: // When in check, search starts from here
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continue;
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continue;
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// Futility pruning: parent node (~5 Elo)
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// Futility pruning: parent node (~5 Elo)
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if ( lmrDepth < 8
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if ( lmrDepth < 7
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&& !ss->inCheck
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&& !ss->inCheck
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&& ss->staticEval + 284 + 188 * lmrDepth <= alpha
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&& ss->staticEval + 283 + 170 * lmrDepth <= alpha
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&& (*contHist[0])[movedPiece][to_sq(move)]
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&& (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 28388)
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+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 27376)
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continue;
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continue;
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// Prune moves with negative SEE (~20 Elo)
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// Prune moves with negative SEE (~20 Elo)
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if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 17)) * lmrDepth * lmrDepth)))
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if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
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continue;
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continue;
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}
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}
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else
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else
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@ -1055,12 +1055,12 @@ moves_loop: // When in check, search starts from here
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&& !(PvNode && abs(bestValue) < 2)
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&& !(PvNode && abs(bestValue) < 2)
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&& PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
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&& PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
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&& !ss->inCheck
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&& !ss->inCheck
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&& ss->staticEval + 178 + 261 * lmrDepth
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&& ss->staticEval + 169 + 244 * lmrDepth
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+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
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+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
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continue;
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continue;
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// See based pruning
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// See based pruning
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if (!pos.see_ge(move, Value(-202) * depth)) // (~25 Elo)
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if (!pos.see_ge(move, Value(-221) * depth)) // (~25 Elo)
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continue;
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continue;
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}
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}
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}
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}
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@ -1166,7 +1166,7 @@ moves_loop: // When in check, search starts from here
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|| moveCountPruning
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|| moveCountPruning
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|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
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|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
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|| cutNode
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|| cutNode
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|| thisThread->ttHitAverage < 415 * TtHitAverageResolution * TtHitAverageWindow / 1024))
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|| thisThread->ttHitAverage < 427 * TtHitAverageResolution * TtHitAverageWindow / 1024))
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{
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{
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Depth r = reduction(improving, depth, moveCount);
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Depth r = reduction(improving, depth, moveCount);
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r--;
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r--;
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// Decrease reduction if the ttHit running average is large
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// Decrease reduction if the ttHit running average is large
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if (thisThread->ttHitAverage > 473 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
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r--;
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r--;
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// Reduction if other threads are searching this position
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// Reduction if other threads are searching this position
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@ -1221,17 +1221,17 @@ moves_loop: // When in check, search starts from here
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 4826;
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- 5287;
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// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
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// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
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if (ss->statScore >= -100 && (ss-1)->statScore < -112)
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if (ss->statScore >= -106 && (ss-1)->statScore < -104)
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r--;
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r--;
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else if ((ss-1)->statScore >= -125 && ss->statScore < -138)
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else if ((ss-1)->statScore >= -119 && ss->statScore < -140)
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r++;
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r++;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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r -= ss->statScore / 14615;
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r -= ss->statScore / 14884;
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}
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}
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else
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else
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{
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{
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// Unless giving check, this capture is likely bad
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// Unless giving check, this capture is likely bad
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if ( !givesCheck
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if ( !givesCheck
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&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 211 * depth <= alpha)
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&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
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r++;
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r++;
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}
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}
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@ -1503,7 +1503,7 @@ moves_loop: // When in check, search starts from here
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if (PvNode && bestValue > alpha)
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if (PvNode && bestValue > alpha)
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alpha = bestValue;
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alpha = bestValue;
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futilityBase = bestValue + 141;
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futilityBase = bestValue + 145;
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}
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}
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
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}
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}
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if (depth > 11 && ss->ply < MAX_LPH)
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if (depth > 11 && ss->ply < MAX_LPH)
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thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 6);
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thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 7);
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}
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}
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// When playing with strength handicap, choose best move among a set of RootMoves
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// When playing with strength handicap, choose best move among a set of RootMoves
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