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https://github.com/sockspls/badfish
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Use constexpr when makes sense
No functional change.
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ccd6bad512
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28b6a457c2
3 changed files with 46 additions and 48 deletions
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@ -126,7 +126,7 @@ inline Bitboard& operator^=(Bitboard& b, Square s) {
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return b ^= SquareBB[s];
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return b ^= SquareBB[s];
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}
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}
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inline bool more_than_one(Bitboard b) {
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constexpr bool more_than_one(Bitboard b) {
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return b & (b - 1);
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return b & (b - 1);
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}
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}
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@ -154,7 +154,7 @@ inline Bitboard file_bb(Square s) {
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/// shift() moves a bitboard one step along direction D. Mainly for pawns
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/// shift() moves a bitboard one step along direction D. Mainly for pawns
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template<Square D>
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template<Square D>
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inline Bitboard shift(Bitboard b) {
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constexpr Bitboard shift(Bitboard b) {
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return D == NORTH ? b << 8 : D == SOUTH ? b >> 8
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return D == NORTH ? b << 8 : D == SOUTH ? b >> 8
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: D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == SOUTH_EAST ? (b & ~FileHBB) >> 7
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: D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == SOUTH_EAST ? (b & ~FileHBB) >> 7
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: D == NORTH_WEST ? (b & ~FileABB) << 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
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: D == NORTH_WEST ? (b & ~FileABB) << 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
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@ -45,7 +45,7 @@ struct ExtMove {
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// Inhibit unwanted implicit conversions to Move
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// Inhibit unwanted implicit conversions to Move
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// with an ambiguity that yields to a compile error.
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// with an ambiguity that yields to a compile error.
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operator float() const;
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operator float() const = delete;
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};
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};
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inline bool operator<(const ExtMove& f, const ExtMove& s) {
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inline bool operator<(const ExtMove& f, const ExtMove& s) {
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88
src/types.h
88
src/types.h
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@ -146,7 +146,7 @@ enum CastlingRight {
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};
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};
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template<Color C, CastlingSide S> struct MakeCastling {
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template<Color C, CastlingSide S> struct MakeCastling {
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static const CastlingRight
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static constexpr CastlingRight
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right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
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right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
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: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
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: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
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};
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};
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@ -262,7 +262,7 @@ enum Rank : int {
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/// care to avoid left-shifting a signed int to avoid undefined behavior.
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/// care to avoid left-shifting a signed int to avoid undefined behavior.
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enum Score : int { SCORE_ZERO };
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enum Score : int { SCORE_ZERO };
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inline Score make_score(int mg, int eg) {
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constexpr Score make_score(int mg, int eg) {
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return Score((int)((unsigned int)eg << 16) + mg);
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return Score((int)((unsigned int)eg << 16) + mg);
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}
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}
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@ -270,33 +270,31 @@ inline Score make_score(int mg, int eg) {
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/// according to the standard a simple cast to short is implementation defined
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/// according to the standard a simple cast to short is implementation defined
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/// and so is a right shift of a signed integer.
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/// and so is a right shift of a signed integer.
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inline Value eg_value(Score s) {
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inline Value eg_value(Score s) {
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union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
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union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
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return Value(eg.s);
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return Value(eg.s);
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}
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}
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inline Value mg_value(Score s) {
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inline Value mg_value(Score s) {
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union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
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union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
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return Value(mg.s);
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return Value(mg.s);
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}
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}
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#define ENABLE_BASE_OPERATORS_ON(T) \
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#define ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
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constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
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inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
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constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
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inline T operator-(T d) { return T(-int(d)); } \
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constexpr T operator-(T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
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inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
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inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
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#define ENABLE_FULL_OPERATORS_ON(T) \
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator*(int i, T d) { return T(i * int(d)); } \
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constexpr T operator*(int i, T d) { return T(i * int(d)); } \
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inline T operator*(T d, int i) { return T(int(d) * i); } \
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constexpr T operator*(T d, int i) { return T(int(d) * i); } \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); } \
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inline T operator/(T d, int i) { return T(int(d) / i); } \
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constexpr T operator/(T d, int i) { return T(int(d) / i); } \
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inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
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constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(Value)
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@ -314,14 +312,14 @@ ENABLE_BASE_OPERATORS_ON(Score)
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#undef ENABLE_BASE_OPERATORS_ON
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#undef ENABLE_BASE_OPERATORS_ON
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/// Additional operators to add integers to a Value
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/// Additional operators to add integers to a Value
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inline Value operator+(Value v, int i) { return Value(int(v) + i); }
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constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
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inline Value operator-(Value v, int i) { return Value(int(v) - i); }
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constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
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inline Value& operator+=(Value& v, int i) { return v = v + i; }
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inline Value& operator+=(Value& v, int i) { return v = v + i; }
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inline Value& operator-=(Value& v, int i) { return v = v - i; }
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inline Value& operator-=(Value& v, int i) { return v = v - i; }
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// a very high risk of overflow. So user should explicitly convert to integer.
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/// a very high risk of overflow. So user should explicitly convert to integer.
