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https://github.com/sockspls/badfish
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Remove failedLow from the mainThread struct
failedLow is in fact a local variable in Thread::search(). Also clean some spaces and tabs in code. No functional change.
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528507b303
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3 changed files with 9 additions and 9 deletions
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@ -34,7 +34,7 @@ namespace {
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// Pawn penalties
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constexpr Score Isolated = S(13, 16);
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constexpr Score Backward = S(17, 11);
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constexpr Score Doubled = S(13, 40);
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constexpr Score Doubled = S(13, 40);
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// Connected pawn bonus by opposed, phalanx, #support and rank
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Score Connected[2][2][3][RANK_NB];
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@ -296,6 +296,7 @@ void Thread::search() {
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MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
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double timeReduction = 1.0;
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Color us = rootPos.side_to_move();
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bool failedLow;
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std::memset(ss-4, 0, 7 * sizeof(Stack));
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for (int i = 4; i > 0; i--)
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@ -305,7 +306,7 @@ void Thread::search() {
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beta = VALUE_INFINITE;
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if (mainThread)
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mainThread->bestMoveChanges = 0, mainThread->failedLow = false;
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mainThread->bestMoveChanges = 0, failedLow = false;
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size_t multiPV = Options["MultiPV"];
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Skill skill(Options["Skill Level"]);
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@ -346,7 +347,7 @@ void Thread::search() {
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// Age out PV variability metric
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if (mainThread)
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mainThread->bestMoveChanges *= 0.517, mainThread->failedLow = false;
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mainThread->bestMoveChanges *= 0.517, failedLow = false;
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// Save the last iteration's scores before first PV line is searched and
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// all the move scores except the (new) PV are set to -VALUE_INFINITE.
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@ -423,7 +424,7 @@ void Thread::search() {
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if (mainThread)
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{
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mainThread->failedLow = true;
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failedLow = true;
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Threads.stopOnPonderhit = false;
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}
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}
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@ -471,7 +472,7 @@ void Thread::search() {
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&& !Threads.stop
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&& !Threads.stopOnPonderhit)
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{
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const int F[] = { mainThread->failedLow,
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const int F[] = { failedLow,
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bestValue - mainThread->previousScore };
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int improvingFactor = std::max(246, std::min(832, 306 + 119 * F[0] - 6 * F[1]));
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@ -522,7 +523,7 @@ namespace {
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constexpr bool PvNode = NT == PV;
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const bool rootNode = PvNode && ss->ply == 0;
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// Check if we have an upcoming move which draws by repetition, or
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// Check if we have an upcoming move which draws by repetition, or
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// if the opponent had an alternative move earlier to this position.
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if ( pos.rule50_count() >= 3
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&& alpha < VALUE_DRAW
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@ -1164,8 +1165,8 @@ moves_loop: // When in check, search starts from here
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{
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// Quiet best move: update move sorting heuristics
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if (!pos.capture_or_promotion(bestMove))
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update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount,
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stat_bonus(depth + (bestValue > beta + PawnValueMg ? ONE_PLY : DEPTH_ZERO)));
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update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount,
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stat_bonus(depth + (bestValue > beta + PawnValueMg ? ONE_PLY : DEPTH_ZERO)));
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else
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update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY));
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@ -85,7 +85,6 @@ struct MainThread : public Thread {
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void search() override;
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void check_time();
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bool failedLow;
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double bestMoveChanges, previousTimeReduction;
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Value previousScore;
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int callsCnt;
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