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Assorted code style and comments in pawns.cpp and pawns.h

The only interesting thing is that a backward or isolated
pawn cannot be a candidate passer, so code this condition.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-04-09 19:50:56 +01:00
parent 8e71ee7ec6
commit 2f1935078d
4 changed files with 65 additions and 83 deletions

View file

@ -17,27 +17,15 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include "bitboard.h"
#include "bitcount.h"
#include "pawns.h"
#include "position.h"
////
//// Local definitions
////
namespace {
/// Constants and variables
#define S(mg, eg) make_score(mg, eg)
// Doubled pawn penalty by opposed flag and file
@ -77,14 +65,9 @@ namespace {
}
////
//// Functions
////
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
/// a PawnInfo object, and returns a pointer to it. The result is also stored
/// in a hash table, so we don't have to recompute everything when the same
/// in an hash table, so we don't have to recompute everything when the same
/// pawn structure occurs again.
PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
@ -100,11 +83,11 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
if (pi->key == key)
return pi;
// Clear the PawnInfo object, and set the key
memset(pi, 0, sizeof(PawnInfo));
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
// Initialize PawnInfo entry
pi->key = key;
pi->passedPawns[WHITE] = pi->passedPawns[BLACK] = 0;
pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE;
pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF;
// Calculate pawn attacks
Bitboard wPawns = pos.pieces(PAWN, WHITE);
@ -124,13 +107,16 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const {
template<Color Us>
Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
Bitboard theirPawns, PawnInfo* pi) const {
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Color Them = (Us == WHITE ? BLACK : WHITE);
Bitboard b;
Square s;
File f;
Rank r;
bool passed, isolated, doubled, opposed, chain, backward, candidate;
Score value = SCORE_ZERO;
const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Square* ptr = pos.piece_list_begin(Us, PAWN);
// Loop through all pawns of the current color and score each pawn
@ -144,11 +130,11 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
// This file cannot be half open
pi->halfOpenFiles[Us] &= ~(1 << f);
// Our rank plus previous one. Used for chain detection.
// Our rank plus previous one. Used for chain detection
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
// Passed, isolated, doubled or member of a pawn
// chain (but not the backward one) ?
// Flag the pawn as passed, isolated, doubled or member of a pawn
// chain (but not the backward one).
passed = !(theirPawns & passed_pawn_mask(Us, s));
doubled = ourPawns & squares_in_front_of(Us, s);
opposed = theirPawns & squares_in_front_of(Us, s);
@ -156,15 +142,13 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
chain = ourPawns & neighboring_files_bb(f) & b;
// Test for backward pawn
//
backward = false;
// If the pawn is passed, isolated, or member of a pawn chain
// it cannot be backward. If can capture an enemy pawn or if
// there are friendly pawns behind on neighboring files it cannot
// be backward either.
// If the pawn is passed, isolated, or member of a pawn chain it cannot
// be backward. If there are friendly pawns behind on neighboring files
// or if can capture an enemy pawn it cannot be backward either.
if ( !(passed | isolated | chain)
&& !(ourPawns & attack_span_mask(opposite_color(Us), s))
&& !(ourPawns & attack_span_mask(Them, s))
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
{
// We now know that there are no friendly pawns beside or behind this
@ -178,21 +162,24 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
while (!(b & (ourPawns | theirPawns)))
Us == WHITE ? b <<= 8 : b >>= 8;
// The friendly pawn needs to be at least two ranks closer than the enemy
// pawn in order to help the potentially backward pawn advance.
// The friendly pawn needs to be at least two ranks closer than the
// enemy pawn in order to help the potentially backward pawn advance.
backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns;
}
assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns));
assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
// Test for candidate passed pawn
candidate = !(opposed | passed)
&& (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
// A not passed pawn is a candidate to become passed if it is free to
// advance and if the number of friendly pawns beside or behind this
// pawn on neighboring files is higher or equal than the number of
// enemy pawns in the forward direction on the neighboring files.
candidate = !(opposed | passed | backward | isolated)
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
// Mark the pawn as passed. Pawn will be properly scored in evaluation
// because we need full attack info to evaluate passed pawns. Only the
// frontmost passed pawn on each file is considered a true passed pawn.
// Passed pawns will be properly scored in evaluation because we need
// full attack info to evaluate passed pawns. Only the frontmost passed
// pawn on each file is considered a true passed pawn.
if (passed && !doubled)
set_bit(&(pi->passedPawns[Us]), s);
@ -214,3 +201,33 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
}
return value;
}
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total king_shelter() calls.
template<Color Us>
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
const int Shift = (Us == WHITE ? 8 : -8);
Bitboard pawns;
int r, shelter = 0;
if (relative_rank(Us, ksq) <= RANK_4)
{
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
r = ksq & (7 << 3);
for (int i = 0; i < 3; i++)
{
r += Shift;
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (64 >> i);
}
}
kingSquares[Us] = ksq;
kingShelters[Us] = make_score(shelter, 0);
return kingShelters[Us];
}
// Explicit template instantiation
template Score PawnInfo::updateShelter<WHITE>(const Position& pos, Square ksq);
template Score PawnInfo::updateShelter<BLACK>(const Position& pos, Square ksq);

