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Small tweaks in do_move and friends

Also remove useless StateCopySize64 optimization:
compiler uses SSE movups instruction anyhow and
does not need this trick (verified with fishbench).

No functional change.
This commit is contained in:
Marco Costalba 2015-02-07 19:34:24 +01:00
parent 99c9cae586
commit 3184852bdc
3 changed files with 31 additions and 42 deletions

View file

@ -19,7 +19,7 @@
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstring> // For std::memset #include <cstring> // For std::memset, std::memcmp
#include <iomanip> #include <iomanip>
#include <sstream> #include <sstream>
@ -381,7 +381,7 @@ void Position::set_state(StateInfo* si) const {
if (sideToMove == BLACK) if (sideToMove == BLACK)
si->key ^= Zobrist::side; si->key ^= Zobrist::side;
si->key ^= Zobrist::castling[st->castlingRights]; si->key ^= Zobrist::castling[si->castlingRights];
for (Bitboard b = pieces(PAWN); b; ) for (Bitboard b = pieces(PAWN); b; )
{ {
@ -693,25 +693,21 @@ void Position::do_move(Move m, StateInfo& newSt) {
do_move(m, newSt, ci, gives_check(m, ci)); do_move(m, newSt, ci, gives_check(m, ci));
} }
void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) { void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool givesCheck) {
assert(is_ok(m)); assert(is_ok(m));
assert(&newSt != st); assert(&newSt != st);
++nodes; ++nodes;
Key k = st->key; Key k = st->key ^ Zobrist::side;
// Copy some fields of the old state to our new StateInfo object except the // Copy some fields of the old state to our new StateInfo object except the
// ones which are going to be recalculated from scratch anyway and then switch // ones which are going to be recalculated from scratch anyway and then switch
// our state pointer to point to the new (ready to be updated) state. // our state pointer to point to the new (ready to be updated) state.
std::memcpy(&newSt, st, StateCopySize64 * sizeof(uint64_t)); std::memcpy(&newSt, st, offsetof(StateInfo, key));
newSt.previous = st; newSt.previous = st;
st = &newSt; st = &newSt;
// Update side to move
k ^= Zobrist::side;
// Increment ply counters. In particular, rule50 will be reset to zero later on // Increment ply counters. In particular, rule50 will be reset to zero later on
// in case of a capture or a pawn move. // in case of a capture or a pawn move.
++gamePly; ++gamePly;
@ -722,17 +718,16 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
Color them = ~us; Color them = ~us;
Square from = from_sq(m); Square from = from_sq(m);
Square to = to_sq(m); Square to = to_sq(m);
Piece pc = piece_on(from); PieceType pt = type_of(piece_on(from));
PieceType pt = type_of(pc);
PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to)); PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
assert(color_of(pc) == us); assert(color_of(piece_on(from)) == us);
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLING); assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == (type_of(m) != CASTLING ? them : us));
assert(captured != KING); assert(captured != KING);
if (type_of(m) == CASTLING) if (type_of(m) == CASTLING)
{ {
assert(pc == make_piece(us, KING)); assert(pt == KING);
Square rfrom, rto; Square rfrom, rto;
do_castling<true>(from, to, rfrom, rto); do_castling<true>(from, to, rfrom, rto);
@ -752,7 +747,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
{ {
if (type_of(m) == ENPASSANT) if (type_of(m) == ENPASSANT)
{ {
capsq += pawn_push(them); capsq -= pawn_push(us);
assert(pt == PAWN); assert(pt == PAWN);
assert(to == st->epSquare); assert(to == st->epSquare);
@ -760,7 +755,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
assert(piece_on(to) == NO_PIECE); assert(piece_on(to) == NO_PIECE);
assert(piece_on(capsq) == make_piece(them, PAWN)); assert(piece_on(capsq) == make_piece(them, PAWN));
board[capsq] = NO_PIECE; board[capsq] = NO_PIECE; // Not done by remove_piece()
} }
st->pawnKey ^= Zobrist::psq[them][PAWN][capsq]; st->pawnKey ^= Zobrist::psq[them][PAWN][capsq];
@ -810,9 +805,9 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
{ {
// Set en-passant square if the moved pawn can be captured // Set en-passant square if the moved pawn can be captured
if ( (int(to) ^ int(from)) == 16 if ( (int(to) ^ int(from)) == 16
&& (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(them, PAWN))) && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN)))
{ {
st->epSquare = Square((from + to) / 2); st->epSquare = (from + to) / 2;
k ^= Zobrist::enpassant[file_of(st->epSquare)]; k ^= Zobrist::enpassant[file_of(st->epSquare)];
} }
@ -859,7 +854,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
// Update checkers bitboard: piece must be already moved due to attacks_from() // Update checkers bitboard: piece must be already moved due to attacks_from()
st->checkersBB = 0; st->checkersBB = 0;
if (moveIsCheck) if (givesCheck)
{ {
if (type_of(m) != NORMAL) if (type_of(m) != NORMAL)
st->checkersBB = attackers_to(king_square(them)) & pieces(us); st->checkersBB = attackers_to(king_square(them)) & pieces(us);
@ -872,6 +867,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
// Discovered checks // Discovered checks
if (ci.dcCandidates && (ci.dcCandidates & from)) if (ci.dcCandidates && (ci.dcCandidates & from))
{ {
assert(pt != QUEEN);
if (pt != ROOK) if (pt != ROOK)
st->checkersBB |= attacks_from<ROOK>(king_square(them)) & pieces(us, QUEEN, ROOK); st->checkersBB |= attacks_from<ROOK>(king_square(them)) & pieces(us, QUEEN, ROOK);
@ -906,11 +903,11 @@ void Position::undo_move(Move m) {
if (type_of(m) == PROMOTION) if (type_of(m) == PROMOTION)
{ {
assert(pt == promotion_type(m));
assert(relative_rank(us, to) == RANK_8); assert(relative_rank(us, to) == RANK_8);
assert(promotion_type(m) >= KNIGHT && promotion_type(m) <= QUEEN); assert(pt == promotion_type(m));
assert(pt >= KNIGHT && pt <= QUEEN);
remove_piece(to, us, promotion_type(m)); remove_piece(to, us, pt);
put_piece(to, us, PAWN); put_piece(to, us, PAWN);
pt = PAWN; pt = PAWN;
} }
@ -936,6 +933,7 @@ void Position::undo_move(Move m) {
assert(to == st->previous->epSquare); assert(to == st->previous->epSquare);
assert(relative_rank(us, to) == RANK_6); assert(relative_rank(us, to) == RANK_6);
assert(piece_on(capsq) == NO_PIECE); assert(piece_on(capsq) == NO_PIECE);
assert(st->capturedType == PAWN);
} }
put_piece(capsq, ~us, st->capturedType); // Restore the captured piece put_piece(capsq, ~us, st->capturedType); // Restore the captured piece
@ -975,9 +973,9 @@ void Position::do_castling(Square from, Square& to, Square& rfrom, Square& rto)
void Position::do_null_move(StateInfo& newSt) { void Position::do_null_move(StateInfo& newSt) {
assert(!checkers()); assert(!checkers());
assert(&newSt != st);
std::memcpy(&newSt, st, sizeof(StateInfo)); // Fully copy here std::memcpy(&newSt, st, sizeof(StateInfo));
newSt.previous = st; newSt.previous = st;
st = &newSt; st = &newSt;
@ -1172,11 +1170,13 @@ void Position::flip() {
/// Position::pos_is_ok() performs some consistency checks for the position object. /// Position::pos_is_ok() performs some consistency checks for the position object.
/// This is meant to be helpful when debugging. /// This is meant to be helpful when debugging.
bool Position::pos_is_ok(bool fast, int* failedStep) const { bool Position::pos_is_ok(int* failedStep) const {
const bool Fast = true; // Quick (default) or full check?
enum { Default, King, Bitboards, State, Lists, Castling }; enum { Default, King, Bitboards, State, Lists, Castling };
for (int step = Default; step <= (fast ? Default : Castling); step++) for (int step = Default; step <= (Fast ? Default : Castling); step++)
{ {
if (failedStep) if (failedStep)
*failedStep = step; *failedStep = step;
@ -1209,15 +1209,9 @@ bool Position::pos_is_ok(bool fast, int* failedStep) const {
if (step == State) if (step == State)
{ {
StateInfo si; StateInfo si = *st;
set_state(&si); set_state(&si);
if ( st->key != si.key if (std::memcmp(&si, st, sizeof(StateInfo)))
|| st->pawnKey != si.pawnKey
|| st->materialKey != si.materialKey
|| st->nonPawnMaterial[WHITE] != si.nonPawnMaterial[WHITE]
|| st->nonPawnMaterial[BLACK] != si.nonPawnMaterial[BLACK]
|| st->psq != si.psq
|| st->checkersBB != si.checkersBB)
return false; return false;
} }

