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https://github.com/sockspls/badfish
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Use calculate_reduction() function to simplify code
No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 21 additions and 26 deletions
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@ -48,7 +48,8 @@ inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
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inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
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inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
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inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
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inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
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inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
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inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
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inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
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inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
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inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); }
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inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
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inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
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inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
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inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
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inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
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inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
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@ -989,10 +989,9 @@ namespace {
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&& !captureOrPromotion
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&& !captureOrPromotion
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&& !move_is_castle(move))
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&& !move_is_castle(move))
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{
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{
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double red = 0.5 + ln(RootMoveNumber - MultiPV + 1) * ln(depth / 2) / 6.0;
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ss[0].reduction = calculate_reduction(0.5, RootMoveNumber - MultiPV + 1, depth, 6.0);
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if (red >= 1.0)
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if (ss[0].reduction)
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{
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{
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ss[0].reduction = Depth(int(floor(red * int(OnePly))));
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value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
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value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
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doFullDepthSearch = (value > alpha);
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doFullDepthSearch = (value > alpha);
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}
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}
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@ -1303,13 +1302,12 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[ply]))
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&& !move_is_killer(move, ss[ply]))
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{
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{
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double red = 0.5 + ln(moveCount) * ln(depth / 2) / 6.0;
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ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 6.0);
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if (red >= 1.0)
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if (ss[ply].reduction)
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{
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{
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ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
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value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
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value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
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doFullDepthSearch = (value > alpha);
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doFullDepthSearch = (value > alpha);
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}
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}
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}
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}
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if (doFullDepthSearch) // Go with full depth non-pv search
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if (doFullDepthSearch) // Go with full depth non-pv search
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@ -1656,10 +1654,10 @@ namespace {
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// Value based pruning
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// Value based pruning
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Depth predictedDepth = newDepth;
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Depth predictedDepth = newDepth;
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//FIXME HACK: awful code duplication
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//FIXME: We are ignoring condition: depth >= 3*OnePly, BUG??
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double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0;
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ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 3.0);
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if (red >= 1.0)
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if (ss[ply].reduction)
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predictedDepth -= int(floor(red * int(OnePly)));
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predictedDepth -= ss[ply].reduction;
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if (predictedDepth < SelectiveDepth)
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if (predictedDepth < SelectiveDepth)
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{
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{
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@ -1691,13 +1689,11 @@ namespace {
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&& !dangerous
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&& !dangerous
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&& !captureOrPromotion
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&& !captureOrPromotion
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[ply])
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&& !move_is_killer(move, ss[ply]))
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/* && move != ttMove*/)
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{
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{
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double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0;
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ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 3.0);
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if (red >= 1.0)
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if (ss[ply].reduction)
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{
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{
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ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
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value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
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value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
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doFullDepthSearch = (value >= beta);
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doFullDepthSearch = (value >= beta);
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}
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}
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@ -2039,10 +2035,9 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[sp->ply]))
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&& !move_is_killer(move, ss[sp->ply]))
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{
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{
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double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 3.0;
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ss[sp->ply].reduction = calculate_reduction(0.5, moveCount, sp->depth, 3.0);
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if (red >= 1.0)
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if (ss[sp->ply].reduction)
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{
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{
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ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
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value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
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value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
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doFullDepthSearch = (value >= sp->beta);
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doFullDepthSearch = (value >= sp->beta);
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}
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}
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@ -2153,11 +2148,10 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[sp->ply]))
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&& !move_is_killer(move, ss[sp->ply]))
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{
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{
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double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 6.0;
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ss[sp->ply].reduction = calculate_reduction(0.5, moveCount, sp->depth, 6.0);
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if (red >= 1.0)
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if (ss[sp->ply].reduction)
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{
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{
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Value localAlpha = sp->alpha;
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Value localAlpha = sp->alpha;
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ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
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value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
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value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
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doFullDepthSearch = (value > localAlpha);
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doFullDepthSearch = (value > localAlpha);
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}
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}
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