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Update stats at pv nodes
If a quiet best move is found at a pv node then always update stats. STC: LLR: 2.96 (-2.94,2.94) [-1.50,4.50] Total: 41485 W: 8047 L: 7830 D: 25608 LTC: LLR: 2.96 (-2.94,2.94) [0.00,6.00] Total: 14351 W: 2420 L: 2250 D: 9681 Bench: 6985247 Resolves #330
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1 changed files with 8 additions and 6 deletions
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@ -945,8 +945,6 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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ss->currentMove = move;
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if (!SpNode && !captureOrPromotion && quietCount < 64)
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quietsSearched[quietCount++] = move;
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// Step 14. Make the move
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pos.do_move(move, st, givesCheck);
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@ -1070,6 +1068,7 @@ moves_loop: // When in check and at SpNode search starts from here
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rm.score = -VALUE_INFINITE;
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}
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bool newBestMove = false;
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if (value > bestValue)
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{
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bestValue = SpNode ? splitPoint->bestValue = value : value;
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@ -1082,6 +1081,7 @@ moves_loop: // When in check and at SpNode search starts from here
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&& (move != EasyMove.get(pos.key()) || moveCount > 1))
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EasyMove.clear();
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newBestMove = true;
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bestMove = SpNode ? splitPoint->bestMove = move : move;
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if (PvNode && !RootNode) // Update pv even in fail-high case
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@ -1101,6 +1101,9 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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}
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if (!SpNode && !captureOrPromotion && !newBestMove && quietCount < 64)
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quietsSearched[quietCount++] = move;
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// Step 19. Check for splitting the search
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if ( !SpNode
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&& Threads.size() >= 2
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@ -1144,8 +1147,8 @@ moves_loop: // When in check and at SpNode search starts from here
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: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
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// Quiet best move: update killers, history and countermoves
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else if (bestValue >= beta && !pos.capture_or_promotion(bestMove))
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update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount - 1);
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else if (bestMove != MOVE_NONE && !pos.capture_or_promotion(bestMove))
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update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
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tte->save(posKey, value_to_tt(bestValue, ss->ply),
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bestValue >= beta ? BOUND_LOWER :
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@ -1402,8 +1405,7 @@ moves_loop: // When in check and at SpNode search starts from here
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*pv = MOVE_NONE;
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}
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// update_stats() updates killers, history and countermoves stats after a fail-high
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// of a quiet move.
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// update_stats() updates killers, history, countermove history and countermoves stats for a quiet best move.
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void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) {
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