mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 16:53:09 +00:00
Assorted trivial cleanups 2/2019
No functional change.
This commit is contained in:
parent
c2fb0ff720
commit
2bceba7f51
10 changed files with 90 additions and 86 deletions
|
@ -24,7 +24,7 @@
|
|||
#include "misc.h"
|
||||
|
||||
uint8_t PopCnt16[1 << 16];
|
||||
int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
Bitboard SquareBB[SQUARE_NB];
|
||||
Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||
|
@ -34,6 +34,12 @@ Bitboard DistanceRingBB[SQUARE_NB][8];
|
|||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
|
||||
Bitboard KingFlank[FILE_NB] = {
|
||||
QueenSide ^ FileDBB, QueenSide, QueenSide,
|
||||
CenterFiles, CenterFiles,
|
||||
KingSide, KingSide, KingSide ^ FileEBB
|
||||
};
|
||||
|
||||
Magic RookMagics[SQUARE_NB];
|
||||
Magic BishopMagics[SQUARE_NB];
|
||||
|
||||
|
@ -45,7 +51,6 @@ namespace {
|
|||
void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
|
||||
|
||||
// popcount16() counts the non-zero bits using SWAR-Popcount algorithm
|
||||
|
||||
unsigned popcount16(unsigned u) {
|
||||
u -= (u >> 1) & 0x5555U;
|
||||
u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
|
||||
|
@ -80,17 +85,13 @@ const std::string Bitboards::pretty(Bitboard b) {
|
|||
void Bitboards::init() {
|
||||
|
||||
for (unsigned i = 0; i < (1 << 16); ++i)
|
||||
PopCnt16[i] = (uint8_t) popcount16(i);
|
||||
PopCnt16[i] = (uint8_t)popcount16(i);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
SquareBB[s] = (1ULL << s);
|
||||
|
||||
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||
ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | rank_bb(r));
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
if (s1 != s2)
|
||||
{
|
||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||
DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2;
|
||||
|
@ -127,13 +128,11 @@ void Bitboards::init() {
|
|||
|
||||
for (PieceType pt : { BISHOP, ROOK })
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
{
|
||||
if (!(PseudoAttacks[pt][s1] & s2))
|
||||
continue;
|
||||
|
||||
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
|
||||
}
|
||||
if (PseudoAttacks[pt][s1] & s2)
|
||||
{
|
||||
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -60,15 +60,21 @@ constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
|
|||
constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
extern int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
|
||||
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
|
||||
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
|
||||
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
|
||||
|
||||
extern uint8_t PopCnt16[1 << 16];
|
||||
extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
extern Bitboard SquareBB[SQUARE_NB];
|
||||
extern Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard KingFlank[FILE_NB];
|
||||
|
||||
|
||||
/// Magic holds all magic bitboards relevant data for a single square
|
||||
|
@ -133,6 +139,7 @@ inline bool opposite_colors(Square s1, Square s2) {
|
|||
return bool(DarkSquares & s1) != bool(DarkSquares & s2);
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||
/// the given file or rank.
|
||||
|
||||
|
@ -192,48 +199,49 @@ inline Bitboard adjacent_files_bb(File f) {
|
|||
return shift<EAST>(file_bb(f)) | shift<WEST>(file_bb(f));
|
||||
}
|
||||
|
||||
|
||||
/// between_bb() returns a bitboard representing all the squares between the two
|
||||
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
|
||||
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
|
||||
/// or diagonal, 0 is returned.
|
||||
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank,
|
||||
/// file or diagonal, 0 is returned.
|
||||
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// forward_ranks_bb() returns a bitboard representing the squares on all the ranks
|
||||
/// forward_ranks_bb() returns a bitboard representing the squares on the ranks
|
||||
/// in front of the given one, from the point of view of the given color. For instance,
|
||||
/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
|
||||
|
||||
inline Bitboard forward_ranks_bb(Color c, Square s) {
|
||||
return ForwardRanksBB[c][rank_of(s)];
|
||||
return c == WHITE ? ~Rank1BB << 8 * (rank_of(s) - RANK_1)
|
||||
: ~Rank8BB >> 8 * (RANK_8 - rank_of(s));
|
||||
}
|
||||
|
||||
|
||||
/// forward_file_bb() returns a bitboard representing all the squares along the line
|
||||
/// in front of the given one, from the point of view of the given color:
|
||||
/// ForwardFileBB[c][s] = forward_ranks_bb(c, s) & file_bb(s)
|
||||
/// forward_file_bb() returns a bitboard representing all the squares along the
|
||||
/// line in front of the given one, from the point of view of the given color.
