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Simplify depth reduction in IID.
Use a constant reduction instead of a depth dependent reduction. passed STC: http://tests.stockfishchess.org/tests/view/5b06eb600ebc5914abc12ba8 LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 58086 W: 11710 L: 11657 D: 34719 passed LTC: http://tests.stockfishchess.org/tests/view/5b07b25e0ebc5914abc12c6d LLR: 3.09 (-2.94,2.94) [-3.00,1.00] Total: 110414 W: 16217 L: 16219 D: 77978 Bench: 4521056
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@ -834,8 +834,7 @@ namespace {
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if ( depth >= 8 * ONE_PLY
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&& !ttMove)
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{
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Depth d = 3 * depth / 4 - 2 * ONE_PLY;
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search<NT>(pos, ss, alpha, beta, d, cutNode);
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search<NT>(pos, ss, alpha, beta, depth - 7 * ONE_PLY, cutNode);
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tte = TT.probe(posKey, ttHit);
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ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
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