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Retire Position::set_castling_rights()
Is called in just one place. And rename set_castle() in the now free to use and more appropiate set_castle_right(). No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 39 additions and 52 deletions
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@ -174,18 +174,41 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
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sideToMove = (token == 'w' ? WHITE : BLACK);
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sideToMove = (token == 'w' ? WHITE : BLACK);
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fen >> token;
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fen >> token;
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// 3. Castling availability
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// 3. Castling availability. Compatible with 3 standards: Normal FEN standard,
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// Shredder-FEN that uses the letters of the columns on which the rooks began
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// the game instead of KQkq and also X-FEN standard that, in case of Chess960,
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// if an inner rook is associated with the castling right, the castling tag is
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// replaced by the file letter of the involved rook, as for the Shredder-FEN.
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while ((fen >> token) && !isspace(token))
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while ((fen >> token) && !isspace(token))
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set_castling_rights(token);
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{
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Square rsq;
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Color c = islower(token) ? BLACK : WHITE;
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Piece rook = make_piece(c, ROOK);
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token = char(toupper(token));
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if (token == 'K')
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for (rsq = relative_square(c, SQ_H1); piece_on(rsq) != rook; rsq--) {}
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else if (token == 'Q')
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for (rsq = relative_square(c, SQ_A1); piece_on(rsq) != rook; rsq++) {}
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else if (token >= 'A' && token <= 'H')
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rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
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else
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continue;
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set_castle_right(king_square(c), rsq);
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}
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// 4. En passant square. Ignore if no pawn capture is possible
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// 4. En passant square. Ignore if no pawn capture is possible
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if ( ((fen >> col) && (col >= 'a' && col <= 'h'))
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if ( ((fen >> col) && (col >= 'a' && col <= 'h'))
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&& ((fen >> row) && (row == '3' || row == '6')))
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&& ((fen >> row) && (row == '3' || row == '6')))
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{
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{
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st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
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st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
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Color them = flip(sideToMove);
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if (!(attacks_from<PAWN>(st->epSquare, them) & pieces(PAWN, sideToMove)))
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if (!(attackers_to(st->epSquare) & pieces(PAWN, sideToMove)))
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st->epSquare = SQ_NONE;
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st->epSquare = SQ_NONE;
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}
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}
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@ -196,25 +219,25 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
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// handle also common incorrect FEN with fullmove = 0.
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// handle also common incorrect FEN with fullmove = 0.
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startPosPly = Max(2 * (startPosPly - 1), 0) + int(sideToMove == BLACK);
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startPosPly = Max(2 * (startPosPly - 1), 0) + int(sideToMove == BLACK);
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// Various initialisations
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chess960 = isChess960;
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st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
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st->key = compute_key();
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st->key = compute_key();
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st->pawnKey = compute_pawn_key();
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st->pawnKey = compute_pawn_key();
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st->materialKey = compute_material_key();
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st->materialKey = compute_material_key();
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st->value = compute_value();
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st->value = compute_value();
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st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
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st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
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st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
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st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
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st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(flip(sideToMove));
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chess960 = isChess960;
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assert(pos_is_ok());
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assert(pos_is_ok());
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}
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}
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/// Position::set_castle() is an helper function used to set
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/// Position::set_castle_right() is an helper function used to set castling
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/// correct castling related flags.
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/// rights given the corresponding king and rook starting squares.
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void Position::set_castle(int f, Square ksq, Square rsq) {
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void Position::set_castle_right(Square ksq, Square rsq) {
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int f = (rsq < ksq ? WHITE_OOO : WHITE_OO) << color_of(piece_on(ksq));
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st->castleRights |= f;
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st->castleRights |= f;
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castleRightsMask[ksq] ^= f;
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castleRightsMask[ksq] ^= f;
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@ -223,41 +246,6 @@ void Position::set_castle(int f, Square ksq, Square rsq) {
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}
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}
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/// Position::set_castling_rights() sets castling parameters castling avaiability.
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/// This function is compatible with 3 standards: Normal FEN standard, Shredder-FEN
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/// that uses the letters of the columns on which the rooks began the game instead
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/// of KQkq and also X-FEN standard that, in case of Chess960, if an inner Rook is
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/// associated with the castling right, the traditional castling tag will be replaced
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/// by the file letter of the involved rook as for the Shredder-FEN.
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void Position::set_castling_rights(char token) {
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Color c = islower(token) ? BLACK : WHITE;
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Square sqA = relative_square(c, SQ_A1);
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Square sqH = relative_square(c, SQ_H1);
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Square rsq, ksq = king_square(c);
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token = char(toupper(token));
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if (token == 'K')
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for (rsq = sqH; piece_on(rsq) != make_piece(c, ROOK); rsq--) {}
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else if (token == 'Q')
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for (rsq = sqA; piece_on(rsq) != make_piece(c, ROOK); rsq++) {}
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else if (token >= 'A' && token <= 'H')
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rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
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else return;
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if (file_of(rsq) < file_of(ksq))
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set_castle(WHITE_OOO << c, ksq, rsq);
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else
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set_castle(WHITE_OO << c, ksq, rsq);
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}
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/// Position::to_fen() returns a FEN representation of the position. In case
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/// Position::to_fen() returns a FEN representation of the position. In case
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/// of Chess960 the Shredder-FEN notation is used. Mainly a debugging function.
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/// of Chess960 the Shredder-FEN notation is used. Mainly a debugging function.
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@ -1714,13 +1702,13 @@ void Position::flip_me() {
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// Castling rights
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// Castling rights
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if (pos.can_castle(WHITE_OO))
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if (pos.can_castle(WHITE_OO))
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set_castle(BLACK_OO, king_square(BLACK), flip(pos.castle_rook_square(WHITE_OO)));
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set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OO)));
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if (pos.can_castle(WHITE_OOO))
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if (pos.can_castle(WHITE_OOO))
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set_castle(BLACK_OOO, king_square(BLACK), flip(pos.castle_rook_square(WHITE_OOO)));
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set_castle_right(king_square(BLACK), flip(pos.castle_rook_square(WHITE_OOO)));
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if (pos.can_castle(BLACK_OO))
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if (pos.can_castle(BLACK_OO))
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set_castle(WHITE_OO, king_square(WHITE), flip(pos.castle_rook_square(BLACK_OO)));
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set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OO)));
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if (pos.can_castle(BLACK_OOO))
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if (pos.can_castle(BLACK_OOO))
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set_castle(WHITE_OOO, king_square(WHITE), flip(pos.castle_rook_square(BLACK_OOO)));
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set_castle_right(king_square(WHITE), flip(pos.castle_rook_square(BLACK_OOO)));
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// En passant square
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// En passant square
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if (pos.st->epSquare != SQ_NONE)
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if (pos.st->epSquare != SQ_NONE)
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@ -214,8 +214,7 @@ private:
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// Initialization helper functions (used while setting up a position)
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// Initialization helper functions (used while setting up a position)
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void clear();
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void clear();
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void put_piece(Piece p, Square s);
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void put_piece(Piece p, Square s);
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void set_castle(int f, Square ksq, Square rsq);
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void set_castle_right(Square ksq, Square rsq);
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void set_castling_rights(char token);
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bool move_is_legal(const Move m) const;
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bool move_is_legal(const Move m) const;
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// Helper functions for doing and undoing moves
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// Helper functions for doing and undoing moves
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