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Extend checks only if SEE is non-negative
Idea from Dr. Hyatt After 10k games at 5"+0 on my QUAD Mod vs Orig +2750 =4601 -2649 +4 ELO Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@ -1948,7 +1948,7 @@ namespace {
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if (*dangerous)
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if (*dangerous)
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{
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{
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if (moveIsCheck)
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if (moveIsCheck && pos.see_sign(m)>= 0)
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result += CheckExtension[PvNode];
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result += CheckExtension[PvNode];
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if (singleEvasion)
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if (singleEvasion)
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