View file

@ -20,7 +20,6 @@
#if !defined(PAWNS_H_INCLUDED)
#define PAWNS_H_INCLUDED
#include "bitboard.h"
#include "position.h"
#include "tt.h"
#include "types.h"
@ -66,28 +65,14 @@ private:
/// method is get_pawn_info, which returns a pointer to a PawnInfo object.
class PawnInfoTable : public SimpleHash<PawnInfo, PawnTableSize> {
enum SideType { KingSide, QueenSide };
public:
PawnInfo* get_pawn_info(const Position& pos) const;
void prefetch(Key key) const;
private:
template<Color Us>
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
};
inline Square pawn_push(Color c) {
return c == WHITE ? DELTA_N : DELTA_S;
}
inline void PawnInfoTable::prefetch(Key key) const {
unsigned index = unsigned(key & (PawnTableSize - 1));
PawnInfo* pi = entries + index;
::prefetch((char*) pi);
}
inline Score PawnInfo::pawns_value() const {
return value;
@ -102,7 +87,7 @@ inline Bitboard PawnInfo::passed_pawns(Color c) const {
}
inline int PawnInfo::file_is_half_open(Color c, File f) const {
return (halfOpenFiles[c] & (1 << int(f)));
return halfOpenFiles[c] & (1 << int(f));
}
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
@ -113,31 +98,6 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
}
/// PawnInfo::updateShelter() calculates and caches king shelter. It is called
/// only when king square changes, about 20% of total king_shelter() calls.
template<Color Us>
Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
const int Shift = (Us == WHITE ? 8 : -8);
Bitboard pawns;
int r, shelter = 0;
if (relative_rank(Us, ksq) <= RANK_4)
{
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq);
r = square_rank(ksq) * 8;
for (int i = 1; i < 4; i++)
{
r += Shift;
shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i);
}
}
kingSquares[Us] = ksq;
kingShelters[Us] = make_score(shelter, 0);
return kingShelters[Us];
}
template<Color Us>
inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) {
return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter<Us>(pos, ksq);

View file

@ -51,6 +51,7 @@ public:
virtual ~SimpleHash() { delete [] entries; }
Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
void prefetch(Key key) const { ::prefetch((char*)find(key)); }
protected:
Entry* entries;

View file

@ -463,4 +463,8 @@ inline bool square_is_ok(Square s) {
return s >= SQ_A1 && s <= SQ_H8;
}
inline Square pawn_push(Color c) {
return c == WHITE ? DELTA_N : DELTA_S;
}
#endif // !defined(TYPES_H_INCLUDED)