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Better document how mate scores are stored in TT
During the search we score a mate as "plies to mate from the root" to compare in an homogeneous way the values returned by different sub-trees. However we store in TT a mate score as "plies to mate from the current position" the let the TT value remain valid across the game. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 6 additions and 5 deletions
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@ -1370,7 +1370,7 @@ split_point_start: // At split points actual search starts from here
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// All legal moves have been searched. A special case: If we're in check
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// and no legal moves were found, it is checkmate.
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if (inCheck && bestValue == -VALUE_INFINITE)
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return mated_in(ss->ply);
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return mated_in(ss->ply); // Plies to mate from the root
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// Update transposition table
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move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
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@ -1495,8 +1495,8 @@ split_point_start: // At split points actual search starts from here
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// value_to_tt() adjusts a mate score from "plies to mate from the root" to
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// "plies to mate from the current ply". Non-mate scores are unchanged. The
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// function is called before storing a value to the transposition table.
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// "plies to mate from the current position". Non-mate scores are unchanged.
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// The function is called before storing a value to the transposition table.
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Value value_to_tt(Value v, int ply) {
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@ -1510,8 +1510,9 @@ split_point_start: // At split points actual search starts from here
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}
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// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score from
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// the transposition table to a mate score corrected for the current ply.
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// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
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// from the transposition table (where refers to the plies to mate/be mated
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// from current position) to "plies to mate/be mated from the root".
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Value value_from_tt(Value v, int ply) {
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