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Teach MovePicker::get_next_move() to return move type
This will be used in future patches. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 21 additions and 20 deletions
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@ -36,26 +36,9 @@
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namespace {
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namespace {
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/// Types
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enum MovegenPhase {
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PH_TT_MOVE, // Transposition table move
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PH_MATE_KILLER, // Mate killer from the current ply
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PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
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PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0
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PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
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PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
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PH_NONCAPTURES, // Non-captures and underpromotions
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PH_EVASIONS, // Check evasions
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PH_QCAPTURES, // Captures in quiescence search
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PH_QCHECKS, // Checks in quiescence search
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PH_STOP
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};
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/// Variables
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/// Variables
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MovegenPhase PhaseTable[32];
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MovePicker::MovegenPhase PhaseTable[32];
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int MainSearchPhaseIndex;
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int MainSearchPhaseIndex;
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int EvasionsPhaseIndex;
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int EvasionsPhaseIndex;
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int QsearchWithChecksPhaseIndex;
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int QsearchWithChecksPhaseIndex;
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@ -109,7 +92,7 @@ MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk,
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/// class. It returns a new legal move every time it is called, until there
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/// class. It returns a new legal move every time it is called, until there
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/// are no more moves left of the types we are interested in.
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/// are no more moves left of the types we are interested in.
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Move MovePicker::get_next_move() {
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Move MovePicker::get_next_move(MovegenPhase* moveType) {
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Move move;
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Move move;
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while(true) {
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while(true) {
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@ -123,6 +106,9 @@ Move MovePicker::get_next_move() {
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// Next phase:
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// Next phase:
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phaseIndex++;
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phaseIndex++;
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if (moveType)
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*moveType = PhaseTable[phaseIndex];
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switch(PhaseTable[phaseIndex]) {
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switch(PhaseTable[phaseIndex]) {
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case PH_TT_MOVE:
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case PH_TT_MOVE:
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@ -44,9 +44,24 @@
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class MovePicker {
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class MovePicker {
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public:
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public:
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enum MovegenPhase {
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PH_TT_MOVE, // Transposition table move
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PH_MATE_KILLER, // Mate killer from the current ply
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PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
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PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0
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PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
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PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
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PH_NONCAPTURES, // Non-captures and underpromotions
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PH_EVASIONS, // Check evasions
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PH_QCAPTURES, // Captures in quiescence search
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PH_QCHECKS, // Checks in quiescence search
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PH_STOP
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};
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MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2,
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MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2,
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Depth dpth);
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Depth dpth);
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Move get_next_move();
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Move get_next_move(MovegenPhase* moveType = NULL);
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Move get_next_move(Lock &lock);
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Move get_next_move(Lock &lock);
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int number_of_moves() const;
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int number_of_moves() const;
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int current_move_score() const;
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int current_move_score() const;
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