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inline Score operator*(Score s1, Score s2);
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Score operator*(Score s1, Score s2) = delete;
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/// Division of a Score must be handled separately for each term
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/// Division of a Score must be handled separately for each term
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inline Score operator/(Score s, int i) {
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inline Score operator/(Score s, int i) {
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@ -340,39 +338,39 @@ inline Score operator*(Score s, int i) {
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return result;
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return result;
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}
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}
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inline Color operator~(Color c) {
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constexpr Color operator~(Color c) {
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return Color(c ^ BLACK); // Toggle color
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return Color(c ^ BLACK); // Toggle color
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}
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}
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inline Square operator~(Square s) {
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constexpr Square operator~(Square s) {
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return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
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return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
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}
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}
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inline Piece operator~(Piece pc) {
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constexpr Piece operator~(Piece pc) {
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return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
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return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
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}
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}
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inline CastlingRight operator|(Color c, CastlingSide s) {
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constexpr CastlingRight operator|(Color c, CastlingSide s) {
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return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
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return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
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}
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}
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inline Value mate_in(int ply) {
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constexpr Value mate_in(int ply) {
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return VALUE_MATE - ply;
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return VALUE_MATE - ply;
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}
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}
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inline Value mated_in(int ply) {
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constexpr Value mated_in(int ply) {
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return -VALUE_MATE + ply;
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return -VALUE_MATE + ply;
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}
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}
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inline Square make_square(File f, Rank r) {
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constexpr Square make_square(File f, Rank r) {
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return Square((r << 3) + f);
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return Square((r << 3) + f);
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}
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}
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inline Piece make_piece(Color c, PieceType pt) {
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constexpr Piece make_piece(Color c, PieceType pt) {
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return Piece((c << 3) + pt);
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return Piece((c << 3) + pt);
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}
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}
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inline PieceType type_of(Piece pc) {
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constexpr PieceType type_of(Piece pc) {
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return PieceType(pc & 7);
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return PieceType(pc & 7);
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}
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}
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@ -381,27 +379,27 @@ inline Color color_of(Piece pc) {
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return Color(pc >> 3);
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return Color(pc >> 3);
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}
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}
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inline bool is_ok(Square s) {
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constexpr bool is_ok(Square s) {
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return s >= SQ_A1 && s <= SQ_H8;
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return s >= SQ_A1 && s <= SQ_H8;
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}
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}
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inline File file_of(Square s) {
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constexpr File file_of(Square s) {
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return File(s & 7);
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return File(s & 7);
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}
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}
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inline Rank rank_of(Square s) {
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constexpr Rank rank_of(Square s) {
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return Rank(s >> 3);
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return Rank(s >> 3);
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}
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}
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inline Square relative_square(Color c, Square s) {
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constexpr Square relative_square(Color c, Square s) {
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return Square(s ^ (c * 56));
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return Square(s ^ (c * 56));
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}
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}
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inline Rank relative_rank(Color c, Rank r) {
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constexpr Rank relative_rank(Color c, Rank r) {
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return Rank(r ^ (c * 7));
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return Rank(r ^ (c * 7));
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}
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}
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inline Rank relative_rank(Color c, Square s) {
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constexpr Rank relative_rank(Color c, Square s) {
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return relative_rank(c, rank_of(s));
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return relative_rank(c, rank_of(s));
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}
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}
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@ -410,27 +408,27 @@ inline bool opposite_colors(Square s1, Square s2) {
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return ((s >> 3) ^ s) & 1;
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return ((s >> 3) ^ s) & 1;
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}
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}
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inline Square pawn_push(Color c) {
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constexpr Square pawn_push(Color c) {
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return c == WHITE ? NORTH : SOUTH;
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return c == WHITE ? NORTH : SOUTH;
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}
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}
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inline Square from_sq(Move m) {
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constexpr Square from_sq(Move m) {
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return Square((m >> 6) & 0x3F);
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return Square((m >> 6) & 0x3F);
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}
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}
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inline Square to_sq(Move m) {
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constexpr Square to_sq(Move m) {
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return Square(m & 0x3F);
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return Square(m & 0x3F);
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}
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}
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inline int from_to(Move m) {
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constexpr int from_to(Move m) {
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return m & 0xFFF;
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return m & 0xFFF;
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}
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}
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inline MoveType type_of(Move m) {
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constexpr MoveType type_of(Move m) {
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return MoveType(m & (3 << 14));
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return MoveType(m & (3 << 14));
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}
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}
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inline PieceType promotion_type(Move m) {
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constexpr PieceType promotion_type(Move m) {
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return PieceType(((m >> 12) & 3) + KNIGHT);
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return PieceType(((m >> 12) & 3) + KNIGHT);
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}
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}
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@ -439,11 +437,11 @@ inline Move make_move(Square from, Square to) {
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}
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}
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template<MoveType T>
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template<MoveType T>
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inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
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constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
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return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
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return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
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}
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}
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inline bool is_ok(Move m) {
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constexpr bool is_ok(Move m) {
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return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
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return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
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}
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}
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