diff --git a/src/position.cpp b/src/position.cpp
index 98ba5c60..e1f07bfb 100644
--- a/src/position.cpp
+++ b/src/position.cpp
@@ -17,12 +17,12 @@
along with this program. If not, see .
*/
+#include
#include
#include
#include
#include
#include
-#include
#include "bitcount.h"
#include "movegen.h"
@@ -1293,45 +1293,36 @@ bool Position::is_draw() const {
/// Position::flip() flips position with the white and black sides reversed. This
/// is only useful for debugging especially for finding evaluation symmetry bugs.
+static char toggle_case(char c) {
+ return isupper(c) ? tolower(c) : toupper(c);
+}
+
void Position::flip() {
- const Position pos(*this);
+ string f, token;
+ std::stringstream ss(fen());
- clear();
+ for (int i = 0; i < 8; i++)
+ {
+ std::getline(ss, token, i < 7 ? '/' : ' ');
+ std::transform(token.begin(), token.end(), token.begin(), toggle_case);
+ f.insert(0, token + (i ? "/" : " "));
+ }
- sideToMove = ~pos.side_to_move();
- thisThread = pos.this_thread();
- nodes = pos.nodes_searched();
- chess960 = pos.is_chess960();
- gamePly = pos.game_ply();
+ ss >> token; // Side to move
+ f += (token == "w" ? "b " : "w ");
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- if (!pos.is_empty(s))
- {
- Piece p = Piece(pos.piece_on(s) ^ 8);
- put_piece(~s, color_of(p), type_of(p));
- }
+ ss >> token; // Castling flags
+ std::transform(token.begin(), token.end(), token.begin(), toggle_case);
+ f += token + " ";
- if (pos.can_castle(WHITE_OO))
- set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, KING_SIDE));
- if (pos.can_castle(WHITE_OOO))
- set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, QUEEN_SIDE));
- if (pos.can_castle(BLACK_OO))
- set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, KING_SIDE));
- if (pos.can_castle(BLACK_OOO))
- set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, QUEEN_SIDE));
+ ss >> token; // En-passant square
+ f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3"));
- if (pos.st->epSquare != SQ_NONE)
- st->epSquare = ~pos.st->epSquare;
+ std::getline(ss, token); // Full and half moves
+ f += token;
- st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
-
- st->key = compute_key();
- st->pawnKey = compute_pawn_key();
- st->materialKey = compute_material_key();
- st->psq = compute_psq_score();
- st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
- st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
+ set(f, is_chess960(), this_thread());
assert(pos_is_ok());
}