|
||||
|
||||
inline Bitboard forward_file_bb(Color c, Square s) {
|
||||
return ForwardRanksBB[c][rank_of(s)] & file_bb(s);
|
||||
return forward_ranks_bb(c, s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can be
|
||||
/// attacked by a pawn of the given color when it moves along its file, starting
|
||||
/// from the given square:
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can
|
||||
/// be attacked by a pawn of the given color when it moves along its file,
|
||||
/// starting from the given square.
|
||||
|
||||
inline Bitboard pawn_attack_span(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s));
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
|
||||
/// pawn of the given color and on the given square is a passed pawn:
|
||||
/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
|
||||
/// the given color and on the given square is a passed pawn.
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return pawn_attack_span(c, s) | forward_file_bb(c, s);
|
||||
inline Bitboard passed_pawn_span(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & (adjacent_files_bb(file_of(s)) | file_bb(s));
|
||||
}
|
||||
|
||||
|
||||
|
@ -248,7 +256,7 @@ inline bool aligned(Square s1, Square s2, Square s3) {
|
|||
/// distance() functions return the distance between x and y, defined as the
|
||||
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
|
||||
|
||||
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
|
||||
template<typename T> inline int distance(T x, T y) { return std::abs(x - y); }
|
||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||
|
||||
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
|
||||
|
@ -286,7 +294,6 @@ inline int popcount(Bitboard b) {
|
|||
|
||||
#ifndef USE_POPCNT
|
||||
|
||||
extern uint8_t PopCnt16[1 << 16];
|
||||
union { Bitboard bb; uint16_t u[4]; } v = { b };
|
||||
return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
|
||||
|
||||
|
|
|
@ -73,17 +73,6 @@ using namespace Trace;
|
|||
|
||||
namespace {
|
||||
|
||||
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
|
||||
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
|
||||
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
|
||||
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
|
||||
|
||||
constexpr Bitboard KingFlank[FILE_NB] = {
|
||||
QueenSide ^ FileDBB, QueenSide, QueenSide,
|
||||
CenterFiles, CenterFiles,
|
||||
KingSide, KingSide, KingSide ^ FileEBB
|
||||
};
|
||||
|
||||
// Threshold for lazy and space evaluation
|
||||
constexpr Value LazyThreshold = Value(1500);
|
||||
constexpr Value SpaceThreshold = Value(12222);
|
||||
|
@ -152,6 +141,7 @@ namespace {
|
|||
constexpr Score KnightOnQueen = S( 16, 12);
|
||||
constexpr Score LongDiagonalBishop = S( 45, 0);
|
||||
constexpr Score MinorBehindPawn = S( 18, 3);
|
||||
constexpr Score Outpost = S( 9, 3);
|
||||
constexpr Score PawnlessFlank = S( 17, 95);
|
||||
constexpr Score RestrictedPiece = S( 7, 7);
|
||||
constexpr Score RookOnPawn = S( 10, 32);
|
||||
|
@ -163,7 +153,6 @@ namespace {
|
|||
constexpr Score TrappedRook = S( 47, 4);
|
||||
constexpr Score WeakQueen = S( 49, 15);
|
||||
constexpr Score WeakUnopposedPawn = S( 12, 23);
|
||||
constexpr Score Outpost = S( 9, 3);
|
||||
|
||||
#undef S
|
||||
|
||||
|
@ -402,7 +391,8 @@ namespace {
|
|||
constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB
|
||||
: AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB);
|
||||
|
||||
Bitboard weak, b, b1, b2, safe, unsafeChecks = 0;
|
||||
Bitboard weak, b1, b2, safe, unsafeChecks = 0;
|
||||
Bitboard rookChecks, queenChecks, bishopChecks, knightChecks;
|
||||
int kingDanger = 0;
|
||||
const Square ksq = pos.square<KING>(Us);
|
||||
|
||||
|
@ -422,45 +412,43 @@ namespace {
|
|||
b2 = attacks_bb<BISHOP>(ksq, pos.pieces() ^ pos.pieces(Us, QUEEN));
|
||||
|
||||
// Enemy rooks checks
|
||||
Bitboard RookCheck = b1
|
||||
& safe
|
||||
& attackedBy[Them][ROOK];
|
||||
rookChecks = b1 & safe & attackedBy[Them][ROOK];
|
||||
|
||||
if (RookCheck)
|
||||
if (rookChecks)
|
||||
kingDanger += RookSafeCheck;
|
||||
else
|
||||
unsafeChecks |= b1 & attackedBy[Them][ROOK];
|
||||
|
||||
// Enemy queen safe checks: we count them only if they are from squares from
|
||||
// which we can't give a rook check, because rook checks are more valuable.
