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Fixes a Chess960 bug when playing with more than one search thread.

The init_eval() function corrupted the static array castleRightsMask[]
in the Position class, resulting in instant crashes in most Chess960
games. Fixed by repairing the damage directly after the function is
called. Also modified the Position::to_fen() function to display
castle rights correctly for Chess960 positions, and added sanity checks
for uncastled rook files in Position::is_ok().
This commit is contained in:
Tord Romstad 2010-01-24 16:09:32 +01:00 committed by Marco Costalba
parent 43fa3a4d64
commit 290caf9960
2 changed files with 42 additions and 4 deletions

View file

@ -271,10 +271,24 @@ const string Position::to_fen() const {
fen += (sideToMove == WHITE ? "w " : "b "); fen += (sideToMove == WHITE ? "w " : "b ");
if (st->castleRights != NO_CASTLES) if (st->castleRights != NO_CASTLES)
{ {
if (can_castle_kingside(WHITE)) fen += 'K'; if (initialKFile == FILE_E && initialQRFile == FILE_A && initialKRFile == FILE_H)
if (can_castle_queenside(WHITE)) fen += 'Q'; {
if (can_castle_kingside(BLACK)) fen += 'k'; if (can_castle_kingside(WHITE)) fen += 'K';
if (can_castle_queenside(BLACK)) fen += 'q'; if (can_castle_queenside(WHITE)) fen += 'Q';
if (can_castle_kingside(BLACK)) fen += 'k';
if (can_castle_queenside(BLACK)) fen += 'q';
}
else
{
if (can_castle_kingside(WHITE))
fen += toupper(file_to_char(initialKRFile));
if (can_castle_queenside(WHITE))
fen += toupper(file_to_char(initialQRFile));
if (can_castle_kingside(BLACK))
fen += file_to_char(initialKRFile);
if (can_castle_queenside(BLACK))
fen += file_to_char(initialQRFile);
}
} else } else
fen += '-'; fen += '-';
@ -1848,6 +1862,7 @@ bool Position::is_ok(int* failedStep) const {
static const bool debugNonPawnMaterial = false; static const bool debugNonPawnMaterial = false;
static const bool debugPieceCounts = false; static const bool debugPieceCounts = false;
static const bool debugPieceList = false; static const bool debugPieceList = false;
static const bool debugCastleSquares = false;
if (failedStep) *failedStep = 1; if (failedStep) *failedStep = 1;
@ -1984,6 +1999,25 @@ bool Position::is_ok(int* failedStep) const {
return false; return false;
} }
} }
if (failedStep) (*failedStep)++;
if (debugCastleSquares) {
for (Color c = WHITE; c <= BLACK; c++) {
if (can_castle_kingside(c) && piece_on(initial_kr_square(c)) != piece_of_color_and_type(c, ROOK))
return false;
if (can_castle_queenside(c) && piece_on(initial_qr_square(c)) != piece_of_color_and_type(c, ROOK))
return false;
}
if (castleRightsMask[initial_kr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OO))
return false;
if (castleRightsMask[initial_qr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OOO))
return false;
if (castleRightsMask[initial_kr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OO))
return false;
if (castleRightsMask[initial_qr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OOO))
return false;
}
if (failedStep) *failedStep = 0; if (failedStep) *failedStep = 0;
return true; return true;
} }

View file

@ -452,6 +452,10 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
{ {
ActiveThreads = newActiveThreads; ActiveThreads = newActiveThreads;
init_eval(ActiveThreads); init_eval(ActiveThreads);
// HACK: init_eval() destroys the static castleRightsMask[] array in the
// Position class. The below line repairs the damage.
Position p(pos.to_fen());
assert(pos.is_ok());
} }
// Wake up sleeping threads // Wake up sleeping threads