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https://github.com/sockspls/badfish
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Speed up updateShelter()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
1b4084b4a5
commit
2a2353aac6
4 changed files with 37 additions and 33 deletions
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@ -38,7 +38,7 @@
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const Bitboard EmptyBoardBB = 0;
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const Bitboard FileABB = 0x0101010101010101;
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const Bitboard FileABB = 0x0101010101010101ULL;
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const Bitboard FileBBB = FileABB << 1;
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const Bitboard FileCBB = FileABB << 2;
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const Bitboard FileDBB = FileABB << 3;
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@ -677,7 +677,7 @@ namespace {
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const Square ksq = pos.king_square(Us);
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// King shelter
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Score bonus = ei.pi->king_shelter(pos, Us, ksq);
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Score bonus = ei.pi->king_shelter<Us>(pos, ksq);
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// King safety. This is quite complicated, and is almost certainly far
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// from optimally tuned.
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@ -701,7 +701,7 @@ namespace {
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attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15<HasPopCnt>(undefended))
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+ InitKingDanger[relative_square(Us, ksq)]
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- mg_value(ei.pi->king_shelter(pos, Us, ksq)) / 32;
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- mg_value(ei.pi->king_shelter<Us>(pos, ksq)) / 32;
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// Analyse enemy's safe queen contact checks. First find undefended
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// squares around the king attacked by enemy queen...
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@ -320,27 +320,3 @@ int PawnInfoTable::evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirP
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}
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return bonus;
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}
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/// PawnInfo::updateShelter calculates and caches king shelter. It is called
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/// only when king square changes, about 20% of total king_shelter() calls.
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Score PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
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Bitboard pawns;
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unsigned r, k, shelter = 0;
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if (relative_rank(c, ksq) <= RANK_4)
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{
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pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
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r = ksq & (7 << 3);
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k = (c ? -8 : 8);
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for (int i = 1; i < 4; i++)
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{
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r += k;
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shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
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}
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}
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kingSquares[c] = ksq;
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kingShelters[c] = make_score(shelter, 0);
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return kingShelters[c];
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}
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40
src/pawns.h
40
src/pawns.h
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@ -26,6 +26,7 @@
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////
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#include "bitboard.h"
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#include "position.h"
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#include "value.h"
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////
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@ -40,8 +41,6 @@ const int PawnTableSize = 16384;
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/// to add further information in the future. A lookup to the pawn hash table
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/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
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/// returns a pointer to a PawnInfo object.
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class Position;
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class PawnInfo {
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friend class PawnInfoTable;
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@ -55,10 +54,13 @@ public:
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int file_is_half_open(Color c, File f) const;
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int has_open_file_to_left(Color c, File f) const;
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int has_open_file_to_right(Color c, File f) const;
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Score king_shelter(const Position& pos, Color c, Square ksq);
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template<Color Us>
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Score king_shelter(const Position& pos, Square ksq);
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private:
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Score updateShelter(const Position& pos, Color c, Square ksq);
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template<Color Us>
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Score updateShelter(const Position& pos, Square ksq);
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Key key;
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Bitboard passedPawns[2];
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@ -140,8 +142,34 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
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return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
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}
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inline Score PawnInfo::king_shelter(const Position& pos, Color c, Square ksq) {
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return kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq);
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/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
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/// only when king square changes, about 20% of total king_shelter() calls.
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template<Color Us>
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Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
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const int Shift = (Us == WHITE ? 8 : -8);
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Bitboard pawns;
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int r, shelter = 0;
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if (relative_rank(Us, ksq) <= RANK_4)
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{
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pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
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r = square_rank(ksq) * 8;
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for (int i = 1; i < 4; i++)
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{
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r += Shift;
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shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
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}
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}
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kingSquares[Us] = ksq;
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kingShelters[Us] = make_score(shelter, 0);
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return kingShelters[Us];
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}
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template<Color Us>
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inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
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return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);
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}
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#endif // !defined(PAWNS_H_INCLUDED)
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