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https://github.com/sockspls/badfish
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Code style cleanup in transposition table code
Assorted fixes but no functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 73 additions and 100 deletions
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@ -315,7 +315,7 @@ namespace {
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////
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// The main transposition table
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TranspositionTable TT = TranspositionTable(TTDefaultSize);
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TranspositionTable TT;
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// Number of active threads:
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@ -1191,7 +1191,7 @@ namespace {
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return bestValue;
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if (bestValue <= oldAlpha)
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TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
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else if (bestValue >= beta)
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{
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@ -1202,10 +1202,10 @@ namespace {
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update_history(pos, m, depth, movesSearched, moveCount);
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update_killers(m, ss[ply]);
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}
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TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m);
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}
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else
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TT.store(pos, value_to_tt(bestValue, ply), depth, ss[ply].pv[ply], VALUE_TYPE_EXACT);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]);
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return bestValue;
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}
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@ -1455,7 +1455,7 @@ namespace {
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return bestValue;
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if (bestValue < beta)
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TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
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else
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{
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BetaCounter.add(pos.side_to_move(), depth, threadID);
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@ -1465,7 +1465,7 @@ namespace {
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update_history(pos, m, depth, movesSearched, moveCount);
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update_killers(m, ss[ply]);
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}
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TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m);
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}
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assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
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@ -1544,7 +1544,7 @@ namespace {
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{
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// Store the score to avoid a future costly evaluation() call
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if (!isCheck && !tte && ei.futilityMargin == 0)
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TT.store(pos, value_to_tt(bestValue, ply), Depth(-127*OnePly), MOVE_NONE, VALUE_TYPE_EVAL);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_EVAL, Depth(-127*OnePly), MOVE_NONE);
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return bestValue;
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}
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@ -1637,9 +1637,9 @@ namespace {
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{
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Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
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if (bestValue < beta)
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TT.store(pos, value_to_tt(bestValue, ply), d, MOVE_NONE, VALUE_TYPE_UPPER);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, d, MOVE_NONE);
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else
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TT.store(pos, value_to_tt(bestValue, ply), d, m, VALUE_TYPE_LOWER);
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TT.store(pos, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, m);
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}
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// Update killers only for good check moves
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124
src/tt.cpp
124
src/tt.cpp
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@ -33,20 +33,13 @@
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//// Functions
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////
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/// Constructor
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TranspositionTable::TranspositionTable() {
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TranspositionTable::TranspositionTable(unsigned mbSize) {
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size = 0;
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generation = 0;
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writes = 0;
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size = writes = 0;
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entries = 0;
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set_size(mbSize);
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generation = 0;
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}
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/// Destructor
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TranspositionTable::~TranspositionTable() {
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delete [] entries;
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@ -64,27 +57,27 @@ void TranspositionTable::set_size(unsigned mbSize) {
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// We store a cluster of 4 TTEntry for each position and newSize is
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// the maximum number of storable positions
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for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2);
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newSize /= 2;
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while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
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newSize *= 2;
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if (newSize != size)
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{
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size = newSize;
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delete [] entries;
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entries = new TTEntry[size * 4];
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if (!entries)
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{
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std::cerr << "Failed to allocate " << mbSize
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<< " MB for transposition table."
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<< std::endl;
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exit(EXIT_FAILURE);
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}
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clear();
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size = newSize;
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delete [] entries;
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entries = new TTEntry[size * 4];
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if (!entries)
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{
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std::cerr << "Failed to allocate " << mbSize
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<< " MB for transposition table." << std::endl;
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exit(EXIT_FAILURE);
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}
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clear();
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}
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}
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/// TranspositionTable::clear overwrites the entire transposition table
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/// with zeroes. It is called whenever the table is resized, or when the
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/// with zeroes. It is called whenever the table is resized, or when the
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/// user asks the program to clear the table (from the UCI interface).
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/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
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@ -96,45 +89,44 @@ void TranspositionTable::clear() {
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/// TranspositionTable::store writes a new entry containing a position,
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/// a value, a value type, a search depth, and a best move to the
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/// transposition table. The transposition table is organized in clusters
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/// of four TTEntry objects, and when a new entry is written, it replaces
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/// the least valuable of the four entries in a cluster. A TTEntry t1 is
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/// transposition table. Transposition table is organized in clusters of
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/// four TTEntry objects, and when a new entry is written, it replaces
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/// the least valuable of the four entries in a cluster. A TTEntry t1 is
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/// considered to be more valuable than a TTEntry t2 if t1 is from the
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/// current search and t2 is from a previous search, or if the depth of t1
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/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
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/// never replaces another entry for the same position.
