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https://github.com/sockspls/badfish
synced 2025-04-30 16:53:09 +00:00
Final UCI helpers renaming
To reflect new changes, specifically that now are all under UCI namespace. No functional change.
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aa60c80ade
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2469daebb1
5 changed files with 31 additions and 27 deletions
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@ -29,14 +29,14 @@ using namespace std;
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static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
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/// score_to_uci() converts a value to a string suitable for use with the UCI
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/// score_to_uci() converts a Value to a string suitable for use with the UCI
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/// protocol specifications:
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///
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/// cp <x> The score from the engine's point of view in centipawns.
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/// mate <y> Mate in y moves, not plies. If the engine is getting mated
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/// use negative values for y.
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string UCI::score_to_uci(Value v, Value alpha, Value beta) {
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string UCI::format_value(Value v, Value alpha, Value beta) {
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stringstream ss;
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@ -51,12 +51,20 @@ string UCI::score_to_uci(Value v, Value alpha, Value beta) {
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}
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/// move_to_uci() converts a move to a string in coordinate notation
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/// format_square() converts a Square to a string (g1, a7, etc.)
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std::string UCI::format_square(Square s) {
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char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
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return ch;
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}
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/// format_move() converts a Move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
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/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
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/// mode. Internally castling moves are always encoded as "king captures rook".
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const string UCI::move_to_uci(Move m, bool chess960) {
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string UCI::format_move(Move m, bool chess960) {
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Square from = from_sq(m);
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Square to = to_sq(m);
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@ -70,7 +78,7 @@ const string UCI::move_to_uci(Move m, bool chess960) {
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if (type_of(m) == CASTLING && !chess960)
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to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
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string move = to_string(from) + to_string(to);
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string move = format_square(from) + format_square(to);
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if (type_of(m) == PROMOTION)
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move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
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@ -79,16 +87,16 @@ const string UCI::move_to_uci(Move m, bool chess960) {
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}
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/// move_from_uci() takes a position and a string representing a move in
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/// to_move() takes a position and a string representing a move in
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/// simple coordinate notation and returns an equivalent legal Move if any.
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Move UCI::move_from_uci(const Position& pos, string& str) {
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Move UCI::to_move(const Position& pos, string& str) {
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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for (MoveList<LEGAL> it(pos); *it; ++it)
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if (str == move_to_uci(*it, pos.is_chess960()))
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if (str == format_move(*it, pos.is_chess960()))
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return *it;
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return MOVE_NONE;
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@ -423,7 +423,7 @@ const string Position::fen() const {
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if (!can_castle(WHITE) && !can_castle(BLACK))
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ss << '-';
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ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::to_string(ep_square()) + " ")
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ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::format_square(ep_square()) + " ")
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<< st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
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return ss.str();
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@ -450,7 +450,7 @@ const string Position::pretty() const {
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<< std::setfill('0') << std::setw(16) << st->key << "\nCheckers: ";
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for (Bitboard b = checkers(); b; )
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ss << UCI::to_string(pop_lsb(&b)) << " ";
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ss << UCI::format_square(pop_lsb(&b)) << " ";
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return ss.str();
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}
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@ -167,7 +167,7 @@ uint64_t Search::perft(Position& pos, Depth depth) {
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pos.undo_move(*it);
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}
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if (Root)
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sync_cout << UCI::move_to_uci(*it, pos.is_chess960()) << ": " << cnt << sync_endl;
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sync_cout << UCI::format_move(*it, pos.is_chess960()) << ": " << cnt << sync_endl;
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}
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return nodes;
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}
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@ -191,7 +191,7 @@ void Search::think() {
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{
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RootMoves.push_back(MOVE_NONE);
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sync_cout << "info depth 0 score "
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<< UCI::score_to_uci(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
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<< UCI::format_value(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
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<< sync_endl;
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goto finalize;
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@ -226,8 +226,8 @@ finalize:
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}
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// Best move could be MOVE_NONE when searching on a stalemate position
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sync_cout << "bestmove " << UCI::move_to_uci(RootMoves[0].pv[0], RootPos.is_chess960())
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<< " ponder " << UCI::move_to_uci(RootMoves[0].pv[1], RootPos.is_chess960())
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sync_cout << "bestmove " << UCI::format_move(RootMoves[0].pv[0], RootPos.is_chess960())
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<< " ponder " << UCI::format_move(RootMoves[0].pv[1], RootPos.is_chess960())
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<< sync_endl;
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}
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@ -694,7 +694,7 @@ moves_loop: // When in check and at SpNode search starts from here
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if (thisThread == Threads.main() && Time::now() - SearchTime > 3000)
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sync_cout << "info depth " << depth
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<< " currmove " << UCI::move_to_uci(move, pos.is_chess960())
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<< " currmove " << UCI::format_move(move, pos.is_chess960())
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<< " currmovenumber " << moveCount + PVIdx << sync_endl;
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}
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@ -1326,7 +1326,7 @@ moves_loop: // When in check and at SpNode search starts from here
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ss << "info depth " << d
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<< " seldepth " << selDepth
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<< " score " << (i == PVIdx ? UCI::score_to_uci(v, alpha, beta) : UCI::score_to_uci(v))
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<< " score " << (i == PVIdx ? UCI::format_value(v, alpha, beta) : UCI::format_value(v))
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<< " nodes " << pos.nodes_searched()
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<< " nps " << pos.nodes_searched() * 1000 / elapsed
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<< " time " << elapsed
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@ -1334,7 +1334,7 @@ moves_loop: // When in check and at SpNode search starts from here
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<< " pv";
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for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; ++j)
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ss << " " << UCI::move_to_uci(RootMoves[i].pv[j], pos.is_chess960());
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ss << " " << UCI::format_move(RootMoves[i].pv[j], pos.is_chess960());
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}
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return ss.str();
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@ -71,7 +71,7 @@ namespace {
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SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
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// Parse move list (if any)
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while (is >> token && (m = UCI::move_from_uci(pos, token)) != MOVE_NONE)
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while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
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{
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SetupStates->push(StateInfo());
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pos.do_move(m, SetupStates->top());
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@ -116,7 +116,7 @@ namespace {
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{
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if (token == "searchmoves")
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while (is >> token)
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limits.searchmoves.push_back(UCI::move_from_uci(pos, token));
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limits.searchmoves.push_back(UCI::to_move(pos, token));
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else if (token == "wtime") is >> limits.time[WHITE];
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else if (token == "btime") is >> limits.time[BLACK];
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12
src/uci.h
12
src/uci.h
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@ -67,14 +67,10 @@ private:
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void init(OptionsMap&);
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void loop(int argc, char* argv[]);
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std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
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Move move_from_uci(const Position& pos, std::string& str);
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const std::string move_to_uci(Move m, bool chess960);
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inline const std::string to_string(Square s) {
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char ch[] = { 'a' + file_of(s), '1' + rank_of(s), 0 };
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return ch;
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}
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Move to_move(const Position& pos, std::string& str);
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std::string format_move(Move m, bool chess960);
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std::string format_value(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
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std::string format_square(Square s);
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} // namespace UCI
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