View file

@ -68,11 +68,6 @@ struct StateInfo {
}; };
/// When making a move the current StateInfo up to 'key' excluded is copied to
/// the new one. Here we calculate the quad words (64 bit) needed to be copied.
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
/// Position class stores information regarding the board representation as /// Position class stores information regarding the board representation as
/// pieces, side to move, hash keys, castling info, etc. Important methods are /// pieces, side to move, hash keys, castling info, etc. Important methods are
/// do_move() and undo_move(), used by the search to update node info when /// do_move() and undo_move(), used by the search to update node info when
@ -144,7 +139,7 @@ public:
// Doing and undoing moves // Doing and undoing moves
void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool givesCheck);
void undo_move(Move m); void undo_move(Move m);
void do_null_move(StateInfo& st); void do_null_move(StateInfo& st);
void undo_null_move(); void undo_null_move();
@ -174,7 +169,7 @@ public:
Value non_pawn_material(Color c) const; Value non_pawn_material(Color c) const;
// Position consistency check, for debugging // Position consistency check, for debugging
bool pos_is_ok(bool fast = true, int* failedStep = nullptr) const; bool pos_is_ok(int* failedStep = nullptr) const;
void flip(); void flip();
private: private:

View file

@ -417,7 +417,7 @@ inline MoveType type_of(Move m) {
} }
inline PieceType promotion_type(Move m) { inline PieceType promotion_type(Move m) {
return PieceType(((m >> 12) & 3) + 2); return PieceType(((m >> 12) & 3) + KNIGHT);
} }
inline Move make_move(Square from, Square to) { inline Move make_move(Square from, Square to) {