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Use do_move_bb() also for en passant moves

Unfortunatly, due to Chess960 compatibility we cannot
extend also to castling where the destinations squares
are not guaranteed to be empty.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-05-21 11:28:51 +02:00
parent 3e40bd0648
commit 229274546f

View file

@ -1080,21 +1080,17 @@ void Position::do_ep_move(Move m) {
assert(piece_on(from) == piece_of_color_and_type(us, PAWN));
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
// Remove captured piece
// Remove captured pawn
clear_bit(&(byColorBB[them]), capsq);
clear_bit(&(byTypeBB[PAWN]), capsq);
clear_bit(&(byTypeBB[0]), capsq); // HACK: byTypeBB[0] == occupied squares
board[capsq] = EMPTY;
// Remove moving piece from source square
clear_bit(&(byColorBB[us]), from);
clear_bit(&(byTypeBB[PAWN]), from);
clear_bit(&(byTypeBB[0]), from); // HACK: byTypeBB[0] == occupied squares
// Put moving piece on destination square
set_bit(&(byColorBB[us]), to);
set_bit(&(byTypeBB[PAWN]), to);
set_bit(&(byTypeBB[0]), to); // HACK: byTypeBB[0] == occupied squares
// Move capturing pawn
Bitboard move_bb = make_move_bb(from, to);
do_move_bb(&(byColorBB[us]), move_bb);
do_move_bb(&(byTypeBB[PAWN]), move_bb);
do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
board[to] = board[from];
board[from] = EMPTY;
@ -1371,22 +1367,18 @@ void Position::undo_ep_move(Move m) {
assert(piece_on(from) == EMPTY);
assert(piece_on(capsq) == EMPTY);
// Replace captured piece
// Restore captured pawn
set_bit(&(byColorBB[them]), capsq);
set_bit(&(byTypeBB[PAWN]), capsq);
set_bit(&(byTypeBB[0]), capsq);
board[capsq] = piece_of_color_and_type(them, PAWN);
// Remove moving piece from destination square
clear_bit(&(byColorBB[us]), to);
clear_bit(&(byTypeBB[PAWN]), to);
clear_bit(&(byTypeBB[0]), to);
// Move capturing pawn back to source square
Bitboard move_bb = make_move_bb(to, from);
do_move_bb(&(byColorBB[us]), move_bb);
do_move_bb(&(byTypeBB[PAWN]), move_bb);
do_move_bb(&(byTypeBB[0]), move_bb);
board[to] = EMPTY;
// Replace moving piece at source square
set_bit(&(byColorBB[us]), from);
set_bit(&(byTypeBB[PAWN]), from);
set_bit(&(byTypeBB[0]), from);
board[from] = piece_of_color_and_type(us, PAWN);
// Update piece list