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Sudden Death - Improve TM
Due to the 50 estimated move horizon, once a sudden death game got below 1 second, the time allocation for optimumTime would go into the negative and SF would start instamoving. To counter this, once limits.time is below 1 second, the move horizon will start decreasing, at a rate of 1 move per 20ms. This was just what seemed a reasonable rate of decay. Fishtest sudden death TC 5+0 https://tests.stockfishchess.org/tests/live_elo/65ee2cdf0ec64f0526c43bbb LLR: 2.99 (-2.94,2.94) <0.00,2.00> Total: 3348 W: 1070 L: 727 D:1551 Ptnml(0-2): 46, 277, 738, 514, 99 Fishtest SD TC 10+0 https://tests.stockfishchess.org/tests/live_elo/65ee401e0ec64f0526c43cf7 LLR: 2.95 (-2.94,2.94) <0.00,2.00> Total: 3780 W: 1097 L: 808 D: 1875 Ptnml(0-2): 11, 353, 919, 550, 57 Neutral Non-Regression STC 10+0.1 https://tests.stockfishchess.org/tests/live_elo/65ee45ff0ec64f0526c43d68 LLR: 2.95 (-2.94,2.94) <-1.75, 0.25> Total: 123616 W: 32054 L: 31927 D:59635 Ptnml(0-2): 493, 14323, 32105, 14338, 549 Neutral Non-Regression LTC 60+0.6 https://tests.stockfishchess.org/tests/live_elo/65ef1eec0ec64f0526c44bc4 LLR: 2.95 (-2.94,2.94) <-1.75, 0.25> Total: 130482 W: 32961 L: 32855 D:64666 Ptnml(0-2): 88, 13412, 38123, 13542, 76 closes https://github.com/official-stockfish/Stockfish/pull/5112 Bench: 2002517
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@ -84,6 +84,12 @@ void TimeManagement::init(Search::LimitsType& limits,
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// Maximum move horizon of 50 moves
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int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
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// if less than one second, gradually reduce mtg
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if (limits.time[us] < 1000 && (double(mtg) / limits.time[us] > 0.05))
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{
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mtg = limits.time[us] * 0.05;
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}
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// Make sure timeLeft is > 0 since we may use it as a divisor
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TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1)
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- moveOverhead * (2 + mtg));
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