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https://github.com/sockspls/badfish
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Document and cleanup new effective-single-reply code
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
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commit
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2 changed files with 49 additions and 87 deletions
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@ -249,6 +249,7 @@ public:
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// Accessing hash keys
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Key get_key() const;
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Key get_exclusion_key() const;
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Key get_pawn_key() const;
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Key get_material_key() const;
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@ -281,9 +282,6 @@ public:
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static void init_zobrist();
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static void init_piece_square_tables();
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// Public zobs
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static Key zobExclusion;
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private:
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// Initialization helper functions (used while setting up a position)
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@ -340,6 +338,7 @@ private:
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static Key zobMaterial[2][8][16];
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static Key zobSideToMove;
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static Score PieceSquareTable[16][64];
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static Key zobExclusion;
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};
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@ -504,6 +503,10 @@ inline Key Position::get_key() const {
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return st->key;
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}
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inline Key Position::get_exclusion_key() const {
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return st->key ^ zobExclusion;
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}
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inline Key Position::get_pawn_key() const {
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return st->pawnKey;
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}
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127
src/search.cpp
127
src/search.cpp
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@ -172,8 +172,9 @@ namespace {
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const bool PruneDefendingMoves = false;
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const bool PruneBlockingMoves = false;
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// Only move margin
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const Value OnlyMoveMargin = Value(100);
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// If the TT move is at least SingleReplyMargin better then the
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// remaining ones we will extend it.
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const Value SingleReplyMargin = Value(0x64);
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// Margins for futility pruning in the quiescence search, and at frontier
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// and near frontier nodes.
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@ -280,7 +281,7 @@ namespace {
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Value id_loop(const Position& pos, Move searchMoves[]);
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Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta);
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Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
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Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move forbiddenMove = MOVE_NONE);
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Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
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Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
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void sp_search(SplitPoint* sp, int threadID);
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void sp_search_pv(SplitPoint* sp, int threadID);
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@ -1135,25 +1136,29 @@ namespace {
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moveIsCheck = pos.move_is_check(move, ci);
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captureOrPromotion = pos.move_is_capture_or_promotion(move);
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movesSearched[moveCount++] = move;
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// Decide the new search depth
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ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
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// Only move extension
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if ( moveCount == 1
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// We want to extend the TT move if it is much better then remaining ones.
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// To verify this we do a reduced search on all the other moves but the ttMove,
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// if result is lower then TT value minus a margin then we assume ttMove is the
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// only one playable. It is a kind of relaxed single reply extension.
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if ( depth >= 4 * OnePly
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&& move == ttMove
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&& ext < OnePly
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&& depth >= 4 * OnePly
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&& tte
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&& (tte->type() & VALUE_TYPE_LOWER)
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&& tte->move() != MOVE_NONE
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&& is_lower_bound(tte->type())
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&& tte->depth() >= depth - 3 * OnePly)
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{
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Value ttValue = value_from_tt(tte->value(), ply);
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if (abs(ttValue) < VALUE_KNOWN_WIN)
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{
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Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, Max(Min(depth / 2, depth - 4 * OnePly), OnePly), ply, false, threadID, tte->move());
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if (excValue < ttValue - OnlyMoveMargin)
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Depth d = Max(Min(depth / 2, depth - 4 * OnePly), OnePly);
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Value excValue = search(pos, ss, ttValue - SingleReplyMargin, d, ply, false, threadID, ttMove);
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// If search result is well below the foreseen score of the ttMove then we
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// assume ttMove is the only one realistically playable and we extend it.
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if (excValue < ttValue - SingleReplyMargin)
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ext = OnePly;
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}
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}
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@ -1161,7 +1166,7 @@ namespace {
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newDepth = depth - OnePly + ext;
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// Update current move
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ss[ply].currentMove = move;
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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// Make and search the move
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pos.do_move(move, st, ci, moveIsCheck);
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@ -1276,7 +1281,7 @@ namespace {
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// search() is the search function for zero-width nodes.
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Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
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int ply, bool allowNullmove, int threadID, Move forbiddenMove) {
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int ply, bool allowNullmove, int threadID, Move excludedMove) {
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assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
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assert(ply >= 0 && ply < PLY_MAX);
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@ -1318,11 +1323,9 @@ namespace {
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if (value_mate_in(ply + 1) < beta)
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return beta - 1;
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// Position key calculation
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Key posKey = pos.get_key();
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if (forbiddenMove != MOVE_NONE)
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posKey ^= Position::zobExclusion;
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// We don't want the score of a partial search to overwrite a previous full search
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// TT value, so we use a different position key in case of an excluded move exsists.
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Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
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// Transposition table lookup
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tte = TT.retrieve(posKey);
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@ -1422,49 +1425,52 @@ namespace {
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// Move count pruning limit
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const int MCLimit = 3 + (1 << (3*int(depth)/8));
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// Loop through all legal moves until no moves remain or a beta cutoff
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// occurs.
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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while ( bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& !thread_should_stop(threadID))
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{
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assert(move_is_ok(move));
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if (move == forbiddenMove)
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if (move == excludedMove)
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continue;
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singleReply = (isCheck && mp.number_of_evasions() == 1);
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moveIsCheck = pos.move_is_check(move, ci);
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captureOrPromotion = pos.move_is_capture_or_promotion(move);
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movesSearched[moveCount++] = move;
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// Decide the new search depth
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ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
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// Only move extension
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if ( forbiddenMove == MOVE_NONE
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&& moveCount == 1
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// We want to extend the TT move if it is much better then remaining ones.
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// To verify this we do a reduced search on all the other moves but the ttMove,
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// if result is lower then TT value minus a margin then we assume ttMove is the
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// only one playable. It is a kind of relaxed single reply extension.
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if ( depth >= 4 * OnePly
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&& !excludedMove // do not allow recursive single-reply search
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&& move == ttMove
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&& ext < OnePly
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&& depth >= 4 * OnePly
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&& tte
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&& (tte->type() & VALUE_TYPE_LOWER)
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&& tte->move() != MOVE_NONE
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&& is_lower_bound(tte->type())
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&& tte->depth() >= depth - 3 * OnePly)
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{
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Value ttValue = value_from_tt(tte->value(), ply);
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if (abs(ttValue) < VALUE_KNOWN_WIN)
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{
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Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, Max(Min(depth / 2, depth - 4 * OnePly), OnePly), ply, false, threadID, tte->move());
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if (excValue < ttValue - OnlyMoveMargin)
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ext = (depth >= 8 * OnePly)? OnePly : ext + OnePly / 2;
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Depth d = Max(Min(depth / 2, depth - 4 * OnePly), OnePly);
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Value excValue = search(pos, ss, ttValue - SingleReplyMargin, d, ply, false, threadID, ttMove);
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// If search result is well below the foreseen score of the ttMove then we
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// assume ttMove is the only one realistically playable and we extend it.
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if (excValue < ttValue - SingleReplyMargin)
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ext = (depth >= 8 * OnePly) ? OnePly : ext + OnePly / 2;
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}
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}
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newDepth = depth - OnePly + ext;
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// Update current move
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ss[ply].currentMove = move;
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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// Futility pruning
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if ( useFutilityPruning
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@ -1472,53 +1478,6 @@ namespace {
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&& !captureOrPromotion
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&& move != ttMove)
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{
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//std::cout << std::endl;
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//for (int d = 2; d < 14; d++)
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// std::cout << d << ", " << 64*(1+bitScanReverse32(d*d)) << std::endl;
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//std::cout << std::endl;
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/*
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64*(1+bitScanReverse32(d*d))
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2 -> 256 - 256
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3 -> 288 - 320
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4 -> 512 - 384
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5 -> 544 - 384
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6 -> 592 - 448
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7 -> 624 - 448
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8 -> 672 - 512
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9 -> 704 - 512
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10 -> 832 - 512
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11 -> 864 - 512
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12 -> 928 - 576
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13 -> 960 - 576
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300 + 2*(1 << (3*d/4))
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2 -> 256 - 304
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3 -> 288 - 308
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4 -> 512 - 316
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5 -> 544 - 316
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6 -> 592 - 332
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7 -> 624 - 364
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8 -> 672 - 428
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9 -> 704 - 428
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10 -> 832 - 556
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11 -> 864 - 812
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12 -> 928 - 1324
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13 -> 960 - 1324
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3 + (1 << (3*int(depth)/8))
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1 * onePly - > moveCount >= 4
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2 * onePly - > moveCount >= 5
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3 * onePly - > moveCount >= 7
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4 * onePly - > moveCount >= 11
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5 * onePly - > moveCount >= 11
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6 * onePly - > moveCount >= 19
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7 * onePly - > moveCount >= 35
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*/
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// History pruning. See ok_to_prune() definition
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if ( moveCount >= MCLimit
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&& ok_to_prune(pos, move, ss[ply].threatMove, depth)
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@ -1597,7 +1556,7 @@ namespace {
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// All legal moves have been searched. A special case: If there were
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// no legal moves, it must be mate or stalemate.
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if (moveCount == 0)
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return (forbiddenMove == MOVE_NONE ? (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW) : beta - 1);
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return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
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// If the search is not aborted, update the transposition table,
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// history counters, and killer moves.
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