|
||||
Bitboard QueenCheck = (b1 | b2)
|
||||
& attackedBy[Them][QUEEN]
|
||||
& safe
|
||||
& ~attackedBy[Us][QUEEN]
|
||||
& ~RookCheck;
|
||||
queenChecks = (b1 | b2)
|
||||
& attackedBy[Them][QUEEN]
|
||||
& safe
|
||||
& ~attackedBy[Us][QUEEN]
|
||||
& ~rookChecks;
|
||||
|
||||
if (QueenCheck)
|
||||
if (queenChecks)
|
||||
kingDanger += QueenSafeCheck;
|
||||
|
||||
// Enemy bishops checks: we count them only if they are from squares from
|
||||
// which we can't give a queen check, because queen checks are more valuable.
|
||||
Bitboard BishopCheck = b2
|
||||
& attackedBy[Them][BISHOP]
|
||||
& safe
|
||||
& ~QueenCheck;
|
||||
bishopChecks = b2
|
||||
& attackedBy[Them][BISHOP]
|
||||
& safe
|
||||
& ~queenChecks;
|
||||
|
||||
if (BishopCheck)
|
||||
if (bishopChecks)
|
||||
kingDanger += BishopSafeCheck;
|
||||
else
|
||||
unsafeChecks |= b2 & attackedBy[Them][BISHOP];
|
||||
|
||||
// Enemy knights checks
|
||||
b = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
|
||||
knightChecks = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
|
||||
|
||||
if (b & safe)
|
||||
if (knightChecks & safe)
|
||||
kingDanger += KnightSafeCheck;
|
||||
else
|
||||
unsafeChecks |= b;
|
||||
unsafeChecks |= knightChecks;
|
||||
|
||||
// Unsafe or occupied checking squares will also be considered, as long as
|
||||
// the square is in the attacker's mobility area.
|
||||
|
@ -511,7 +499,7 @@ namespace {
|
|||
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
|
||||
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe, restricted;
|
||||
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe;
|
||||
Score score = SCORE_ZERO;
|
||||
|
||||
// Non-pawn enemies
|
||||
|
@ -561,10 +549,11 @@ namespace {
|
|||
}
|
||||
|
||||
// Bonus for restricting their piece moves
|
||||
restricted = attackedBy[Them][ALL_PIECES]
|
||||
& ~stronglyProtected
|
||||
& attackedBy[Us][ALL_PIECES];
|
||||
score += RestrictedPiece * popcount(restricted);
|
||||
b = attackedBy[Them][ALL_PIECES]
|
||||
& ~stronglyProtected
|
||||
& attackedBy[Us][ALL_PIECES];
|
||||
|
||||
score += RestrictedPiece * popcount(b);
|
||||
|
||||
// Bonus for enemy unopposed weak pawns
|
||||
if (pos.pieces(Us, ROOK, QUEEN))
|
||||
|
@ -901,7 +890,6 @@ std::string Eval::trace(const Position& pos) {
|
|||
<< " ------------+-------------+-------------+------------\n"
|
||||
<< " Material | " << Term(MATERIAL)
|
||||
<< " Imbalance | " << Term(IMBALANCE)
|
||||
<< " Initiative | " << Term(INITIATIVE)
|
||||
<< " Pawns | " << Term(PAWN)
|
||||
<< " Knights | " << Term(KNIGHT)
|
||||
<< " Bishops | " << Term(BISHOP)
|
||||
|
@ -912,6 +900,7 @@ std::string Eval::trace(const Position& pos) {
|
|||
<< " Threats | " << Term(THREAT)
|
||||
<< " Passed | " << Term(PASSED)
|
||||
<< " Space | " << Term(SPACE)
|
||||
<< " Initiative | " << Term(INITIATIVE)
|
||||
<< " ------------+-------------+-------------+------------\n"
|
||||
<< " Total | " << Term(TOTAL);
|
||||
|
||||
|
|
|
@ -252,14 +252,11 @@ namespace {
|
|||
} // namespace
|
||||
|
||||
|
||||
/// generate<CAPTURES> generates all pseudo-legal captures and queen
|
||||
/// promotions. Returns a pointer to the end of the move list.