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void TranspositionTable::store(const Position &pos, Value v, Depth d,
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Move m, ValueType type) {
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void TranspositionTable::store(const Position& p, Value v, ValueType t, Depth d, Move m) {
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TTEntry *tte, *replace;
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tte = replace = first_entry(pos);
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tte = replace = first_entry(p);
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for (int i = 0; i < 4; i++, tte++)
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{
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if (!tte->key() || tte->key() == pos.get_key()) // empty or overwrite old
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{
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// Do not overwrite position entry when VALUE_TYPE_EVAL
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if ( tte->key()
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&& type == VALUE_TYPE_EVAL)
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return;
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if (!tte->key() || tte->key() == p.get_key()) // empty or overwrite old
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{
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// Do not overwrite when new type is VALUE_TYPE_EVAL
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if (tte->key() && t == VALUE_TYPE_EVAL)
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return;
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if (m == MOVE_NONE)
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m = tte->move();
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if (m == MOVE_NONE)
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m = tte->move();
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*tte = TTEntry(pos.get_key(), v, type, d, m, generation);
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return;
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}
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else if (i == 0) // replace would be a no-op in this common case
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continue;
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*tte = TTEntry(p.get_key(), v, t, d, m, generation);
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return;
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}
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else if (i == 0) // replace would be a no-op in this common case
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continue;
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int c1 = (replace->generation() == generation ? 2 : 0);
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int c2 = (tte->generation() == generation ? -2 : 0);
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int c3 = (tte->depth() < replace->depth() ? 1 : 0);
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int c1 = (replace->generation() == generation ? 2 : 0);
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int c2 = (tte->generation() == generation ? -2 : 0);
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int c3 = (tte->depth() < replace->depth() ? 1 : 0);
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if (c1 + c2 + c3 > 0)
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replace = tte;
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if (c1 + c2 + c3 > 0)
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replace = tte;
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}
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*replace = TTEntry(pos.get_key(), v, type, d, m, generation);
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*replace = TTEntry(p.get_key(), v, t, d, m, generation);
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writes++;
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}
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@ -143,15 +135,14 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d,
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/// transposition table. Returns a pointer to the TTEntry or NULL
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/// if position is not found.
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TTEntry* TranspositionTable::retrieve(const Position &pos) const {
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TTEntry* TranspositionTable::retrieve(const Position& pos) const {
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TTEntry *tte = first_entry(pos);
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for (int i = 0; i < 4; i++, tte++)
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{
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if (tte->key() == pos.get_key())
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return tte;
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}
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return NULL;
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}
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@ -159,13 +150,13 @@ TTEntry* TranspositionTable::retrieve(const Position &pos) const {
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/// TranspositionTable::first_entry returns a pointer to the first
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/// entry of a cluster given a position.
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inline TTEntry* TranspositionTable::first_entry(const Position &pos) const {
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inline TTEntry* TranspositionTable::first_entry(const Position& pos) const {
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return entries + (int(pos.get_key() & (size - 1)) << 2);
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}
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/// TranspositionTable::new_search() is called at the beginning of every new
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/// search. It increments the "generation" variable, which is used to
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/// search. It increments the "generation" variable, which is used to
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/// distinguish transposition table entries from previous searches from
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/// entries from the current search.
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@ -177,19 +168,19 @@ void TranspositionTable::new_search() {
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/// TranspositionTable::insert_pv() is called at the end of a search
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/// iteration, and inserts the PV back into the PV. This makes sure the
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/// old PV moves are searched first, even if the old TT entries have been
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/// overwritten.
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/// iteration, and inserts the PV back into the PV. This makes sure
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/// the old PV moves are searched first, even if the old TT entries
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/// have been overwritten.
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void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
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void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
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StateInfo st;
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Position p(pos);
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for (int i = 0; pv[i] != MOVE_NONE; i++)
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{
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store(p, VALUE_NONE, Depth(-127*OnePly), pv[i], VALUE_TYPE_NONE);
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p.do_move(pv[i], st);
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store(p, VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
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p.do_move(pv[i], st);
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}
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}
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/// entries which have received at least one write during the current search.
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/// It is used to display the "info hashfull ..." information in UCI.
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int TranspositionTable::full() {
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int TranspositionTable::full() const {
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double N = double(size) * 4.0;
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return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
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}
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/// Constructors
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TTEntry::TTEntry() {
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}
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TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
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int generation) :
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key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
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value_(int16_t(v)), depth_(int16_t(d)) {}
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31
src/tt.h
31
src/tt.h
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class TTEntry {
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public:
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TTEntry();
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TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation);
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TTEntry() {}
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TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation)
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: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
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value_(int16_t(v)), depth_(int16_t(d)) {}
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Key key() const { return key_; }
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Depth depth() const { return Depth(depth_); }
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Move move() const { return Move(data & 0x1FFFF); }
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class TranspositionTable {
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public:
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TranspositionTable(unsigned mbSize);
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TranspositionTable();
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~TranspositionTable();
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void set_size(unsigned mbSize);
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void clear();
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void store(const Position &pos, Value v, Depth d, Move m, ValueType type);
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TTEntry* retrieve(const Position &pos) const;
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void store(const Position& pos, Value v, ValueType type, Depth d, Move m);
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TTEntry* retrieve(const Position& pos) const;
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void new_search();
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void insert_pv(const Position &pos, Move pv[]);
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int full();
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void insert_pv(const Position& pos, Move pv[]);
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int full() const;
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private:
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inline TTEntry* first_entry(const Position &pos) const;
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inline TTEntry* first_entry(const Position& pos) const;
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unsigned size;
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int writes;
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unsigned size, writes;
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TTEntry* entries;
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uint8_t generation;
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};
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////
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//// Constants and variables
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////
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// Default transposition table size, in megabytes:
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const int TTDefaultSize = 32;
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#endif // !defined(TT_H_INCLUDED)
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