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Fixes a Chess960 bug when playing with more than one search thread.
The init_eval() function corrupted the static array castleRightsMask[] in the Position class, resulting in instant crashes in most Chess960 games. Fixed by repairing the damage directly after the function is called. Also modified the Position::to_fen() function to display castle rights correctly for Chess960 positions, and added sanity checks for uncastled rook files in Position::is_ok().
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43fa3a4d64
commit
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2 changed files with 42 additions and 4 deletions
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@ -271,10 +271,24 @@ const string Position::to_fen() const {
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fen += (sideToMove == WHITE ? "w " : "b ");
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if (st->castleRights != NO_CASTLES)
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{
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if (can_castle_kingside(WHITE)) fen += 'K';
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if (can_castle_queenside(WHITE)) fen += 'Q';
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if (can_castle_kingside(BLACK)) fen += 'k';
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if (can_castle_queenside(BLACK)) fen += 'q';
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if (initialKFile == FILE_E && initialQRFile == FILE_A && initialKRFile == FILE_H)
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{
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if (can_castle_kingside(WHITE)) fen += 'K';
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if (can_castle_queenside(WHITE)) fen += 'Q';
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if (can_castle_kingside(BLACK)) fen += 'k';
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if (can_castle_queenside(BLACK)) fen += 'q';
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}
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else
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{
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if (can_castle_kingside(WHITE))
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fen += toupper(file_to_char(initialKRFile));
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if (can_castle_queenside(WHITE))
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fen += toupper(file_to_char(initialQRFile));
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if (can_castle_kingside(BLACK))
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fen += file_to_char(initialKRFile);
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if (can_castle_queenside(BLACK))
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fen += file_to_char(initialQRFile);
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}
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} else
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fen += '-';
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@ -1848,6 +1862,7 @@ bool Position::is_ok(int* failedStep) const {
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static const bool debugNonPawnMaterial = false;
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static const bool debugPieceCounts = false;
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static const bool debugPieceList = false;
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static const bool debugCastleSquares = false;
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if (failedStep) *failedStep = 1;
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@ -1984,6 +1999,25 @@ bool Position::is_ok(int* failedStep) const {
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return false;
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}
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}
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if (failedStep) (*failedStep)++;
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if (debugCastleSquares) {
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for (Color c = WHITE; c <= BLACK; c++) {
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if (can_castle_kingside(c) && piece_on(initial_kr_square(c)) != piece_of_color_and_type(c, ROOK))
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return false;
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if (can_castle_queenside(c) && piece_on(initial_qr_square(c)) != piece_of_color_and_type(c, ROOK))
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return false;
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}
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if (castleRightsMask[initial_kr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OO))
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return false;
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if (castleRightsMask[initial_qr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OOO))
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return false;
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if (castleRightsMask[initial_kr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OO))
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return false;
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if (castleRightsMask[initial_qr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OOO))
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return false;
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}
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if (failedStep) *failedStep = 0;
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return true;
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}
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@ -452,6 +452,10 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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{
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ActiveThreads = newActiveThreads;
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init_eval(ActiveThreads);
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// HACK: init_eval() destroys the static castleRightsMask[] array in the
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// Position class. The below line repairs the damage.
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Position p(pos.to_fen());
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assert(pos.is_ok());
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}
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// Wake up sleeping threads
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