|
||||
/// <CAPTURES> Generates all pseudo-legal captures and queen promotions
|
||||
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
|
||||
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
|
||||
///
|
||||
/// generate<QUIETS> generates all pseudo-legal non-captures and
|
||||
/// underpromotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<NON_EVASIONS> generates all pseudo-legal captures and
|
||||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
/// Returns a pointer to the end of the move list.
|
||||
|
||||
template<GenType Type>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace {
|
|||
|
||||
// Flag the pawn
|
||||
opposed = theirPawns & forward_file_bb(Us, s);
|
||||
stoppers = theirPawns & passed_pawn_mask(Us, s);
|
||||
stoppers = theirPawns & passed_pawn_span(Us, s);
|
||||
lever = theirPawns & PawnAttacks[Us][s];
|
||||
leverPush = theirPawns & PawnAttacks[Us][s + Up];
|
||||
doubled = ourPawns & (s - Up);
|
||||
|
|
|
@ -310,7 +310,7 @@ inline Bitboard Position::check_squares(PieceType pt) const {
|
|||
}
|
||||
|
||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::advanced_pawn_push(Move m) const {
|
||||
|
|
|
@ -845,7 +845,7 @@ namespace {
|
|||
// Perform a preliminary qsearch to verify that the move holds
|
||||
value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
|
||||
|
||||
// If the qsearch held perform the regular search
|
||||
// If the qsearch held, perform the regular search
|
||||
if (value >= raisedBeta)
|
||||
value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (c) 2013 Ronald de Man
|
||||
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
||||
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (c) 2013 Ronald de Man
|
||||
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
||||
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <ostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
|
@ -136,8 +137,8 @@ Option::operator std::string() const {
|
|||
|
||||
bool Option::operator==(const char* s) const {
|
||||
assert(type == "combo");
|
||||
return !CaseInsensitiveLess()(currentValue, s)
|
||||
&& !CaseInsensitiveLess()(s, currentValue);
|
||||
return !CaseInsensitiveLess()(currentValue, s)
|
||||
&& !CaseInsensitiveLess()(s, currentValue);
|
||||
}
|
||||
|
||||
|
||||
|
@ -153,8 +154,8 @@ void Option::operator<<(const Option& o) {
|
|||
|
||||
|
||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value from
|
||||
/// the user by console window, so let's check the bounds anyway.
|
||||
/// the GUI to check for option's limits, but we could receive the new value
|
||||
/// from the user by console window, so let's check the bounds anyway.
|
||||
|
||||
Option& Option::operator=(const string& v) {
|
||||
|
||||
|
@ -165,6 +166,17 @@ Option& Option::operator=(const string& v) {
|
|||
|| (type == "spin" && (stof(v) < min || stof(v) > max)))
|
||||
return *this;
|
||||
|
||||
if (type == "combo")
|
||||
{
|
||||
OptionsMap comboMap; // To have case insensitive compare
|
||||
string token;
|
||||
std::istringstream ss(defaultValue);
|
||||
while (ss >> token)
|
||||
comboMap[token] << Option();
|
||||
if (!comboMap.count(v) || v == "var")
|
||||
return *this;
|
||||
}
|
||||
|
||||
if (type != "button")
|
||||
currentValue = v;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue