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Don't access std::cout from Position::print()

Let the caller to decide where to redirect (cout or cerr) the
ASCII representation of the position. Rename the function to
reflect this.

Renamed also from_fen() and to_fen() to set() and fen() respectively.

No functional change.
This commit is contained in:
Marco Costalba 2012-11-11 13:18:10 +01:00
parent 116234d6c6
commit 239d7b3fd1
5 changed files with 44 additions and 43 deletions

View file

@ -89,7 +89,7 @@ void benchmark(const Position& current, istream& is) {
fens.assign(Defaults, Defaults + 16);
else if (fenFile == "current")
fens.push_back(current.to_fen());
fens.push_back(current.fen());
else
{

View file

@ -172,11 +172,11 @@ Position& Position::operator=(const Position& pos) {
}
/// Position::from_fen() initializes the position object with the given FEN
/// string. This function is not very robust - make sure that input FENs are
/// correct (this is assumed to be the responsibility of the GUI).
/// Position::set() initializes the position object with the given FEN string.
/// This function is not very robust - make sure that input FENs are correct,
/// this is assumed to be the responsibility of the GUI.
void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
void Position::set(const string& fenStr, bool isChess960, Thread* th) {
/*
A FEN string defines a particular position using only the ASCII character set.
@ -214,13 +214,13 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
char col, row, token;
size_t p;
Square sq = SQ_A8;
std::istringstream fen(fenStr);
std::istringstream ss(fenStr);
clear();
fen >> std::noskipws;
ss >> std::noskipws;
// 1. Piece placement
while ((fen >> token) && !isspace(token))
while ((ss >> token) && !isspace(token))
{
if (isdigit(token))
sq += Square(token - '0'); // Advance the given number of files
@ -236,16 +236,16 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
}
// 2. Active color
fen >> token;
ss >> token;
sideToMove = (token == 'w' ? WHITE : BLACK);
fen >> token;
ss >> token;
// 3. Castling availability. Compatible with 3 standards: Normal FEN standard,
// Shredder-FEN that uses the letters of the columns on which the rooks began
// the game instead of KQkq and also X-FEN standard that, in case of Chess960,
// if an inner rook is associated with the castling right, the castling tag is
// replaced by the file letter of the involved rook, as for the Shredder-FEN.
while ((fen >> token) && !isspace(token))
while ((ss >> token) && !isspace(token))
{
Square rsq;
Color c = islower(token) ? BLACK : WHITE;
@ -268,8 +268,8 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
}
// 4. En passant square. Ignore if no pawn capture is possible
if ( ((fen >> col) && (col >= 'a' && col <= 'h'))
&& ((fen >> row) && (row == '3' || row == '6')))
if ( ((ss >> col) && (col >= 'a' && col <= 'h'))
&& ((ss >> row) && (row == '3' || row == '6')))
{
st->epSquare = File(col - 'a') | Rank(row - '1');
@ -278,7 +278,7 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
}
// 5-6. Halfmove clock and fullmove number
fen >> std::skipws >> st->rule50 >> startPosPly;
ss >> std::skipws >> st->rule50 >> startPosPly;
// Convert from fullmove starting from 1 to ply starting from 0,
// handle also common incorrect FEN with fullmove = 0.
@ -325,12 +325,12 @@ void Position::set_castle_right(Color c, Square rfrom) {
}
/// Position::to_fen() returns a FEN representation of the position. In case
/// Position::fen() returns a FEN representation of the position. In case
/// of Chess960 the Shredder-FEN notation is used. Mainly a debugging function.
const string Position::to_fen() const {
const string Position::fen() const {
std::ostringstream fen;
std::ostringstream ss;
Square sq;
int emptyCnt;
@ -348,48 +348,48 @@ const string Position::to_fen() const {
{
if (emptyCnt > 0)
{
fen << emptyCnt;
ss << emptyCnt;
emptyCnt = 0;
}
fen << PieceToChar[piece_on(sq)];
ss << PieceToChar[piece_on(sq)];
}
}
if (emptyCnt > 0)
fen << emptyCnt;
ss << emptyCnt;
if (rank > RANK_1)
fen << '/';
ss << '/';
}
fen << (sideToMove == WHITE ? " w " : " b ");
ss << (sideToMove == WHITE ? " w " : " b ");
if (can_castle(WHITE_OO))
fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE, KING_SIDE))))) : 'K');
ss << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE, KING_SIDE))))) : 'K');
if (can_castle(WHITE_OOO))
fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE, QUEEN_SIDE))))) : 'Q');
ss << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE, QUEEN_SIDE))))) : 'Q');
if (can_castle(BLACK_OO))
fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, KING_SIDE))) : 'k');
ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, KING_SIDE))) : 'k');
if (can_castle(BLACK_OOO))
fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, QUEEN_SIDE))) : 'q');
ss << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, QUEEN_SIDE))) : 'q');
if (st->castleRights == CASTLES_NONE)
fen << '-';
ss << '-';
fen << (ep_square() == SQ_NONE ? " - " : " " + square_to_string(ep_square()) + " ")
ss << (ep_square() == SQ_NONE ? " - " : " " + square_to_string(ep_square()) + " ")
<< st->rule50 << " " << 1 + (startPosPly - int(sideToMove == BLACK)) / 2;
return fen.str();
return ss.str();
}
/// Position::print() prints an ASCII representation of the position to
/// the standard output. If a move is given then also the san is printed.
/// Position::pretty() returns an ASCII representation of the position to be
/// printed to the standard output together with the move's san notation.
void Position::print(Move move) const {
const string Position::pretty(Move move) const {
const string dottedLine = "\n+---+---+---+---+---+---+---+---+";
const string twoRows = dottedLine + "\n| | . | | . | | . | | . |"
@ -397,17 +397,18 @@ void Position::print(Move move) const {
string brd = twoRows + twoRows + twoRows + twoRows + dottedLine;
sync_cout;
std::ostringstream ss;
if (move)
cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "")
ss << "\nMove is: " << (sideToMove == BLACK ? ".." : "")
<< move_to_san(*const_cast<Position*>(this), move);
for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
if (piece_on(sq) != NO_PIECE)
brd[513 - 68*rank_of(sq) + 4*file_of(sq)] = PieceToChar[piece_on(sq)];
cout << brd << "\nFen is: " << to_fen() << "\nKey is: " << st->key << sync_endl;
ss << brd << "\nFen is: " << fen() << "\nKey is: " << st->key;
return ss.str();
}

View file

@ -93,13 +93,13 @@ class Position {
public:
Position() {}
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
Position& operator=(const Position&);
// Text input/output
void from_fen(const std::string& fen, bool isChess960, Thread* th);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
void set(const std::string& fen, bool isChess960, Thread* th);
const std::string fen() const;
const std::string pretty(Move m = MOVE_NONE) const;
// Position representation
Bitboard pieces() const;

View file

@ -218,7 +218,7 @@ void Search::think() {
if (Options["Use Search Log"])
{
Log log(Options["Search Log Filename"]);
log << "\nSearching: " << RootPos.to_fen()
log << "\nSearching: " << RootPos.fen()
<< "\ninfinite: " << Limits.infinite
<< " ponder: " << Limits.ponder
<< " time: " << Limits.time[RootColor]

View file

@ -113,9 +113,9 @@ void UCI::loop(const string& args) {
else if (token == "go") go(pos, is);
else if (token == "position") set_position(pos, is);
else if (token == "setoption") set_option(is);
else if (token == "d") pos.print();
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
@ -155,7 +155,7 @@ namespace {
else
return;
pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread());
pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
// Parse move list (if any)