mirror of
https://github.com/sockspls/badfish
synced 2025-05-01 01:03:09 +00:00
Combine increased LMR horizont and fixed null move reduction
Set null move reduction to R=4, but increase the LMR horizon to 3 plies. The two tweaks are related and should compensate the combined effect of null move + LMR reduction at shallow depths. Idea from Tord. After 999 games at 1+0 Mod vs Orig +251 =522 -225 51.30% + 9 ELO On Tord iMac Core 2 Duo 2.8 GHz, one thread, Mac OS X 10.6, at 1+0 time control we have: Mod vs Orig 994-1006 -1.4 ELO But Orig version is pgo compiled and Mod is not. The PGO compiled version is about 8% faster, which corresponds to about 7 Elo points. This means that results are reasonably consistent. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
b8326edea3
commit
2a203d8d6f
1 changed files with 2 additions and 3 deletions
|
@ -1243,9 +1243,8 @@ namespace {
|
||||||
|
|
||||||
StateInfo st;
|
StateInfo st;
|
||||||
pos.do_null_move(st);
|
pos.do_null_move(st);
|
||||||
int R = (depth >= 5 * OnePly ? 4 : 3); // Null move dynamic reduction
|
|
||||||
|
|
||||||
Value nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
|
Value nullValue = -search(pos, ss, -(beta-1), depth-4*OnePly, ply+1, false, threadID);
|
||||||
|
|
||||||
pos.undo_null_move();
|
pos.undo_null_move();
|
||||||
|
|
||||||
|
@ -1364,7 +1363,7 @@ namespace {
|
||||||
|
|
||||||
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
||||||
// if the move fails high will be re-searched at full depth.
|
// if the move fails high will be re-searched at full depth.
|
||||||
if ( depth >= 2*OnePly
|
if ( depth >= 3*OnePly
|
||||||
&& moveCount >= LMRNonPVMoves
|
&& moveCount >= LMRNonPVMoves
|
||||||
&& !dangerous
|
&& !dangerous
|
||||||
&& !moveIsCapture
|
&& !moveIsCapture
|
||||||
|
|
Loading…
Add table
Reference in a new issue