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Revert all the SEE stuff
The speed up seems to introduce some functionality change. Revert to original master for now. bench: 4769737
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1 changed files with 10 additions and 8 deletions
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@ -79,8 +79,6 @@ PieceType min_attacker(const Bitboard* bb, const Square& to, const Bitboard& stm
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if (Pt == ROOK || Pt == QUEEN)
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attackers |= attacks_bb<ROOK>(to, occupied) & (bb[ROOK] | bb[QUEEN]);
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attackers &= occupied; // Remove the just found attacker
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return (PieceType)Pt;
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}
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return min_attacker<Pt+1>(bb, to, stmAttackers, occupied, attackers);
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@ -1197,21 +1195,25 @@ int Position::see(Move m, int asymmThreshold) const {
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do {
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assert(slIndex < 32);
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if (captured == KING) // Stop before processing a king capture
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{
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swapList[slIndex++] = QueenValueMg * 16;
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break;
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}
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// Add the new entry to the swap list
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swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured];
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slIndex++;
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// Locate and remove the next least valuable attacker
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captured = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers);
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attackers &= occupied; // Remove the just found attacker
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stm = ~stm;
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stmAttackers = attackers & pieces(stm);
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if (captured == KING)
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{
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// Stop before processing a king capture
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if (stmAttackers)
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swapList[slIndex++] = QueenValueMg * 16;
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break;
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}
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} while (stmAttackers);
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// If we are doing asymmetric SEE evaluation and the same side does the first
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