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Document and cleanup new effective-single-reply code

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-11-23 12:40:18 +01:00
parent 8b3fdec7ec
commit 2b6bc70f7b
2 changed files with 49 additions and 87 deletions

View file

@ -249,6 +249,7 @@ public:
// Accessing hash keys
Key get_key() const;
Key get_exclusion_key() const;
Key get_pawn_key() const;
Key get_material_key() const;
@ -281,9 +282,6 @@ public:
static void init_zobrist();
static void init_piece_square_tables();
// Public zobs
static Key zobExclusion;
private:
// Initialization helper functions (used while setting up a position)
@ -340,6 +338,7 @@ private:
static Key zobMaterial[2][8][16];
static Key zobSideToMove;
static Score PieceSquareTable[16][64];
static Key zobExclusion;
};
@ -504,6 +503,10 @@ inline Key Position::get_key() const {
return st->key;
}
inline Key Position::get_exclusion_key() const {
return st->key ^ zobExclusion;
}
inline Key Position::get_pawn_key() const {
return st->pawnKey;
}

View file

@ -172,8 +172,9 @@ namespace {
const bool PruneDefendingMoves = false;
const bool PruneBlockingMoves = false;
// Only move margin
const Value OnlyMoveMargin = Value(100);
// If the TT move is at least SingleReplyMargin better then the
// remaining ones we will extend it.
const Value SingleReplyMargin = Value(0x64);
// Margins for futility pruning in the quiescence search, and at frontier
// and near frontier nodes.
@ -280,7 +281,7 @@ namespace {
Value id_loop(const Position& pos, Move searchMoves[]);
Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta);
Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move forbiddenMove = MOVE_NONE);
Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
void sp_search(SplitPoint* sp, int threadID);
void sp_search_pv(SplitPoint* sp, int threadID);
@ -1135,25 +1136,29 @@ namespace {
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
movesSearched[moveCount++] = move;
// Decide the new search depth
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
// Only move extension
if ( moveCount == 1
// We want to extend the TT move if it is much better then remaining ones.
// To verify this we do a reduced search on all the other moves but the ttMove,
// if result is lower then TT value minus a margin then we assume ttMove is the
// only one playable. It is a kind of relaxed single reply extension.
if ( depth >= 4 * OnePly
&& move == ttMove
&& ext < OnePly
&& depth >= 4 * OnePly
&& tte
&& (tte->type() & VALUE_TYPE_LOWER)
&& tte->move() != MOVE_NONE
&& is_lower_bound(tte->type())
&& tte->depth() >= depth - 3 * OnePly)
{
Value ttValue = value_from_tt(tte->value(), ply);
if (abs(ttValue) < VALUE_KNOWN_WIN)
{
Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, Max(Min(depth / 2, depth - 4 * OnePly), OnePly), ply, false, threadID, tte->move());
if (excValue < ttValue - OnlyMoveMargin)
Depth d = Max(Min(depth / 2, depth - 4 * OnePly), OnePly);
Value excValue = search(pos, ss, ttValue - SingleReplyMargin, d, ply, false, threadID, ttMove);
// If search result is well below the foreseen score of the ttMove then we
// assume ttMove is the only one realistically playable and we extend it.
if (excValue < ttValue - SingleReplyMargin)
ext = OnePly;
}
}
@ -1161,7 +1166,7 @@ namespace {
newDepth = depth - OnePly + ext;
// Update current move
ss[ply].currentMove = move;
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Make and search the move
pos.do_move(move, st, ci, moveIsCheck);
@ -1276,7 +1281,7 @@ namespace {
// search() is the search function for zero-width nodes.
Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
int ply, bool allowNullmove, int threadID, Move forbiddenMove) {
int ply, bool allowNullmove, int threadID, Move excludedMove) {
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
assert(ply >= 0 && ply < PLY_MAX);
@ -1318,11 +1323,9 @@ namespace {
if (value_mate_in(ply + 1) < beta)
return beta - 1;
// Position key calculation
Key posKey = pos.get_key();
if (forbiddenMove != MOVE_NONE)
posKey ^= Position::zobExclusion;
// We don't want the score of a partial search to overwrite a previous full search
// TT value, so we use a different position key in case of an excluded move exsists.
Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
// Transposition table lookup
tte = TT.retrieve(posKey);
@ -1422,49 +1425,52 @@ namespace {
// Move count pruning limit
const int MCLimit = 3 + (1 << (3*int(depth)/8));
// Loop through all legal moves until no moves remain or a beta cutoff
// occurs.
// Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.get_next_move()) != MOVE_NONE
&& !thread_should_stop(threadID))
{
assert(move_is_ok(move));
if (move == forbiddenMove)
if (move == excludedMove)
continue;
singleReply = (isCheck && mp.number_of_evasions() == 1);
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
movesSearched[moveCount++] = move;
// Decide the new search depth
ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
// Only move extension
if ( forbiddenMove == MOVE_NONE
&& moveCount == 1
// We want to extend the TT move if it is much better then remaining ones.
// To verify this we do a reduced search on all the other moves but the ttMove,
// if result is lower then TT value minus a margin then we assume ttMove is the
// only one playable. It is a kind of relaxed single reply extension.
if ( depth >= 4 * OnePly
&& !excludedMove // do not allow recursive single-reply search
&& move == ttMove
&& ext < OnePly
&& depth >= 4 * OnePly
&& tte
&& (tte->type() & VALUE_TYPE_LOWER)
&& tte->move() != MOVE_NONE
&& is_lower_bound(tte->type())
&& tte->depth() >= depth - 3 * OnePly)
{
Value ttValue = value_from_tt(tte->value(), ply);
if (abs(ttValue) < VALUE_KNOWN_WIN)
{
Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, Max(Min(depth / 2, depth - 4 * OnePly), OnePly), ply, false, threadID, tte->move());
if (excValue < ttValue - OnlyMoveMargin)
ext = (depth >= 8 * OnePly)? OnePly : ext + OnePly / 2;
Depth d = Max(Min(depth / 2, depth - 4 * OnePly), OnePly);
Value excValue = search(pos, ss, ttValue - SingleReplyMargin, d, ply, false, threadID, ttMove);
// If search result is well below the foreseen score of the ttMove then we
// assume ttMove is the only one realistically playable and we extend it.
if (excValue < ttValue - SingleReplyMargin)
ext = (depth >= 8 * OnePly) ? OnePly : ext + OnePly / 2;
}
}
newDepth = depth - OnePly + ext;
// Update current move
ss[ply].currentMove = move;
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Futility pruning
if ( useFutilityPruning
@ -1472,53 +1478,6 @@ namespace {
&& !captureOrPromotion
&& move != ttMove)
{
//std::cout << std::endl;
//for (int d = 2; d < 14; d++)
// std::cout << d << ", " << 64*(1+bitScanReverse32(d*d)) << std::endl;
//std::cout << std::endl;
/*
64*(1+bitScanReverse32(d*d))
2 -> 256 - 256
3 -> 288 - 320
4 -> 512 - 384
5 -> 544 - 384
6 -> 592 - 448
7 -> 624 - 448
8 -> 672 - 512
9 -> 704 - 512
10 -> 832 - 512
11 -> 864 - 512
12 -> 928 - 576
13 -> 960 - 576
300 + 2*(1 << (3*d/4))
2 -> 256 - 304
3 -> 288 - 308
4 -> 512 - 316
5 -> 544 - 316
6 -> 592 - 332
7 -> 624 - 364
8 -> 672 - 428
9 -> 704 - 428
10 -> 832 - 556
11 -> 864 - 812
12 -> 928 - 1324
13 -> 960 - 1324
3 + (1 << (3*int(depth)/8))
1 * onePly - > moveCount >= 4
2 * onePly - > moveCount >= 5
3 * onePly - > moveCount >= 7
4 * onePly - > moveCount >= 11
5 * onePly - > moveCount >= 11
6 * onePly - > moveCount >= 19
7 * onePly - > moveCount >= 35
*/
// History pruning. See ok_to_prune() definition
if ( moveCount >= MCLimit
&& ok_to_prune(pos, move, ss[ply].threatMove, depth)
@ -1597,7 +1556,7 @@ namespace {
// All legal moves have been searched. A special case: If there were
// no legal moves, it must be mate or stalemate.
if (moveCount == 0)
return (forbiddenMove == MOVE_NONE ? (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW) : beta - 1);
return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.