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Retire total_piece_count()
We really don't need to uglify in this way our nice count() API with this ad-hoc hack. So remove the hack and use the already existing infrastructure. No functional change. Resolves #134
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c014444f09
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2 changed files with 10 additions and 14 deletions
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@ -24,9 +24,9 @@
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#include <cstddef>
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#include <cstddef>
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#include "bitboard.h"
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#include "bitboard.h"
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#include "bitcount.h"
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#include "types.h"
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#include "types.h"
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/// The checkInfo struct is initialized at c'tor time and keeps info used
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/// The checkInfo struct is initialized at c'tor time and keeps info used
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/// to detect if a move gives check.
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/// to detect if a move gives check.
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class Position;
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class Position;
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@ -100,7 +100,6 @@ public:
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bool empty(Square s) const;
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bool empty(Square s) const;
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template<PieceType Pt> int count(Color c) const;
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template<PieceType Pt> int count(Color c) const;
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template<PieceType Pt> const Square* list(Color c) const;
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template<PieceType Pt> const Square* list(Color c) const;
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int total_piece_count() const;
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// Castling
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// Castling
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int can_castle(Color c) const;
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int can_castle(Color c) const;
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@ -358,10 +357,6 @@ inline int Position::rule50_count() const {
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return st->rule50;
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return st->rule50;
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}
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}
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inline int Position::total_piece_count() const {
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return HasPopCnt ? popcount<Full>(pieces()) : pieceCount[WHITE][ALL_PIECES];
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}
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inline bool Position::opposite_bishops() const {
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inline bool Position::opposite_bishops() const {
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return pieceCount[WHITE][BISHOP] == 1
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return pieceCount[WHITE][BISHOP] == 1
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@ -412,8 +407,7 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) {
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byColorBB[c] |= s;
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byColorBB[c] |= s;
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index[s] = pieceCount[c][pt]++;
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index[s] = pieceCount[c][pt]++;
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pieceList[c][pt][index[s]] = s;
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pieceList[c][pt][index[s]] = s;
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if (!HasPopCnt)
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pieceCount[c][ALL_PIECES]++;
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pieceCount[WHITE][ALL_PIECES]++;
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}
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}
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inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
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inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
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@ -444,8 +438,7 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) {
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index[lastSquare] = index[s];
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index[lastSquare] = index[s];
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pieceList[c][pt][index[lastSquare]] = lastSquare;
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pieceList[c][pt][index[lastSquare]] = lastSquare;
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pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
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pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
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if (!HasPopCnt)
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pieceCount[c][ALL_PIECES]--;
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pieceCount[WHITE][ALL_PIECES]--;
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}
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}
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#endif // #ifndef POSITION_H_INCLUDED
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#endif // #ifndef POSITION_H_INCLUDED
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@ -205,7 +205,7 @@ void Search::think() {
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else
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else
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{
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{
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// Check Tablebases at root
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// Check Tablebases at root
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int piecesCnt = RootPos.total_piece_count();
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int piecesCnt = RootPos.count<ALL_PIECES>(WHITE) + RootPos.count<ALL_PIECES>(BLACK);
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TBCardinality = Options["SyzygyProbeLimit"];
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TBCardinality = Options["SyzygyProbeLimit"];
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TBProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
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TBProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
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if (TBCardinality > Tablebases::TBLargest)
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if (TBCardinality > Tablebases::TBLargest)
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@ -470,6 +470,7 @@ namespace {
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bool inCheck, givesCheck, singularExtensionNode, improving;
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bool inCheck, givesCheck, singularExtensionNode, improving;
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bool captureOrPromotion, dangerous, doFullDepthSearch;
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bool captureOrPromotion, dangerous, doFullDepthSearch;
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int moveCount, quietCount;
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int moveCount, quietCount;
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int piecesCnt;
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// Step 1. Initialize node
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// Step 1. Initialize node
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Thread* thisThread = pos.this_thread();
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Thread* thisThread = pos.this_thread();
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@ -548,9 +549,11 @@ namespace {
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}
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}
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// Step 4a. Tablebase probe
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// Step 4a. Tablebase probe
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piecesCnt = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
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if ( !RootNode
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if ( !RootNode
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&& pos.total_piece_count() <= TBCardinality
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&& piecesCnt <= TBCardinality
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&& ( pos.total_piece_count() < TBCardinality || depth >= TBProbeDepth )
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&& (piecesCnt < TBCardinality || depth >= TBProbeDepth)
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&& pos.rule50_count() == 0)
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&& pos.rule50_count() == 0)
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{
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{
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int found, v = Tablebases::probe_wdl(pos, &found);
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int found, v = Tablebases::probe_wdl(pos, &found);
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