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Search Parameters Tuning
A simple tuning on search.cpp. based SPSA test: https://tests.stockfishchess.org/tests/view/601f2a787f517a561bc493cd passed STC: LLR: 2.94 (-2.94,2.94) {-0.25,1.25} Total: 117840 W: 10796 L: 10508 D: 96536 Ptnml(0-2): 422, 8381, 41041, 8639, 437 https://tests.stockfishchess.org/tests/view/602144c37f517a561bc494ae passed LTC: LLR: 2.96 (-2.94,2.94) {0.25,1.25} Total: 25024 W: 972 L: 847 D: 23205 Ptnml(0-2): 7, 767, 10847, 876, 15 https://tests.stockfishchess.org/tests/view/602156877f517a561bc494be closes https://github.com/official-stockfish/Stockfish/pull/3340 Bench: 3974098
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1 changed files with 14 additions and 14 deletions
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@ -81,7 +81,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 14 ? 29 : 8 * d * d + 224 * d - 215;
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return d > 14 ? 66 : 6 * d * d + 231 * d - 206;
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}
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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@ -839,10 +839,10 @@ namespace {
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// Step 8. Null move search with verification search (~40 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 22977
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&& (ss-1)->statScore < 22661
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 168
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&& ss->staticEval >= beta - 24 * depth - 34 * improving + 162 * ss->ttPv + 159
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@ -850,7 +850,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (1015 + 85 * depth) / 256 + std::min(int(eval - beta) / 191, 3);
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Depth R = (1062 + 68 * depth) / 256 + std::min(int(eval - beta) / 190, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -886,7 +886,7 @@ namespace {
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}
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}
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probCutBeta = beta + 194 - 49 * improving;
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probCutBeta = beta + 209 - 44 * improving;
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// Step 9. ProbCut (~10 Elo)
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// If we have a good enough capture and a reduced search returns a value
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@ -1063,11 +1063,11 @@ moves_loop: // When in check, search starts from here
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// Futility pruning: parent node (~5 Elo)
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if ( lmrDepth < 7
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&& !ss->inCheck
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&& ss->staticEval + 254 + 159 * lmrDepth <= alpha
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&& ss->staticEval + 174 + 157 * lmrDepth <= alpha
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&& (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 26394)
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+ (*contHist[5])[movedPiece][to_sq(move)] / 3 < 26237)
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continue;
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// Prune moves with negative SEE (~20 Elo)
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@ -1223,13 +1223,13 @@ moves_loop: // When in check, search starts from here
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 5287;
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- 5337;
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// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
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if (ss->statScore >= -105 && (ss-1)->statScore < -103)
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if (ss->statScore >= -89 && (ss-1)->statScore < -116)
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r--;
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else if ((ss-1)->statScore >= -122 && ss->statScore < -129)
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else if ((ss-1)->statScore >= -112 && ss->statScore < -100)
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r++;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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@ -1237,9 +1237,9 @@ moves_loop: // When in check, search starts from here
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// use sum of main history and first continuation history with an offset
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if (ss->inCheck)
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r -= (thisThread->mainHistory[us][from_to(move)]
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+ (*contHist[0])[movedPiece][to_sq(move)] - 4333) / 16384;
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+ (*contHist[0])[movedPiece][to_sq(move)] - 4341) / 16384;
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else
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r -= ss->statScore / 14884;
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r -= ss->statScore / 14382;
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}
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Depth d = std::clamp(newDepth - r, 1, newDepth);
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@ -1711,8 +1711,8 @@ moves_loop: // When in check, search starts from here
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PieceType captured = type_of(pos.piece_on(to_sq(bestMove)));
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bonus1 = stat_bonus(depth + 1);
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bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
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: stat_bonus(depth); // smaller bonus
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bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
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: std::min(bonus1, stat_bonus(depth)); // smaller bonus
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if (!pos.capture_or_promotion(bestMove))
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{
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